Ptom

Ptom

Joined Member # 624485
0 Posts 0 Replies 27 Reputation

I'm trying to remove GalCiv from my C drive, so I can re-install it on my D drive (which has a lot more space). When I go to uninstall, I get the following error: Wise Uninstall Could not open INSTALL.LOG file. I searched my drive for this file and couldn't find it. How do I manually uninstall? >:(

4 Replies 171 Views

I like the idea (proposed int he Suggestions thread) of having a slider that controls the frequency or impact of these Random Events. Set it to zero, they don't ever happen. Set it to low, you get occasional, mild events ("The Torians discover an artifact that increases XXXX system's planets PQ by 2!". Set it to medium (or maybe medium-high ;) ), you get what we have now. Set it to High, and you get Chaos ("The Progentitors just came back and want to know why there are monkeys on their planets..

39 Replies 1,785 Views

On the topic of "Random Events" :notsure: Why is it that these events (XX found a Rnager, XXX found a Planet Quality upgrade artifact, XX found an artifact that increased their power - stop them before it's too late!, etc.) always happen to OTHER civs? Why can't I ever get a free upgrade? Second, these events, as currently implemented, are just too destabilizing! Unless it's really late in the game, that Ranger is going to just crush half the other civs' entire fleets! <br

689 Replies 24,498 Views

Can we get a "what do you offer for this?" button in the trade screen? I'd like to offer a tech, for instance, and see what the AI is willing to offer for it. If they can make spontaneous offer, they ought to be able to do this. ~SDC~

689 Replies 24,498 Views

Oh, yeah. Can you reduce the maximum amount of change that the "Planets within one sector of XXXXX all go up XX quality!" event enacts? I had a game where they went up 13 points! And then, of course, all the AIs instantly created Colony Ships an claimed the systems before I could. The game was lost in one turn, as (in a tiny universe) these AIs suddenly more than doubled the number of good planets they had. In another game, the change was only +6, and while a significant jolt to the eq

689 Replies 24,498 Views

Could you please make the UI for selection of the sorting in the PLanets and other lists with many sorting options PULLDOWNS instead of ARROWS? After four or so sorting options, it takes too long to scroll through to find the option you are looking for.

689 Replies 24,498 Views

I want a key that makes the auto-pilot moves finish, but doesn't end the turn. Sometimes I think that a ship moves the last segment on its programmed path and has remaining moves, but I can't use them because the turn has ended!

689 Replies 24,498 Views

I'd like to chime in on the hyperlink information request. Particularly in my first few games, I would have killed for a good IN-GAME version of JavaScout's Encyclopedia. It should be accessible from ANY instance of a tech, ship type, government name, SB module, etc. Additionally, a secondary hyperlink for technologies should go to a technology map, even if it's just the GIF and/or JPEG version that we can get at the JavaScout site, centered on the technology in question.

689 Replies 24,498 Views

Can we get a panel within the information display for Starbases tha shows the currently available modules that are NOT installed (and thus can be built when we send Constructors there)?

689 Replies 24,498 Views

I'd like an indication in the ship list that shows me which ships haven't moved yet, and/or how many movement points are left. Also, the "autopilot" icon doesn't refresh as soon as you set a course. You have to click another ship in the list, then click back on the one you set to auto-pilot.

689 Replies 24,498 Views