Morpork

Morpork

Joined Member # 631688
0 Posts 0 Replies 54 Reputation

Nope. Ships are as-is. The only improvements that can be made are by researching new techs, building social improvements that enhance ships, or finding certain anomalies with survey craft. ~SDC~

2 Replies 141 Views

I've discovered that if you hit spacebar, it wipes out their movement rate for the rest of the turn. So don't hit it unless you want to leave the ship where it is. Not sure if this is intentional, though... any devs still about? :notsure: ~SDC~

4 Replies 134 Views

Anybody else hear Mongo from "Blazing Saddles" when Bobo "speaks"? ;) As far as MidnightBreakdown's analysis... you might want to check out the strategy forum for PQ/morale/maint ideas. It's true that the planets don't really stand out, their basically just a PQ rating (perhaps more images and variations of planet surfaces?)... I mean, two class 15's are identical, and can have identical socials; no distinction is made ingame (other than where the planet is located). Now,

19 Replies 571 Views

I'm not too worried about score. It would be nice to know just what the points actually mean ("okay, I got 420... hmmm, how high could I get at cakewalk?"). Since it takes me a while to finish a game, I'm well aware that I'll never get top 20, even at higher difficulties. What I do think Metaverse is good for is updating the AI, and planning for new strategies... not to mention the future integration of downloading top-player strategies from it. ~SDC~

84 Replies 1,875 Views

Whoa, I didn't realize there were so many modules for resources. By the time I get the tech high enough, I'm usually at war with somebody (*coughDrengincough*), so I end up researching war-stuff. ~SDC~

3 Replies 187 Views

As I mentioned above, I owned several Atari systems. I could've gotten a Commodore or Apple, but, no, I wanted an Atari computer. Could've bought a Gameboy, but I trusted Atari, and bought the Lynx (had to buy a GB not long after 'cause the Lynx went kaput). I had hoped that the Jaguar would do well, but by the time I had saved enough money to buy one, well, it didn't look like the system would last much longer. As far as I'm concerned, they were once the "best"... let the name rest

23 Replies 622 Views

I think that's because when you buy something, you don't immediately have it... you have it "next month". Now if the devs only want us to be able to buy one social/military per planet per month, there should be a warning pop-up when you try to buy two things in the same turn. ~SDC~

34 Replies 1,356 Views

Don't the resolutions have a time limit? After a few years it should be over. If it's permanent, then you can either leave the UP (which prevents trading, so not a good idea in this case), or find other means of income. At least any AI that was planning to do heavy trading is screwed too. ;) ~SDC~

3 Replies 2,136 Views

As a previous fan of all things Atari (2600, 5200, 800XL comp, Lynx), I'm not too crazy about resurrecting the name for new games. Atari is defunct, dead, no more. Worse, the name hasn't been used for a few years, so name recognition is pointless for younger gamers... older gamers that remember Atari (at least, those who remember *fondly*), won't be fooled into thinking that they're back ("Dude, Atari's back! And they made UT2003!"). ~SDC~

23 Replies 622 Views

Gotta agree with Za H on this... the only reason I ever have loads of bases (each with multiple modules) is that I don't have any other practical use for military production for all planets (assuming I'm not in war, or about to enter war). If I have 2-3 planets building a needed ship (like a trade or colony ship), the other planets are wasting money if I don't put *something* in their queue. Since constructors don't have any upkeep, and as long as I don't create new, unneccessary bases (extra

94 Replies 2,946 Views

I thought the starbase repair module affected ships only (isn't it a military module?). I never bothered with it because I've never got my ships to have the hundreds of hp's necessary to make a 1% increase worth it. It's only practical use seems to be if you have loads of sb's in the same sector.... but that's a lot of wasted constructors getting only +1% per base. Now make it +3-5%, and it would be worth it. :) ~SDC~

18 Replies 727 Views

Ah, so instead of "give me money or we go to war" it's "give me money AND then we go to war". I'm wondering if the AI's get money right before they attack (and I don't mean tribute). That might explain why the Drengin get so freakin' rich in my games. :p ~SDC~

9 Replies 227 Views

Alzandrion, it's the "zerg rush" ("tank rush" if C&C). :) I usually play on medium maps, and my Hero ends up as the flagship of my warfleet. I've noticed the other players' survey ships, and the best they seem to have is an extra point or two of att/def (maybe extra hp because of the war party). ~SDC~

13 Replies 576 Views