OneInTen

OneInTen

Joined Member # 637210
0 Posts 0 Replies 24 Reputation

There is a nugget of a good suggestion in this thread though - that there should be a local high score board included, seperate from the metaverse. Additionally, the metaverse submit option should automatically not be available if any mods are installed (I know it wont stop people who want to cheat, but the idea is to stop accidental submissions by people who make an honest mistake).

83 Replies 2,390 Views

I've seen the I-League in games on the easiest difficulty, so that has nothing to do with difficulty. What's the point of beefing up the AI by going up difficulty levels if you've got a boost over it so it will never consider you beatable and hence not use those tricks on you anyway? :) If you really want a PQ boost, it's probably trivial to make a mod that gives you it. Then you can play with it turned on and be happy. If you dont know how to make a mod and cant figure it out,

83 Replies 2,390 Views

Well my goal is to as mcuh as possible never have to be at war, so creating an arms race isn't in the best interests of my play style. I'm not really concerned with playing optimally, just playing the way I enjoy. If you don't want war, you're better off having the AIs have weak military. :)

21 Replies 967 Views

On the other hand, that constructor is a one time investment, while you'll have to continuously build ships and sell them to the AI to make money that way. Additionally, selling a ship the the AI gives the AI a ship, while trading only gives them cash, which is less dangerous. Simiarly with trading tech - you're giving them something they can easily use against you (especially if it's military tech or can be used to get military tech). I think the optimal strategy is p

21 Replies 967 Views

How is it cheating if it treats the human player differently than the AI players in diplomacy? You also have the right to treat each race differently in trading. Or are you saying if I don't trade a tech to everyone I'm cheating too? ;)

12 Replies 478 Views

Leave them as they are, improve the interface (via allowing increased automation) to reduce the micromanagement required to build them, and improve the AI to use them more effectively if it's deficient in that area. Lets face it ... if you can't build starbases, there's nothing to do in the late game. Except go to war. And I'd prefer if there were multiple choices other than just war. ;)

18 Replies 1,286 Views

According to http://www.m-w.com/ (Merriam-Webster), boni is not a word. Bonuses brings up the entry for bonus. The same applies to virii/viruses. http://dictionary.com/ gives the same results, but it uses the same backend I believe. I'm more inclined to believe an online source that people can verify the results from than your hearsay that it's the other way in a print version.

8 Replies 373 Views

Well I think you should update the gameplay examples to show you using all the AI exploits you know and winning the game comfortably. ;) The way you make it sound there, it's like "The AI I designed is so brilliant even I can't beat it", where as the impression I'm getting from the forums is that this isn't really an accurate portrayal. ;)

38 Replies 2,168 Views