*sits gently strumming his ukelele to accompany that song* ~SDC~
Jaime Wolf
[quote]By no means can they ignore this. I am the founding member of everyone should take everyone else's holidays off too. Of course that means we all work about two days a year but that sounds about right to me.[/quote] I remember being very peeved in school that the Jewish kids I went to school with got to have their own holidays off _AND_ didn't have to go to school over Christmas and Easter. Chinese New Year resulted in half the school not turning up (:(. The teachers didn't take too
As long as there is more than one thread running in a process that process will "automagically" take advantage of extra processors - each extra thread makes another processor useful. A box that is hyperthreading looks like it has twice as many processors as are really there so if you have a single-proc machine with hyperthreading enabled then you effectively have a dual-proc machine (it's not that simple, but it'll do for this explanation). Since Frogboy wrote this thing as a multi-threa
@ #73 Wrath of Dog The Honor Harrington series is pretty cool in its own right, however it makes a lot more sense if you've read the Horatio Hornblower series. Hornblower is wet-navy (2D battle-area), Harrington is space-navy (3D battle-area). Hornblower fights in Ships-of-the-Line (1D to cut a 2D space in half). Harrington fights in Ships-of-the-Wall (2D to cut a 3D space in half). Weber's entire justification for the convolutions he went to in the drive mechanics of the Honor
Every time I try to go into the discussion section of Stardock Central it ups and disappears on me :( Have to log this via the web. Any ideas? Or should I just reinstall and try again?
A Kiwi Ultimate Frisbee team gave me a disk at Worlds, some years ago. It had a great motto: "Ma te kaha Ka Waimarie" (I think - it's been over 10 years!) It roughly translates to: "There is no victory without Spirit"
Hmmm ... have to wonder how much help I'm being then. I don't like Gigantic games - it takes too long to do anything! Tiny/Small games are much more interesting. On the other hand, I don't really like playing anything higher than Intelligent Aliens - I can micromanage to the level required to keep vaguely on top of things at the higher levels but I just don't want to play that way. I like to be able to keep my sliders set the same way for more than a couple of turns at a time :)
A possibility of cheats built into the system the disables the ability to upload that game to the Metaverse. Nice idea, but I think the devs want more people posting on the MV, not less. Good luck getting this one through :)
My score went backwards for the last game I entered. Grrrumph!! Went from 1403.1 to 1400.1 I thought that wasn't possible :(
I've played a couple of games recently where I have been very closely managing my spending sliders & noticed something interesting on swapping screens. I use F4, F6, & F2 to look at Spending, Research, & Colony production respectively. I've noticed that the spending doesn't get updated exactly as I change sliders and so if I swap immediately to the research or colonies screen it doesn't display the remaining times correctly. There is a solution! If you press F4 again after s
Oh ... and Chris too. I hadn't looked recently. Good one guys! ~SDC~
Repair bonus I have no idea about. The influence is easier to explain ... sort-of. Influence is created by stars you have colonised and star bases. Your "influence" value is the sum of your influence in all sectors. Influence in a sector increases the influence you have in the next sector ... next turn. When you save/load your influence is recalculated and only affects the sectors you ahve bases or planets in, and their adjacent sectors (or thereabouts). Your sphere of influ
Long live the ANZAC spirit! And Kalon ... nice effort up there :) ~SDC~
Buy the tradegoods from Mitrosoft - long lease times but fairly low repayments. All AIs value the tradegoods very highly and you can make a killing off them if you offer them to everyone else. You can't sell a tradegood on if you don't actually build it on one of your planets. If you trade it from someone else then all you've done is bought a license to use it, not sell it. ~SDC~
The scoring has changed. Makes it hard to catch up at this point :) ~SDC~
Someone (I think it was Throngor) mentioned that the AI overvalues trade goods - you can get all sorts of techs and money if you trade for them. I set about destroying the economies of several small nations by sellnig all the trade goods (tiny galaxy, against bright opponents, I think). Everything was going swimmingly, I had flattened the whole place, had twice the military that the Drengin had. Everyone else had surrendered (to the Drengin :() - but I was powerful enough to have take thes
My point is not that corvettes are expensive early-game, but that they are almost useless any time since their main point was to convince the AIs that you have some military strength (since it doesn't count BattleAxes for very much) and now you can do the same thing for less with Star Fighters. Add that to the fact that they are a dead-end choice and it strikes me that they are now an evolutionary withered branch. ~SDC~
Now that Star Fighters are 3 attack, why would I bother spending the time wandering into the research dead-end known as Corvette Technology? ~SDC~
The "Guard" option for ships isn't the only place that happens. My problem was with a colony I wanted to disband. I hit the "Destroy Colony" button, decided it hadn't worked & hit it a couple more times. Had to go find the two (fortunately not well-developed) colonies that I'd just wiped out along with the first one :p ~SDC~
LOL!!! Sorry. I laughed so hard at that one I had to explain to my wife what I was on about ~SDC~
I've just moved my opponents up to (what's the one above normal? Intelligent??) that one, anyway. In getting my head handed to me in my second game I refused to bow to the Arcaeans. My response to their demand was something along the lines of "We have a long history of war. Sadly, we're good at it. Very good at it." I'm trying to remember the reference - I think I've narrowed it down to "The best of all possible wars" by Larry Niven or "With friends like these ..." & "... who needs e
I jsust started a RARE game as Universalists & +25% luck trait and had 4 yellow stars, including a 28 (I think - its low 30s now) in my home sector, + another 15 in Sol system. I like this idea :) I'm isolated on a large map - only just started meeting peeps and I'm the leading civ with the biggest military, by far the biggest economy and more research than anyone else (Normal civs). This is my best chance yet to go for a tech-victory (I keep culture-blatting the place on my way to tech
The AIs value it a little so you can sell it to everyone :)
Since they don't appear in the data files with all the other resources, I'd guess they were pulled as being too unbalancing.
Hmmm ... should have used .'s instead of spaces. I want a non-proportional font!!! Of course you have to remember that on your non-starting planet you really don't have the luxury of modifying the tax-rate all over the place to keep morale high so the PQ enhancements are more useful for later than Ent if morale is going to be 100% anyway. Another interesting test would be to set tax rate at 33% and do the same sort of testing - when does the colony max out population & how big is i