[quote quoting="post"] And here’s a sassy, preemtive ‘zerbert’ emoticon... [/quote] I believe that's a "raspberry." A "zerbert" involves two people. http://www.urbandictionary.com/define.php?term=zerbert :)
JoeHunk
For spell effects, rather than a min and max value with a uniform random distribution between, I'd like to see the ability to model dice rolls. Something that does 3D6 damage CAN do 3 or 18 damage, but most of the time it does closer to 10. I think the expectation that a rolled damage would cluster around a median like that is part of the reason people reacted poorly to the way Elemental originally determined spell effects (zero to MaxValue). People just expect stuff to beha
I have just started playing DA after being away from GalCiv 2 for a while, so I am not sure if what I am seeing is a bug, or me not understanding things right. Here is the situation. I declared war with the Korath because they were beating up on the Arceans. Shortly after declaring war, I research Alliances and ally with the Altarians and the Arceans. But, after many (> 20) turns at war with the Korath, neither of my allies has gone to war with them. The Arceans even made peace (alt
I just preordered GalCiv 2 on Thursday via stand-alone. How do I get the beta?
Also, in the last screen shot, "high-densitive" should be "high-density". I'm gonna go out on a limb though and guess that text is a draft version...
BoundsChecker ftw!
Those links above illustrate my point. Debugging is a general software development problem. So are data structures. And so is delivering a product on a tight schedule. I find STL to be a huge time saver precisely because you don't *have* to debug STL containers...that's already been done for you. As far as introspecting the contents of STL containers, there are people solveing that problem right now. It seems like a little bit of a cop out to say, "hey,
As a software architect I find technologies like STL and libraries like Boost (www.boost.org) indispensible. I also think it's a bad idea to eschew those technologies just because Microsoft's debugger hasn't caught up to them yet. They allow you to write maintainable, readable, memory-leak-free code more quickly than if you had to implement your own linked list or btree every time you needed one. Also, it sounds a little odd to use a debugger for something other t
This is not as stupid a question as it sounds :) I am having a problem in my current game. Early on, when making the initial rush for colonies, I chose one evil path for one of the random events. Very early on, however, it seemed as though the Altarians were going to be the most powerful civ, so I began choosing the good stuff. However, my alignment never got back above 50. In fact, I started watching it, and the last three good paths that I chose only raised my alignment by 1 point
Okay, that answers my question, if I read it correctly. I was wondering if the starbase in the adjacent sector would help AT ALL. I was pretty sure already that it would help by a reduced amount. The main reason for asking that question is I often wonder if it's a good idea to build culture bonuses on starbases near by biggest systems, to maximize the 1 divided by total sectors factor. I usually have starbases in those sectors already, and they are often already very pumped up and we
Does a starbase influence bonus affect only the sector it is in, or does it apply to the influence that a certain sector has on another sector? Let me explain better. Let's say we have a sector...call it sector A. Sector B is adjacent to sector A. Sector A has an enemy system in it; sector B has one of my systems in it. According to the document on influence, my system in sector B is influencing sector a by a factor of x1, plus a factor of 1 divided by the total number of sectors in
Has anyone else noticed that the Arceans dominate every game in 1.03? I've only played 3 or 4 games since 1.03 came out, but it seems that in every one, the Arceans jump out to a huge early lead in population, influence, and military, and often end up dominating throughout the game. A friend of mine who has played 2 or 3 games since 1.03 has had the same experience, and I quote, "Dude...the Arceans are gross!" So, I am starting to think this is more than just the Arceans getting a good start.
Yes I have seen this too a couple times. Near as I can tell, here is how to reproduce it: - Build terror star (it has 1 movement) - Take any ship and create a fleet with the terror star. Let's say the ship has movement 7. - Click next turn. - As you cycle through the ships with "Find", you will notice that it stops on *both* the terror star, and the ship inside it. This is in contrast to any normal fleet, where it only stops on the fleet as a whole. My guess is that the
The GalCiv manual online refers to the ability to steal technology by using espionage. The direct quote from the manual is "You can spend money to learn more about a target civilization (culminating in stealing their technologies)". However, I can't seem to get that to happen. Does it just happen randomly once I have lots of espionage dollars pumped into an enemy civ? -Charles ~SDC~