I'd like to know this too.
Darkrenown_
I thought 1.4 was going to be the last update before 1.1.
Hey, is there a limit to how many copies of Moo3 you can get a rebate on? If not, free money! :)
Wdll, switch auto turn to off and skip moves left to yes. That way it'll only go to the next turn when you hit the button and it should end turn as soon as you hit the button. If a little clock shows and and it doesn't move to the next turn you probably have a colony ship waiting to land.
When is it ever night on a star? :)
" And I am not talking about Emerich. Quit making assumptions." Since he's the one who got the university job, who are you talking about?
Try in the download section, it the top button on your left.
Maybe started a 5th thread would net you some answers... Anyway, you can get v1.03 from the download button just up and to your left there, v1.04 should appear there next week.
You can skip a step there by just looking for one of their planets and clicking the 'speak to' button. And rename your ship someing begining with A so it is at the top of your ship list.
High taxes don't stunt your pop growth too much, I set my tax rate at 50% when the game starts and it pretty much stays there. The extra money is nice and my pop is noramlly the 2nd or 3rd highest and often climbs to the highest when I have a few morale buildings.
Oh dear. Show a board of geeks a girl... :p
Someone else posted their tech scores showing little research done my the ai compared to techs it aquires, but in my games they research 60-90% of thier techs. It might be because you are trading so much, I tend to reseach 80+% of my tech meself.
I don't mind this nerf, I never rely on trade goods to get my techs or money anyway. Perhaps they should be worth a bit more than a few hundred BC though. It seems strange the AI will spend ~40 turns building a trade good and then sell it for 200.
I always play evil, the goody-goody races won't bother you if your fleet is twice the size of theirs :)
I like fed and + 30 econ so I'm roling in cash. +15 morale helps me tax higher and +2 sensor range make scouting much quicker.
Richard, I dled the save and tweaked your sliders. One turn later you have a much better economy. I don't have anywhere to upload the file to but I can email the rared version of it if you want. Basicly I upped your tax to 50% and your spend rate to 54%. Also, it might be a good idea to keep you tech slider at 30 early on, reseach is expensive!
"I challenge anybody to beat the computer at Intelligent without using any tactics that the computer does not use." Sure, I've done that 5 times in the last week. My strategy: Have a strong, if not the strongest, military. It's that simple. Just like in the real world the AI's don't like picking a fight with someone stronger than them. You don't need to bankrupt them, blockade planets or rush for trade goods (although trade goods are nice, get them if you can). "Now it's been a
cheese tactics are tactics in which a player takes advantage of a loophole in the game rule set - com napping in Total Annihilation Hehe, then you fly him over his own anti-air... :D I agree about making the game more fun for the majority of players rather than finding ways for the AI to defeat each new cheese tactic which pops up. If people don't like how the AI reacts to their cheesy exploits they should quit blockading stuff and milking AIs for peace deals. "I typed in Godm
I got mine from http://www.sps-systems.co.uk/index2.htm
I played (and won!:) ) my first all bright AI game yesterday. The Drengin were doing pretty good and then managed to culture the acereans to death and beat on the altarians untill they surrendered to me (with only one planet left), this gave them a huge population and economy to go with their huge navy. Then me, them and the Yor had a huge arms race (which left the torians eatting our dust)with the drengins being ahead most of the time. Eventually I won by tech, having not fought a single war in
Starvald: Again, that's the UP, not the senate :)
EB: Assuming it was just my first paragraph that made no sense, I wanted to be able to change what planets were building all at once, like you can do with ships on the global military swap screen.
"Why would you want a global social swap?" Because I didn't know the first govener was the default on all planets, but I do now thanks to staffa. Still, what about my second two points? For the global military swap the list of ships should be in some kind of order and I think a way to tell all planets building any ship to switch to something else.
I played a game yesterday with all genius AIs in which I was never at war. Ever. Me, the Yor and the Drengin were in a more or less constant arms race throughout the game with the other 3 civs lagging far behind. Good relations and lots of trade help meant I was safe when either of the other big two pulled ahead. Funding wars and giving aid to either power if it looked like it was going to be crushed by the other also helped stop either of them become too powerful.
"During the beta test, I had a planet up to class 192" Good god! :D