When I colonize a planet, I decide whether it's going to be earning taxes and building constructors, or if it's going to build lots of wonders and expensive ships instead. The former don't get the queue with the production and starship-enhancing improvements. ~SDC~
LazyGun
I had to abandon a game where the Altarians in the opposite corner got the Telenath crystal. At the time, they were being squeezed by the Torians. By the time I paid any attention, they'd conquered a system from the Torians, who would soon surrender to the Yor. Then the Arcaeans surrentdered to the Altarians and they were on my doorstep. And the remaining majors were all allied to each other. I was following a peaceful strategy when the Drengin leader was vssassinated and I ended up facing +210%
My preferred galaxy configuration makes the early game more interesting, as I can't just send the colony ships out in random directions and expect to find Terra Nova. It causes real problems by increasing the value of the computer players' knowledge of the best stars. OK, so I need to (a) find the good worlds, (b) be able to reach them, and (c) get there first. In that order. In my past couple of games I've experimented with Stellar Cartography. Clearly there's no point researching it a
Real coastlines, continents and seas makes it look like a real planet. The unfamiliar orientation makes it look like an alien one! :HOT: ~SDC~
Yeah, I know the official minimum specification. But that's well in advance of my box, and I really want to try this game out. So I downloaded the demo anyway, and waddayou know? The demo runs on a 400MHz PII! Heck: I even tried it on my old 200MHz Pentium MMX, though the verb there is "crawls" ;) So, the question is: if I buy the full version and try to run it: what breaks? Only cut scenes and animations?