Out of time to run games for the night, so will just put this out there. Little less tested than i normally do. Don't think i made major tweaks that would cause issues.
yes... but the behavior I've COMMONLY found is that an ai, coming from the crystal, will just engage troops instead of trying to retake the portal. The ideal logic, which might sound crazy, is to get the portal asap and ignore most anything.
Can you see if this is both portals or one side? Around the shops and citadel i have to have a dead zone where the AI is allowed to choose its own action (that is why it sometimes double back and does odd things around there). Wondering if that dead zone is too large and on the portal closest to the shop the AI is using the default goal picker which might think the grunts are worth stopping for.
Enhanced_AI_v0.26.33:
http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.33.exe
http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.33.zip
Generic Attack durations all reduced to 1 second. May allow the AI to be more responsive - use skills more, run critical actions (portal defense more consistently).
Distance check on portal threatened teleport reduced to about the demigod's vision range.
Queen prefers to shield allies over herself in most situations.