I've always thought the other publishers were missing a big opportunity not letting customers get a chance to help mold the game before release.
Frogboy
[quote]About Demigod now. All the information mentioned in the press releases and interviews by developers and Stardock seems very promising , BUT one thing that concerns me pretty much. I am talking about that u will have only 2 types of heroes. That doesn't seem enough to me to offer the level of customization per hero, which would delight the regular DotA player. I know that the game has a variety of other aspects that will be much deeper integrated in Demigod, than they are in DotA, but a
[quote]So, I'll start us off with some questions to think on: 1. How do you see General-style and Assassin-style Demigods match up in just fights involving the two of them; no other units involved? 2. How do you see General-style and Assassin-style Demigods match up with equally sized armies? 3. a. What are the primary advantages you see to playing a General-style Demigod? 3. b. What are the primary disadvantages you see to playing a General-style Demigod? 4. a.
[quote]is an incredibly clever game concept Dota is hardly clever nor a concept. It's an old, wore down idea that is played mostly by 7 year old ADD players with no friends. My experiance in playing dota was not a good one. I've tried on 3 separate occasions to play a game of it; First game I was kicked in the first 10 minutes because I didn't choose the right item. Even though I was kicked, everyone left the game shortly afterwards because of how I had ruined it. Seco
[quote]Sept 5th is that just an estimate this time around or can we count on this being a solid date? Will your single player campaign be playable or just skirmishes against the AI?[/quote] All dates are always estimates. :) The first beta isn't going to be "fun". It's explicitly designed to be NOT fun so that we can get people to focus on performance and compatibility. It'll just be LAN skirmishes with AI players allowed.
[quote]I wonder how advanced the AI will be at this stage It's a shame that it's starting so late as everything starts back up again in September.. Ah well, i'm sure i will find some time *cough*[/quote] I'm not sure how far along the AI will be. The GPG AI team is pretty good and I'll be working with them on the AI as well.
[quote]#7 Collector's Edition. Technically, the pre-order version of Demigod is the Collector's Edition which will come with extra stuff over the standard retail version.I only pre-ordered the "digital download". Does this mean it won't be the CE? and if so....how could I change my order?thanks,the Monk[/quote] They're all the CE.
[quote]Will it be possible to play on LAN against other players?[/quote] Yes.
More so than any game Stardock or GPG have done before, Demigod is truly unique in that it's such a radically different game from what we've done before. While it has some simlarities for Defense of the Ancients, the strategic scope is significantly larger (as one would expect in a AAA stand alone title). Here are 10 reasons why users may want to pre-order the game and get the beta: #10 The game will include the usual multiplayer skirmishes most strategy games have, but
The first beta of Demigod is looking to be on September 5th. We wanted to do it at the end ofAugust but we're all going to be attending PAXX (Penny Arcade trade show) that week and we want to be here to help people get started. Now, just so you know, the first beta we are intentionally removing a lot of gameplay elements just so that we can get people to focus on compatibility and performance. We want this game to be about twice the performance as Supreme Commander had (a
I'm bummed. He was a great character and a great actor.
My guess is that the beta will be out on September 5th.
Here you go: https://www.stardock.com/about/press.asp
[quote]not at all, if you take dota for example beteween the normal games of sm/em and normal games. A lot of lesser skilled players flocked to sm/em because it was simply easier. The community was there and then was segmented pretty severely and it took a toll on the options that either player could enjoy but in the end it had majority of easy mode games running and you could barely find a normal mode game to play..[/quote] It's not about being "less skilled". It's about what one wa
[quote]This whole thing about having the option to use a leveled demigod in a game worried me a little, I understand it's for non-ranked games only but I've played several other games where game modes seriously split the community as a lot of gamers will simply opt in the easier option.[/quote] This assumes that most or all people playing the online persistent campaign mode woudl have been just playing tournaments. I can assure you that is not the case. I know plenty of people,
[quote]No offense but Demigod might not be the game for you, then. It has been said from the beginning that it is supposed to be mostly a multiplayer game.[/quote] Since Stardock got involved, the scope of the game has increased. See the Gamespot Q&A from Chris Taylor and I. Basically, we've combined our design efforts - his multiplayer mojo and my single player love. Some people seem to be looking for comparisons with other games but there really aren't any.&nb
[quote]now that sounds alot nicer already we discussed about already in IRC , that something like the boneyards for TA..[/quote] You nailed it precisely. Just like with Boneyards, you could play a straight old fashioned 1 on 1 or 2 on 2 or whatever skirmish but with Demigod you'll also be able to play together where your Demigod IS the race (effectively) and you're trying to help your Demigod ascend while keeping other Demigods from doing the same thing.
TheBigOne: We're not looking at eliminating any multiplayer gaming options, the point here is that we will have additional ones. The on-line ranking system will be very similar to what is in SC where it's player skill versus player skill (i.e. no persistent Demigods in that option). The idea is to give people an additional option. The best analogy I can think of is that it's like being able to bring a single player campaign into a multiplayer universe.
Playing the Demigod alpha right now actually. We don't have a specific schedule but informally the beta is expected to be out in mid August.
Those of you who know me know how big of a deal single player gameplay is. The design we've collectively come up with is extremely cool. It's not like anything I've seen in a game before. It is NOT a campaign. As easy and tempting as just doing a scripted campaign might have been, we wanted to make a single player experience that people would want to play again and again.
Test in your own thread! :)
Here's a little known fact: The original designer and lead of Defender of the Crown works at Gas Powered Games.
We're going to have a lot together over the next several months. I can't wait until the beta starts!
Lower specs than Supreme Commander.
A lot of attention has been given to Demigod's multiplayer capabilities. I like to think that Demigod will be the Counterstrike of strategy games. But what about the single player experience? Well, one of the big changes since Stardock and Gas Powered Games have teamed up is the single player game. Stardock takes single player games very very seriously. You could say it's our area of expertise. In a couple of weeks, we hope to unveil here the single player