I haven't played against this strategy, but my first impression is that you will lose pretty much any game that you are forced to be on defense. Defense wins no games. Leviathan could use more towers around the cit, though.
Shadow_Avenger
Gold received = 500 + (100 * level of killed DG) I think maybe tone it down a bit, perhaps to = 500 + (50 * level of killed DG).
Jetsons....[e digicons]:cylon:[/e]
It is a big deal because you should not, ever, receive gold/credit for killing a teammate. While it's not something you'd want to do as a strategy, it's something that certainly is not right. It's like scoring a point by kicking the ball in your own goal. Unacceptable under any circumstances.
Just so everyone's on the same page: Minions = units under the control of General Demigods Grunts = uncontrollable waves that spawn from portals Minions give no gold or xp upon death. Grunts do.
A team of TBs and Erebuses can keep your WHOLE team chain stunned indefinitely, until their mana runs out. IMO it'd be seriously detrimental to the game. In PvP, CC is king.
There's no concrete advantage that premades have if they don't use any third-party programs like some voice system. They do have advantage in being an established team and knowing each other better, but that's about it. Those with voice comm should make others aware, though, that they are a premade, imo, otherwise it just seems to be misleading. Just mho.
No, because the stun cooldowns are longer than the stun immunity, so having different DGs with stun are still useful. Having no immunity would result in too much chain-stun combos, giving those DGs without stuns a nerf.
That extra 200 damage from 1 point of Pounce every !4-6 seconds is definitely more than you'll ever get from your Yetis...who cannot interrupt, and who die, and who cannot kill fleeing DGs.
Unfortunately, a coding system like that would require the stats to be recording correctly.
Friends list isn't so important as an ignore douchebag list.
Comebacks are only possible when the rest of your team is still trying. People give up WAY too often. People also are unable to adapt. They think that they can beat a DG that has been killing them 1v1. After a couple kills, it's probably clear you can't fight them upfront, so STOP FIGHTING THEM.
Oh no, are we going BACK into that discussion?
[quote who="InfiniteVengeance" reply="6" id="2276595"]I demand a top hat and monocle for Rook. [/quote] LOL Awesome. He'd look like Mr. Peanut. Well, I think it's better to give smaller, incremental rewards, mixed in with large ones. Too long of an interval between rewards is bad and will give people the feeling of unachievable goals. Some stuff 1k favor, some 5k, some 10k, etc.
I think giving Yetis some sort of passive aura buff would be good, like a defense aura, decreasing damage taken in a radius. That way they can act kind of like "guardians," with auras stacking from each yeti, going from ~1% at 1 skill point to maybe ~4% at 4 skill points, each yeti.
I don't get it. Everyone complains about how there are all these premades out there, yet the ppl who WANT to play premades can't find them. What's the deal? (Not bashing anyone, just doesn't make sense.)
Haha, funny, I was just looking around the forums for who gave this idea in the first place. I found your original post and came to edit my post and you already found me faster! lol OP edited. Well, those prices seem a BIT steep, but the idea is the same. I think there should be many types of, say, headgear for Reg, so people can choose cooler sunglasses or nerdy ones, for example.
This has been mentioned elsewhere by Antikid (giving proper credit), but thought I'd create a thread for it for more visability. To be honest, I don't know how feasible this idea is and have doubts it will be implemented, ever. But I still think it's a great idea. The current system of Favor points is to purchase Favor items that provide concrete advantages. In my opinion, this is a bad use of the Favor points mechanic. This is for two main reasons: 1) Those who play more
I don't understand why this was changed, at all. Of course, unless it wasn't intended. But still a weird bug in that case.
A friends list and an ignore list, both easily accessible in-game, need to be implemented. Everytime I join a game where my ignore list person is at, I want them flagged on my screen, cuz I can't remember the names of all the jerks out there. At the same time, I want to play with people I put on my friends list because they are classy.
It sounds like you disconnected to all 3 before game ended. Your partner asked for concede because that's automatically what happens when someone disconnects.
Better than none, though. I /sign! [e digicons]k1[/e]
Seanner, you cannot possibly be arguing that going down the Yeti skill line for Sedna is more viable than ANY OTHER skill line. Because there is absolutely no way you can justify this position. Other than morale skill line. MAYBE.
Stun immunity lasts for double of the time of the stun applied. Use a 2-second stun, and you get 4 seconds of stun immunity. At least, it's supposed to work that way according to one of Frogboy's posts a while back.
#2 was in the patch notes. One of them, anyways, saw it somewhere.