Fishbreath

Fishbreath

Joined Member # 2679817
9 Posts 213 Replies 515 Reputation

Not so! From the Gamesradar hands on: [quote] These new abilities increased my killing power, but weren’t enough to carry me to victory in my first encounters with the Rook, who flattened my Beast and sent me back to my castle for a 10-second time out. [/quote] I'm assuming 'game end' is much more like DotA, where you have to kill the opponent's base, as opposed to his demigod. On the other hand, I'd like to see a Demigod Deathmatch mode, where the onl

7 Replies 2,406 Views

[quote]I wonder if when you are Reliving the immolation, you have to sacrifice access to the non-Reliving the immolation active skills so that you can use the Reliving the immolation active skills.[/quote] That's exactly right.

79 Replies 117,016 Views

[quote]Well the maps are only set up for team 1 vs team 2...[/quote] As far as we know. We've only seen three maps so far, IIRC: waterfalls, lava (trailer), blue circles (http://www.gamershell.com/screenpop.php?id=292244). Blue circles looks to me like it could very easily support more than two teams.

13 Replies 3,125 Views

First on the board! 1. Score window 2. Given that this is the Supreme Commander engine, a button with the same purpose as the one in Supreme Commander that lets you toggle the minimap. 3. Show/hide chat?

79 Replies 117,016 Views

Hmm. Toughie. Possibilities: 1. Open skills window 2. Toggle score window? 3. Game menu? 4. Buy items? Edit: curse you mooey, and your inhuman speed too! :P

79 Replies 117,016 Views

1. After (?) beta begins, assuming it's not full, there'll be a chance for you to order with paypal and get in. 2. It's been a while since I've been to Europe, but check large retailers for prepaid cards--I know at least Visa and Mastercard have them, and that they're on sale all over on this side of the Atlantic. You go in and buy the prepaid card with cash, and then you can set it up for online payment, too.

11 Replies 34,588 Views

It's far too late in the history of online gaming to expect to be able to keep your playstyle a secret. Deal with it--if a noob can be just as effective as you are by flat-out copying, you're not very good either.

39 Replies 27,834 Views

Pfah. If those make you feel less self-conscious, your art is well above programmer standards. :P I neatly sidestep the issue by writing code for a MUD (which, unfortunately, does not pay, relegating it to hobby status). No art required!

53 Replies 116,760 Views

25 was also mentioned in the hands-on, if I recall correctly. Yep: [quote] I began climbing the ladder up to level 25 [...] [/quote] Which strikes me as meaning that 25 is indeed the maximum. On the other hand, speculation about the number of skill points per level strikes me as difficult to say. Anywhere from one to four or so wouldn't be too bad. That said, I'm betting on either 25/30 or 50/60. >.>

79 Replies 117,016 Views

[quote] 1) Are passive counted as 'available' skills? As the math doesn't work if they're not or if they are: 2) Torch Bearer has 8 activate-able skills, 4 non-immolated, 3 when immolated... = 7 (or 9 if you count the passives which leaves me more confuzzled unless:) [/quote] 10 skills: 2 passives 4 non-immolated 3 immolated Perhaps the last one is Relive the Immolation? >.>

79 Replies 117,016 Views

Au contraire. Its PvP is fantastically deep--it's just a significant part of whether or not you win is determined well before you enter whatever arena your in. It's not a bad mechanic, if you have a bunch of friends, but it makes it very difficult to be both a casual player and effective in PvP (discounting Alliance Battles). Will I have to argue that casual appeal is a good thing?

35 Replies 67,590 Views

Steps for determining size of Demigod .exe: 1. Look at the most recent Forged Alliance executable. 2. Record the size as [I]s[/I]. 2. Your probable size range is between .75[I]s[/I] and 1.25[I]s[/I]. >.>

16 Replies 12,052 Views

[quote]That way, only 3 planets e,g homeworld and two other chokepoints of your choice can be heavily fortified in this way.[/quote] Ick. Don't limit me because you wanted to buff defenses well past the bounds of balance. Defenses are the way they are. Anything else leads to turtling (which isn't a bad thing on its own) and stalemates (which are). I heard an argument earlier in this thread that strong defenses add to strategy--au contraire. Strong defenses rob players like me o

52 Replies 123,211 Views