I play Regulus exclusively and have yet to play a mine build (the only one that I believe is truly viable atm). It just doesn't interest me. I enjoy going Angel/Scope/Attributes, and later picking up Maim and Mark, though I am thinking of at least grabbing one rank of these 2 early on). Note: I am not even taking Snipe or Mines in my build, yet nerfing it would just make him all-around weak.
Pyradius
This game has the potential of promoting team play and objective-oriented play quite easily. However, the most effective way to play currently is to farm grunts as much as you can in order to outlevel your opponent. Immediately aiming for your opponent's base is generally suicidal, not necessarily due to an inability to successfully take out enemy structures, but purely because you earn no XP/Gold by doing so. Grunt killing should be a peripheral task to trying to penetrat
Of course, currently once you've made your purchases you're set. People that play casually online will not have massive amounts of favor in a couple days. I'd say if you get 150 favor in a game you're doing well. A person starting out online is not likely going to see that too often. Let's say an average of 20 minute games. Furious Blade is what, 1750 pts? That would take 11 completed games at 150 favor pts per game and 3.6 hours for that 1 Favor Item.<
Unfortunately I am not understanding your angle in the slightest. Are you suggesting that because the objective of a game is to have fun, that they should never try and improve the areas with design flaws? You've already stated that you feel Favor Items are useless, so why would you even come into a thread discussing favor? I'll have to assume that since favor items are meaningless to you, you play every game without them, right?
Okay, so for the sake of argument let's agree that the only goal is WINNING! Why does the game reward OTHER things so heavily to the extent that the person who WINS the game can end up with less favor than the loser?
[quote who="Shade" reply="1" id="2303661"]Really? Does favor matter this much? When someone gets 43 million favor is GPG gonna release the new Demigods?[/quote] I realize my subject is not the best (in light of information I learned along the way) but yea currently it's the only stat that actually means anything practical. I would actually like to expand on the idea and add that destroying structures should give EXP and Gold equal to the number of grunts it would take to kill
[quote who="Elixir" reply="15" id="2303466"]I agree that selfish behaviour is a hindrance to a team-game such as this one, however someone does get an award and someone does not. Maybe on your team, maybe not. So in that sense, it is a rest because the best performer in that category is rewarded with that award. Also some races are team based. Some car races are team based etc. For example I lay off some kills and let my teammate regulus get the kills so he can get t
[quote who="Zechnophobe" reply="12" id="2303101"]Yawn? I'm sorry, but this isn't an MMO, or persistent world game where you are meant to give a smooth curve of awards out to everyone. Favor is meant to be little bits of extra award to people who did well in different ways. If you really feel you got gyped out of favor, play another game now and then, instead of complaining here, it doesn't take that long to accrue.[/quote] Since when is a smooth curve a system exclusive to MMO's? 
Yea I know about the awards tab, what I am saying that using an all or none bonus system for each category is a pretty bad way to handle it, imo. Figure this: Regulus (me) damage - 440k Erebus (ai) damage - 450k Erebus takes the Favor - 50 points --------------------------------------- Regulus structures - 35 Erebus structures - 0 Regulus takes the favor - 50 points --------------------------------------- Regulus
They have all the data they need. They can pool every piece of data (player kills, damage done, etc etc) and then assign a % based on how much you did, rather than an all or none bonus system. I kill 20% of the grunts, I get 20% of the Favor for that category. The current system basically heavily favors one style of play, and it's not the most tactical. It punishes the players who go after objectives (putting themselves at risk on the offensive) and rewards th
[quote quoting="post"]Just a small suggestion Regulas arrows should not be able to go through towers, forts or citadels if you are standing behind something and he snipes I think the tower, minion, fort should take the damage. Just and Idea...... [/quote] As soon as they remove the ridiculous ability of Rook to hit people with his hammer that are nowhere remotely near it, I'm cool with line of sight changes, although I believe such changes should be across the board to
Enraged_Camel, If the bonus favor is awarded based purely on what you get in the "awards" section, then this definitely should be re-worked. There is much more synergy around grunt killing (damage, gold, levels which means pvp superiority which also means likely to have the most player kills) than there is around structure destroying.
I guess I am missing something, because I see no detailed breakdown of how much favor is awarded and what % it factors in to your final score. What I DO know is that I had near identical stats to an NPC that lost to me, aside from the fact that I had 35 structures destroyed to his 0, and I had a minimal amount more favor than him. I am well aware that Structures is listed of the victory screen. It either needs to be reworked or buffed in how much additional favor it provid
Okay, so I just won a single player game (conquest) on hard mode, and Erebus (my enemy) had 5 less points than me at the end. We had fairly similar stats as far as flag caps, damage and whatnot, yet I had 35! structures destroyed (0 for the AI on my team). Why is it that I get no credit for the work to take out that many structures, leading to our victory?
Apparently my ability to play nightmare was retained, and oddly enough my first Single Player Tournament match I had my Furious Blade, but when I won the first match and went on to the next one, all my favor progress (had basically all the standard and almost all the assassin favor items purchased) was removed. I had one unhandled exception crash while trying to connect to my first multiplayer game after the patch, but after that everything played fine...
[quote quoting="post"] My favorite DG so far is Regulus, but I am having issues playing him to the full extent of his abilities and I am hoping that a few of you might be able to help me play him a little better. While I am not brand new to the game, nor am I by any means a super player. And I just want to use this guy effectivly. While some other DGs are a bit easier to use, he has a certain style that I really like. Here are some of my questions.. <br
What should concern people the most is that an early mistake will often set the tone for the entire game. You make a mistake or feed someone even once and they now can have a huge advantage over you in terms of gold/levels. Please don't respond with how many people have come from behind to win. It can be done, but I have seen many well-played DG's completely lock you out the moment they have an advantage and you may as well just /quit
Why not just make a Damage/Healing award? After all, if Sedna is truly balanced, her Healing and Damage combined should be roughly equivalent to the Damage of pure damage dealers. If not, sounds like she has some nerfing coming.