the_Monk

the_Monk

Joined Last seen Member # 3016150
18 Posts 1,177 Replies 2,423 Reputation

Here is what I posted in another thread..... [quote]Here are my system specs: Intel E8500 4GB RAM Asus P5Q Asus EAH4870 1GB DK version Windows XP Pro x64-bit edition I've been running Windows XP x64 as my gaming-OS for several years now, and found it to have been the most stable OS that I've ever gamed on. I can say, I have had not one single crash with Demigod/XP x64.

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me.... I've used it! [e digicons]O:)[/e] (although I would hesitate to call it a "fix"...It's just some network configuration info) Keep in mind, it will also help playing with people in the same geographic region! Anyone who would like to beat the pants off of me (not literally of course...lol) feel free to add me to your friends-lists. I'll be more than happy to oblige being

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It'll be different for other software firewalls on other pc's and/or routers etc. Put it this way, anything that resembles a "firewall" / "filter" in any way should be turned off on one's PC and/or any NAT-device (router) between your PC and the internet while troubleshooting Demigod connection issues.

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[quote who="CommanderAdama" reply="4" id="2157588"]eduro25, Stardock has a way of incubating a unique community that really feels like just that, a community.[/quote] Yeah....don't screw with Stardock's community....we won't take it sitting down! :P hehe

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Not to burst anyone's bubble but.... Here are my system specs: Intel E8500 4GB RAM Asus P5Q Asus EAH4870 1GB DK version [b]Windows XP Pro x64-bit edition[/b] I've been running Windows XP x64 as my gaming-OS for several years now, and found it to have been the most stable OS that I've ever gamed on. I can say, I have had not one single crash with Demigod/XP x64.....

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missing a .dll? check the "extended info" when you get the message about it having stopped working and look for a .dll name.

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[quote who="kaptainkolbey" reply="9" id="2154919"]Monk, my network is simple and is as follows: internet>> > > I don't have any model numbers on me. I was unable, however, to find any SPI firewall settings in my router's config. The modem is definitely not a router, and the router gets a WAN IP.[/quote] kaptainkolbey, some things to try.... 1. Make sure an

331 Replies 817,317 Views

[quote who="Ookisaru" reply="7" id="2154472"]Hi Monk Like many other people I am not able to connect to other players and have been unable to play online (on occasion when I skirmish I will connect to one other person - but they will fail to connect to me.) I have run through your troubleshooting guide, confirmed the relevant ports are open, tried switching my routers firewall off etc all to no avail. My network map is: Computer >>>>&g

331 Replies 817,317 Views

[quote who="Notahiro42" reply="5" id="2155416"]Does anyone else think this is WAY to much work to modify a system for a single game?[/quote] Notahiro42, Please refrain from "poisining" [b]themoth's[/b] thread. He is trying to work this out. I commend his patience, and those of us responding here are trying to [i]help[/i] him. I think it's a reasonable request to ask you to keep your [i]opinions[/i] in your own thread? ;) <

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bump as well..... I would LOVE to be able to use my mouse "thumb-button" for camera rotation (ala. World in Conflict) - holding the thumb-button and moving the mouse rotates the camera in every which direction! My most-loved feature in WiC! the Monk

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[b]@ Sythion, [/b] in answer to... [quote] also don't understand why this NAT bs is so damn crappy. It's not like it's the first system to use p2p, so why doesn't it work when the other ones do? [/quote] The issue is. In other games using P2P netcode the user HAD to forward all game-traffic through any routers (NAT-devices) in the way or he/she couldn't play. Stardock's NAT-T type netcode was supposed to

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[b]@ themoth, [/b] First, let me say what a well worded/structured post your OP is. Especially since anyone can see the troublehooting steps you've taken and your attention to detail with regard to explaining the steps you've taken when I'm sure this is extremely frustrating is nice to see on these forums (VERY MUCH appreciated btw by everyone wanting to help you further! :) ). Now for the "helping further" part..... [quote] here's what I CANNOT

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LightningAce, In order to keep the patching system streamlined, the DEVS use a system where once installed by Impulse, everytime your game is updated only those changes are made that need to be made (specific to your actual installation). This allows for keeping everyone current and allows for rapid and centralized deployment of patch material. Did you try un-installing Impulse and using the latest FULL setup build for Impulse to re-install? <a title="Impulse-cli

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I agree that one of the paramount issues here, is a new way to handle the [b]server-list[/b]. No auto-refresh, and the issue of the list de-sync'ing would go a long way towards improving at least the [b]custom[/b] games part of this great game. I"m sure I'll be called a "fan-boi" but I have total confidence in the DEVS to give us that and many more non-connection related improvements. That's what you get when a dev-team treats their customer

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[b]@ Javaslinger,[/b] Do you know if your cable modem might also be performing NAT? For instance...you may have placed your PC's IP into the DMZ on your router (thereby opening all traffic to your PC from the router) but if your modem is also set to perfom NAT instead of simply being a "pass-through" then all you've achieved is to allow all traffic from your router to your PC, but it's not even getting to the router because it's being blocked at t

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[b]@ Hettikus and anyone else who has done what he has...[/b] I believe the servers have been having some issues (regarding the NAT-Facilitator error message), and I'm not sure if they've been worked out. SD have been adding more and more servers to handle the login/gamesetup load and we were told there will be more changes in the coming days. If you believe your network is now correctly setup, please be patient. Tomorrow when everyone

331 Replies 817,317 Views

[quote who="Javaslinger" reply="4" id="2152977"]Update - Seemed good at first... I connected to a Pantheon game suprisingly painlessly that was a 3vs3 with 1 AI each... About 10 minutes in, everyone apparently got kicked and I was left with all AI's. [/quote] Well then that would be pointing to the other people having issues....not you.

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Some people are (without even knowing it) in a double-NAT scenario (see my guide linked-to in the OP of the "Solving Connectivity Issues" sticky by Frogboy) If a person is in fact in a double-NAT scenario (where their cable/dsl modem AND the router behind it are BOTH performing NAT) then they will have to do one of two things: 1. Place the WAN IP of the router into the DMZ of the cable/dsl modem and then forward the specified ports from the

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Annekynn, That could be due in part to the fact that the MLPPP firmware might be emulating similar behaviour to Stardock's NAT-T technology? This would of course create a -1 +1 = 0 type of scenario where things are actually canceling one another out! Hence why things work with that option enabled in other games....but not in Demigod? Just a thought.... the Monk

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[quote who="Annekynn" reply="13" id="2151693"]Major solution to connectivity problems found: MLPPP. If you use a Linksys router or any other with Tomato/MLPPP firmware to get around P2P throttling from your ISP you will not be able to connect to multiplayer games if MLPPP is turned on. You need to set it to off and reconnect your router. This is an odd problem since ive played dozens of multiplayer games over MLPPP just fine so not sure why it would be a problem but it somehow is for this par

331 Replies 817,317 Views