I had this problem the very first time I logged into the new build. Screen set to 1920*1200, Vista Home Pro. Graphics card nVidia 8800 GT. As others have said, picking an arena solved the problem.
Iapyx
I've found (at least) two different spots were the Nightcrawlers can't appear. One is when Coven is 0 or 1 and Conversion in >0. This goes away once you get to Coven II, but reapears when both Coven and Conversion are III. I haven't tried testing every single combination, but there are intermediate spots where it does work. And yeah, it does kinda cripple him just a bit.
I think if a player is in a position to spawn-camp an opponent, they've done well enough for themselves that winning the game is only a matter of wearing down the opponent's citadel. i.e. the game is already over in most senses. A surrender button might save some time though.
We're here for reporting bugs, not for enjoying the game (although that may be a pleasant side effect.)
I was finishing off an AI opponent on the Lava map as the Rook. I was switching between attacking the citadel and other demigods. I think right after I had finished off the TB (on a game where I had been frozen after killing him multiple times) and switched to attacking the citadel the Rook started swinging his hammer 180 degrees straight away from citadel. The little puff of damage was around my hammer, but the damage ticker was still above the citadel. I haven't been able to exactly recreat
I think you're placing the wrong emphasis on what stuns do. They aren't there to completely remove the stunned unit from battle, as if they had been walled off in some inaccesible alternate dimension (except for taking damage); they simply are a little dazed, and can't take any action. Therefore, all active abilities, such as attacking, moving, cas
The text description for plague specifically states that it only occurs when you attack someone. Similar to the way that Thorns also causes plague, Ooze allows the UB to simulataneously infect many, many times more creeps than otherwise would be possible, and in this case to do so even beyond the reach of his melee attacks. As this is likely one of the driving forces behind the balance-shattering ability that is Plague, I think it counts as a bug. Oh, and I added the [B
Did you, by any chance, look at the stickied post " Demigod Beta Feedback Roundup: READ FIRST " ? On it they have every bug that has been identified and verified as such by the devs, along with a link to thread where it was first brought up. Considering that bugs are fixed whenever there's a new release of the beta, that's a fairly complete syste
I mentioned about a week ago that I thought this was the case, but I've had time to create a fairly rigorous, repeatable test for it. To definitavely rule out all other causes, the UB needs to have the Plague and Ooze abilities, and not be wearing any armor with a Thorns attribute. staying well away from towers (so that creeps don't become infected as they walk past), find a group of creeps coming towards you. First with ooze off, walk through the creeps, using a force move (as opposed to att
In this thread, it specifically ask for use to categorize bugs by type, i.e. [Interface] or [Crash]. Yet when I posted what I thought was a visual interface bug, and labeled it as such, the GPG Servo ended up re-titling it as just [BUG]. Is there a reason for that? This was the Hammer Slam/Regulus missing animation that in the roundup is listed under Interface issues.
Right now it would be more of a gameplay issue. They are, in fact, designed to do that. The issue is more with a) whether that should happen or b ) if so, how long should the last (right now it's now possible to achieve the maximum number of towers with out moderate (level III) or severe (level II) casting time reductions.
I think there may be something going on with ooze too. Even without a Thorns piece of armor, I've seen many units quite a ways away getting the plauge. On more than one ocasion, this has happened immediately after I turned on ooze; with every unit in a line approaching me getting the disease simultaneously (probably as soon as the first got within range of the ooze effect). I haven't been able to rule out the reservoir effect of structures, or my UB attack a creep when I didn't notice it, but
If you hold your cursor over the position of an enemy demigod when they are covered by the Fog of War, their stats (health, mana, etc...) still show up. This is usually easiest to demonstrate when they're capturing a flag, or have just run away.
I've been thinking about mentioning that too. Right now, it's just, just possible to have 4 towers simultaneously using Power of the Tower III. That's assuming you build each as soon as possible, and even then you could only have all four for a second or less. By my math, if you could reduce the Rook's casting time by 25%, he could have five at once for that long. Again, that's with essentially zero time with all of them functioning. For the level two ability, it's a joke; only with more than
When using the Rook's Hammer Slam on Regulus, he draws his arm back, and then instantly changes into his normal pose without the downswing and impact animations. The damage is still applied thouh, as best as I can tell. This only happens when Regulus is targeted (at least, I haven't found anyone else it works for), as far as I can tell, and has been repeatable.
I've had both of those two. When the stats are missalligned, usually all but one player has theirs shifted one position to the left. Then most of the values are zero, every player (and AI) has it.