Sounds cliche and boring.
innociv
Why not have a "no flags" option then if you want something even? The game doesn't play nearly as good without the controlling "territory" for bonuses. :/ Warscore is the main resource. Gold is pretty meaningless without it. And the bonuses add alot of depth.
Well I spent like an hour typing out ideas for the crystal guys skills, Porygon. And they were extremely freaking awesome. :/ Some of Oculus too. I figured it'd be better to come up with stuff for ones that already have concept art. And Oculus is already modeled.. Then.. I copyed it to make a new reply, and it didn't get copied. So lost it all. :| But, I'm not going to type it again because I think this thread is just to humor the
Totems would be neat simply if you could tele to them like rook towers. But that demigod mostly soundsl ike there wouldn't be much skill involved in playing. And converting half of giants would be extremely strong. The only attack is that aoe so you're left just auto attacking and having converted weak mobs attack. Seems rather.. easymode. I would like to see a Deus Ex demigod that uses mechanical sorts of abilities though.
Because people hate losing control of their character. It takes out all the skill of play. That's like a stun but way-freaking-worse.
That bugs been known since hte first beta. It happens all the time with any single-target skill. I'm losing faith that it'll ever get fixed..
I believe XP gain is shared just from being near creeps. You only have to hit for the gold. I could be wrong, but I'm pretty sure that's right. :P Sedna pwns face. But lack of aoe can be a bit of a problem if priests come up early. Yeti's have AoE, but it takes a lot of skill points and is late. Also, yeti's suck.
... k[quote who="orlando_5" reply="1" id="2170483"] Quoting innociv, reply 6Yeah oak and sedna are definitely better late game. Erebus dominates early on(Bite is very effecient) I've suggested the most nerfs too Erebus, but they are very minor nerfs. He's not that too good. http://forums.demigodthegame.com/348135 I do think Mist could be seen more and more exploited. A 2-3 second cooldown to all skills when it ends would keep erebus from
Yeah but one person would be there. Seems good enough to me. But then there is the whole.. how it'd be way to easy to buy giatns if everyone could pool their money when each just had 2k. It'd actually reduce depth there. I really think it's fine how it is now, honestly. Just like I said.. 1 person buy the first level, another buy the 2nd, and it's sort of the same effect.
Well.. I do for some of the game breaking bugs that are still around since early beta like the getting stuck one. Besides that it's fun.
PAladin is so original. It's right up there with a giant walking castle. Yes, that's sarcasm, I'm saying something unoriginal is as original as something that is. I obviously don't mean that.
Meh.. Just go "hey i'll buy priests and angels, you get the catas, other guy you get the giants" But some sort of dialogue popup in the corner of your screen going "would you like to split to cost of ____ upgrade" would be nice.
Yeah. Mass charm is real good too now that it's 3 seconds.. People complained that frost nova stun was too long(3 sec) especially compared to mass charm being 4 point investment, and instead of lowering frost nova they raised mass charm. :x
On some maps you can prevent fortress's from spawning by destroying the nearby towers. (the maps where you can't do this I feel need to be 'fixed' ^^)
The one with the better player controlling it.
[quote who="TheUnholyones" reply="8" id="2170341"] Quoting innociv, reply 7Well circle of fire does actually work nice against tower clumps, I just remembered. And reg can outrange them. But that's really about it.. QoT too.. lots of building damage.[/quote] Uproot?.. no. Root can lay towers much more than you can uproot unless you have uproot AND compost maxed. Spike wave goods okay on them until there is a clump of 6 to 8.
Well circle of fire does actually work nice against tower clumps, I just remembered. And reg can outrange them. But that's really about it..
Cool. Raging about a well known issue that's been posted already.
Eh bats-bite is fine. It's bats, bite, then misting to wait for the mto recharge to repeat it that's bad.
They've knwn about this bug for 6 months and haven't fixed it..
The glowing eam of yellow light marking that guy as target.. Savage2 has green light piller pings for making "move here" on the ground. If you can't see them it makes an arrow on the edge of your screen. Then you have "attack this unit" pings for clicking on someone that has a piller of light shining on them. Demigod NEEDS them. It wouldn't be hard at all to implement. It's justa particle effect and sound effect that only allies can view.. the arrow thi
This isn't exactly true because the more expensive items give less benefit per cost than the cheaper ones.. teh biggest benefit to them is the reduced number of item slots taken. And having seperate resource for spending on citadel would be bad. That idea was thrown around in beta and it's good that they did it how it's done now. There is much more strategy/depth involved this way.
No it should be a priority WHILE working on connection issues. The connection stuff is mostly stardock.. gpg has different people that code gameplay stuff that need to fix this right now .
.. It's broken that a team with lower levels and less kills can win handily? Why? You think just because our level and kills where lower we didn't have madder skills? =] It's strategy.