Well the maps are only set up for team 1 vs team 2.. it'd require brand new maps, or at least modified versions of existing maps, for a gametype that few people would play.. And it's time taken away from making more team1 vs. team2 mapps. It'd be really nice if you could make your own maps though, then something like this should be pretty simple to mod. And of course, be able to upload the mod/map to someone directly when they join your game rather them having to download and insta
innociv
Maybe capturing strategic points on the map is what will influence the creeps lanes rather than yelling at teammates to "vote" how you want.
haha! it does ;p
You can level up all the skills but only use 4 at a time then? I'm kind of confused there. Why not just have a bar of all the skills going down the middle when there is so few, and not have a whole separate window you open? Guess I have to see it.
[quote]A few comments * Not all Demigods have a way to heal outside of returning to home base. However, you can buy potions to fill that need.* A small subset of Demigods have methods to heal themselves. Methods include Life Drain, Structure Drain, enhanced regeneration and straight up targeted Healing.[/quote] Sounds perfect and exactly how i figured.. [quote]The way people earn gold is ... different than what you've currently been discussing and is still under quite a bit of
[quote]There is nothing easy about a 2048x2048 texture on a 30000 polygon model.[/quote] Eh?.. I don't think they're that high poly. THe normal maps are probably 1-5mil polies, sure, but that's sculpting with mudbox or zBrush. And I find it easier to do 2048^2's than 512^2's.
So we can use Hamachi?
Wait.. so the TOURNAMENTS are the ones with the persistence? That sounds bad.. tournaments should be a level playing field. I thought it was going to be the other way around. ._. Maybe i'm mixing stuff up.
waste of time.. Now, being able to model a new demigod, skin it, and write code for it, and anyone who connects to the game you host auto-downloads it(of course it'd be listed as a "custom server") would be awesome. I'm speaking of modding. CHUCK NORRIS ROUNDHOUSE KICK: SPIN AROUND AND KICK, SENDING ENEMY DEMIGOD INTO ANOTHER DIMENSION
Chat SHOULD be included. It makes people behave better when someone can spread a replay around of them being a douche.
Doesn't mean all classes have that..
Wahh every demigod having a healing would be dumb. Unless it's the teleport to town skill and being near your castle auto-heals you. That should be all you have. If every demigod can heal that makes healing classes less useful. And it muddles everything together to much. They should be unique and varied.
I believe the "persistent" stuff will only be for castle upgrades.. I don't know. And it's not something in ranked. It's something new the devs decided to work on so we don't have much information on how it'll work.
I used replays a lot in savage2 to show people how to play and to proove things. :x i love s2's entire replay system.
In another thread he said 83.3_% I believe this is max level of 25 and you have 30 skill points worth of skills. Of course it could be 50/60, 75/90/, 100/120, but i'm quite sure it's 25/30.
Well initially i think. :x I dunno.
That's basically how it works in Savage2, mooey, and what i was saying. You don't buff someone and instantly get gold/xp. You get it based on how the buffed person performs. But it IS added gold, not gold getting taken away from the person that kills. How about virgin sacrifices for currency? The better you do, the more virgins sacrifice themselves to your demigodliness
That's 8 of 10 maxed with 33% to max lvl of a 9th skill i think. I wonder which of my posts is very close to something, Lol. The skills progression when you level? :P Oh actually this leads me to believe the max level for skills is either 3 or 6. 8 skills at max of 10 is 80%. 3.3% remaining for the last, that's 33.3% of max level for that skill. 1 of 3 would be 33.3% to make the 83.3% Now it COULD be 6, 9, 12, 15, 18 etc. But all those numbers wou
Then you choose a skill that doesn't gain AoE after it levels up, clearly.. I have noooo idea at all why you thought because the one example I gave that I was saying that all direct damage ranged spells should grant AoE at a certain level. And 10 skills, like the torchbearer has, assuming all demigods have that amount, is plenty to have a diverse amount of skills for different uses.
All my games are worth watching to see my pwnage :D
Really I hate skills like that.. Skills are much more rewarding when it's like: [B]Level 1:[/B] Shoot a bolt of fire at the enemy dealing 50 damage. [B]Level 2:[/B] Shoot a ball of fire at the enemy, dealing 50 damage to the target and exploding on contact dealing 35 damage to all enemies within 2 yards [B]Level 3:[/B] Shoot a ball of fire at the enemy, dealing 100 damage to the target and exploding on contact dealing 75 damage to all enemies within 3 yards [
Savage2 has the best replay system.. And also, you don't need to buy the game to view them. Just download the demo client! (this is by design) Demigod should autorecord every replay to their servers of every game, at least ranked ones. You should be able to find people by their Impulse ID and search all games they've played.. Clicking on that replay should show info about it that might show it's interesting.. then you can click to view. Like this =] http:
There is some sort of currency. We don't know that it's called Gold, that's just the word I'm using, sorry. I remember Scathis mentioning them working on figuring out what should happen if an NPC creep is killed by a tower or another creep and no one is around it, who should get the gold and XP reward for the kill. So that says as of then(thought it could of changed) people where getting currency as a reward for kills and it's not (only) a set income rate. Which gives me sufficien
Oh i'm sure Sedna can attack, and Sedna probably is a General so has units to attack with. I don't think an Assassin support Demigod is ruled out though. Even so, Healing units are generally balanced out by less killing power.. usually much less. There isn't much other way to balance them. Less killing power means less income from killing other Demigods, killing Generals troopers, and killing NPC creeps. Less income means your teamates are going to be getting better
So people with offensive demigods should get more gold than ones that heal? While you're healing people, you aren't getting kills, so you aren't getting gold. Sounds awful to me to gimp support Demigods like that. And if you say they should just be just as good at farming creeps, then wouldn't they be overpowered if they're just as powerful as the torchbearer yet can heal to? So that's unlikely to be the case. And it's not useless to get more gold as mor