[quote]So, basically, there is no one in this discussion who believes that digital rights should be defended? In fact, everyone here praises Stardock because they just let pirates steal from them if they want? I am confirmed in my initial belief that you are ALL pirates. I have not heard an opinion from anyone who I would assume has not and will not steal ideas.It is also interesting to have it confirmed that America's internet infrastructure is infinitely superior to the barbarian countries. Al
innociv
What you don't understand is that a lot of record companies died NOT because of piracy, but because they used DRM. It didn't work for the record industry, they're getting rid of it now (except sony i believe). DRM hurt it so bad. And now the games publishing industry outside of Stardock is just now starting to learn this. A lot of consumers don't like to buy an axe and it says. "You may only use this axe to drop down trees. You may not let a friend borrow this axe. You may not
Awesome! :P Pics of the faery please? ;p
Sounds nice. except lol malice nerf. Hopefully it's not as bad as it sounds.
If I wasn't "too great" I wouldn't be in Clan X. What are you judging this one? Two 1v1's, a matchset which i rarely play?
SO.. yeah.. there are alot of newbies. On newbies leave when htey lose theri cap. Caps suck, you're fine without them, they're just wasting 50 fleet cap usually past the first 20 minutes of the game. And 3-6 hours long? I haven't played a game that takes more than 2 hours in over 100 games(this is including 5v5's) And no fighting? Stop being wussies. This is why your gams take to long, you're not aggressive enough.
It reached 300k in the first month iirc.
people had stopped, Yarlen. and anyways.. bump.. though i hate to bumping it with it full of that troll and all the flaming. :\ I wish I could delete all those posts.
nope.. they haven't. And 1.1 is far off I think. I just haven't been playing since we've broke the game in so many aspects.
He said in many years. TA was many many years earlier. :P
I preordered within an hour or two after the page went up. ;p
A chick with two chain-whips. ;o
[quote]If I'm banned, I'll just steal the games from now on. Then I will have a problem with Stardock.honestly, we don't care that u r posting, just stop hijacking peoples threads with insults to other people for no good reason including multiple posts in a row.on topic, i'm curious to hear what innociv thinks of RA 1.04. i used it today in a ffa where i was getting severely nerfed by the compu (stuck in 4-5 planets the whole game), i did not find it to be an 'i win' button, even with 8+ gates.
ugh no edit when i just posted... Anyways: Also basically how culture SHOULD work in my opinion is a "weapon" that forces people to scuttle logistics buildings in order to build their own culture. IF they don't, well they'd lose that planet and those logistics buildings are worthless. You shouldn't need a 1:1 ratio of broadcasts.. but it shouldn't just take having a cap there and 1 or 2 of them to "fight" a planet with 8.
The culture spread rate is fine, IMO. Well it could use a slight increase in speed, or better yet the upgrades increase the spread rate at +10% or +15% per level, not +5%. What's the biggest issue IMO is how easily culture is pushed back by other culture buildings(of a much lesser amount) and cap ships.
Yeah i was just about to say.. there is a new thread for this posted every other day since the game has been out. In peoples defense, it should be on the neutral extractors description. But still, people should search or look on the first page..
Generis Rising was a neat idea... but simply not fun to me. :\ If the sins expansion had organic ships for a new UNIQUE race.. that'd be awesome, though. :) Of course, this assuming they'd have unique organic life form sort of abilities, like mutating.
That was directed to Makasuro.. not you. But if you think the same thing.. uhh. I just disagree. If you micro your caps movement you can make them back up in reverse or strafe sideways. Keep clicking repeatedly close by them.
Kay. Good to hear your concerns. Like we said before, learn to play. RA is powerful because newbs can use it almost as effectiveness as the veteran players. So if you have a bunch of newbs playing each other, one going RA has a big advantage. While in a game with skilled players, it's not much of an advantage, it's just even to tecs eco spam, and Advent has much more powerful fleets at lower fleet cap. RA doesnt' need to be nerfed, it needs to not oversimp
http://rapidshare.de/files/39173440/AutoRecord-04200118.record.html First game. I was winning, then got embargo'd. I was a dumbshit and didn't make radiance so it was gg. http://rapidshare.de/files/39173449/AutoRecord-04200138.record.html Second game. He just plain won. There was a bug in the asteroid belt which messed up my micro bad, but I Think i probably would of lost even if there wasn't the bug. It was gg.
[quote]One of my problems with the carriers, is that they seem to be in there own little world. Most good close combat fleets, are meade up of HC, support cruisers, and some frigates. One of the things, that I have noted, is that the defensive cruisers, help to keep other ships, in the fight, while the offensive cruisers help with the attacks, coming from the HC. The other support frigates add to this, by adding firepower, defense against strike craft, and anti support cruiser work.But carriers
Ah yeah poor freelancer. :( Microsoft is better than Sony and EA though at least. :\
Ugh why did you bump this thread? I've been trying to get Haeso to 1v1 me for the past 4 days.
Yeah I don't ever recall seeing my replicated ships disapear but i haven't paid that much attention to it..
You don't use them against illums, you use them against other support nad CH's. For everyoen subjugator you have you can disable an enemy ship.. and hc's cost much more than them and are double the supply. Pretty much a no-brainer there, though their survivibility is low so what you don't disable can kill them fast. Their heal is also better than hoshinko's, but it's channeling.