[quote]Please address the question in the final line of my last post.[/quote] I don't see a question...
Micah
Wow, it's amazing how socialist the world is these days. If a company wants to charge more or change their pricing scheme they are more then welcome to in my opinion. Having the government price fix or force them to use a certain pricing model will just result in one of two things. Either they will go bankrupt because they are unable to support themselves as a company or they will raise the prices for everyone, so those top 10% can exploitively use 90% of the bandwidth.
If I try to "View All Multiplayer Games" in IMpulse it locks up and doesn't respond.
A player dropping from the game and not being replaced basically means it's game-over for their team. A player dropping and getting replaced by an AI worth 0 gold means their team still has a chance, they just have to follow around the AI if they want to utilize it's damage output. A player dropping and getting replaced by an AI worth gold means the AI will be farmed for gold by the other team which generally means game over for the dropping player's team. Sure, no one
I always sell old idols first. If I'm not mistaken the game won't let you buy an idol to replace an old one, you have to sell the old one first. For me the upper level idols are just too expensive. 5000 for level 4 monks is just too much considering they still only heal for something like 450 every 10 seconds. Better off buying a breastplate.
[quote]I think most of my limit goes toward stuff I download. Patches, mods, sometimes even full games (the f2p mmo type, not the torrent type).[/quote] That's where your bandwidth is going. One game is easily 2-4 GB to download which is most of your bandwidth. These days I've seen patches for games as large as 1GB.
I would rather see AI not be worth money when killed. That way they are still a factor but they don't feed.
Probably easier to bring your friend to your computer. :D
I briefly forgot my password to login to the forums here (have since remembered it) and when I tried to do a password reset I was e-mailed the following (instead of the password reset e-mail I was expecting): [quote] from <
I have no firewall (windows or otherwise) and my router currently has all traffic on ports 6660-6669 (TCP & UDP) forwarded to my computer. At the moment, using Impulse and connecting to irc.stardock.com #demigod results in everything looking like it works except I only see "Marvin_" in the channel (yet when I use Mibbit I can see a whole list of people in the channel). The irc.stardock.com window (on the left) does not appear to have any errors. It also appears I was put
My understanding is the process goes something like: You tell Stardock you want to pre-order the game so you give them your credit card number. Stardock goes to your bank and says, "Do they have $40 in their account?" The bank looks at your account, sees that you have $40 in there, and then tells Stardock, "Yes." At this point the bank makes an assumption that in response to their "Yes" Stardock is going to follow-up with a,
What all these people are trying to say is they don't know the answer to your question.
Chat doesn't work in Impulse either.
I opened the default IRC ports but that doesn't appear to have helped with anything. I still either get an empty window or just myself listed 3 times. When I get 3 of me chatting "works" but doesn't go to #demigod channel. /join #demigod returns "Unknown IRC command". Is this fixed for release? Is there something I can do with my setup to make it work?
Play more defensively. As training for new players, the AI should focus on staying alive and being hard to kill instead of always trying to get a kill. In a real game with good players the kill count will often be low for the first part of the game and it isn't until players are strong enough to tank towers (or the towers are destroyed) that you start to see demigod kills. If there is no reason to retreat, don't. I've seen the AI run up, swing twice, th
I like it. Learning curve is logrithmic so a few games and you will have 90% of the game figured out but mastering that last 10% takes a long time. If you don't like playing in a team this might not be the game for you. I imagine there will be a siazable 1v1 crowd but don't expect the game to be balanced around that.
5GB = 5120MB 5120MB / 30 days = 170.7MB / day 7281KB / hour 121KB / minute 2KB / second So I take what I said back, 24/7 you will run out since it likely uses more than 2KBps. However, I find it hard to believe you are playing literaly 24/7, you have to at least sleep which means 16/7 which would mean 3KBps average. I suppose it's possible to burn that if you have someone bringing you food/water and you play on the toilet. :D But then there is the
And more importantly, the math on the favor item is busted, it calculates at the wrong time and your min speed is 75% of your *base*, not your buffed. So buffing to 10 speed with the favor item and you still have a min speed of 4.2 I think.
[quote]No. While Impulse Reactor does "activation" the net result is that a used license code gets provided to the publisher. The publisher then provides those codes to all their partners so that if company X goes out of business, the user can go to company Y and redownload their game with the same serial #.[/quote] What happens if the publisher goes out of business though? Are the distributors all expected to cache all licenses for all legacy games (that are no longer pub
I hope before that patch goes live there is a way to surrender (as a team) before then (or at least in that patch). Being forced to sit through another 30 minutes of slaughter when everyone on both teams knows you have already lost but you can't disconnect because a DC is worse than a loss... sucks.
I think I posted a bug about them not disappearing when you sell the idol a while back. If only search worked...
Yes, you can buy the monks, cast them, and sell them. You do lose 200g doings so though. If you are good at micro-managing them and can keep them from dying needlessly it could be worth it. Generally on Oak I grab the two low level armors first thing (950g combined) which gives me 5 health regen (don't have to come back as much) and 600 armor (which is really nice early-game when most damage is non-spell).
Stacking movement buffs is additive, meaning at a base speed of 6.0 if you have +10% and +15% you end up with 7.5 speed (6.0 * 1.15) instead of 7.6 (6.0 * 1.15 * 1.1). However, slows are calculated in after movement buffs which results in them being significantly more effective than speed buffs. Example: +25% movement speed from buffs. -25% movement speed from debuffs. Base speed of 6.0 6.0 * 1.25 = 7.5 buffed speed. 7.5 * .75 = &nb
Playing games shouldn't bring you anywhere near that cap, even if you play 24/7. That being said, I don't know the exact usage.
Yeah, there are a few strong Oak players out there and I think that has nicely changed people's minds about Oak overall. It sounds like your build is more early-game and low mana usage. With my build I generally have to get a couple 1500g helmets pretty early on to be able to sustain output of all spells whereas taking only rank 1 of penitence/shield and using passives/spirits primarily is pretty low mana cost overall.