UB Spit is usually a real pain when I play the rook. You can buy the item to nulify it, but he can spit every 5 seconds or so if he has the mana. That's a ton of money you have to waste just fending off spit. The favor item that also nullifies does not have a cooldown timer that can keep up either. I typically have 1 level of structural transfer and will feed off of one my towers to minimize spit damage, but that's only effective while UB's spit isn't doing 100+ damage
dolynick
Very good overall strategic guide for Cataract. Well done Ke5strel. I've long been prioritizing the Fortitude flag on Cataract, followed by pushing the enemy gold flag. I play the Rook most of the time with my team and I'm starting to get quite good at either holding or keeping constant harrassment on the enemy in the fortitude lane if I'm pushed out when it's 2v1 against me. A good team will keep me away from the flag with continued 2v1 in that lane, in which case I
Yeah, I'm sick of Cataract as well. I really dislike Prison though... so aside from Leviathan as 3v3 there isn't much else to choose from. A lot of players will even complain about doing Leviathan 3v3 too but I personally think it works pretty well. Exile is fairly cool but tends to either be a blowout or drawn out grind due to the choke points. I love The Brothers but people complain about doing it 4v4 and 5v5 is a fairly rare game for me. The Brothers is also
Hmm... I'm having some trouble recalling specific names of a lot of nice player's I've played with and against over the months but here are some that come to mind: Twin250, SteWee, McShane87, mheade, pacov, drugfreeboy, regabond, Winter33, Davian_Thule, StellaStar*, Shedding, TheUberSmurf (hipgnosis now I think), and of course my own team mates who are all decent guys (Bill Ab, Wildindian, iSOBigD). There are plenty of others as well but unfortunately I'm just not recalling na
[quote]Its truely priceless to go into 1v2 and come walking away with a 'double-smite' or more.[/quote] Yeah, that is great indeed. I had a game last night where two UBs came after me 2v1. I had no towers up but one of the UBs was squashed and the other ran for his life. Unfortunately, I was slow on the sigil or tower + transfer and poison got me after the 2nd fled - but that was my fault. The "omg" from one of the UBs made my night though. Non-tower Ro
My Rook build is similar to the first reply but my order is a bit different. -I start with Towers 1. This is typically the only point I spend there, though in certain circumstances I could go for level 2 if need be. Towers are crucial to holding ground in the early game. Level 2 would make them more effective longer but in my case I have alternate uses for them as well. -2nd level is always Archers. I will also pick up the Tower of Light upgrade as soon
I played a game against Regabond last night and I have to say, his QoT was amazing. By far the toughest Queen I think I've ever gone up against. Maybe he'll be good enough to drop some of his tips here if he sees the thread. What I can tell you is that he used bramble shield and ground spikes extensively. He was able to do massive damage over the course of the game and his huge grunt kill score let him soundly outlevel everyone else in the game. He did have sha
I've got a better one: http://pantheon.demigodthegame.com/rankings/map/55/player/44849/ I'm currently ranked 11th on Zikurat. According to the stats page I officially have 0 wins and 2 loses on that map yet I have 1,311 xp on that map. Now, I have played a lot more games than that on Zikurat and I have won a fair number which would account for the xp I have logged on that map but the w
[quote who="Bhaal" reply="19" id="2291264"] Tools like the core maximizer increase your framerate/fps but at the same time make the simspeed slower. Thats why it was never recommended to use them in multiplayer games. [/quote] I'm sorry but that is just incorrect. The entire point of the Core Maximizer was to increase Sim Speed. The tool came with the caveat that it could cause a small hit in FPS but would make long games where Sim Speeds often
Sim speed is going to change during the game, that's just the norm. It's a measurement of how fast your computer is crunching all the numbers for what's going on behind the scenes (AI, pathfinding, sound, etc) and it only makes sense that it drops gradually over the course of a game as there are more and more creeps, etc to track. There will be moments in the game (like a creep surge or something) where processing time may spike but generally sim speed is fairly constant in it's d
Sim Speed is short for Simulation speed and should be mostly CPU dependant. So no, I wouldn't expect lowering the video settings to make a big difference if it's really chugging already. Lowering the graphics settings will improve your framerate but that's mainly on your end for your display and not about what game states you are sending to other players. Tsumerius' suggestion of using /nosound should help however, as the sound portion of the engine does use up C
Minion builds, with some generals at least, work "ok". It would be of great help if they were far more attentive to the orders actually given to them instead of just doing what they seem to want in the middle of a fight half the time. An effective minion build does take a lot of minion babysitting to be halfway effective right now and even then they do no end of dumb stuff despite you telling them not to. If the concensus is that minions need a bit of a buff in the late
Buy again from Stardock and/or GPG? It would depend on the game and just how interested I was. Pretty much like any other game. I don't get to pick the publisher or the dev so really it comes down to the game itself. I've had my share of bad tastes left in my mouth from GPG, Stardock and the various other devs that work with them. To be fair though, I've had plenty of dissapointing run ins with other dev studios and publishers too. They do some things t
[quote]Pantheon and skirmish games does do some experience rating comparison before setting up matches but if there aren't enough players in queue it will eventually just put them into a game. A few weeks back it would spend more time waiting for balanced games but that resulted in some very high ranked players waiting forever between games.[/quote] Ah. Well that may well be. I haven't attempted a Pantheon game in a few weeks and several patches. -dolynick
It seems to me that rank on the ladders is determined almost exclusively by your experience rating. The working theory is that experience is gained/lost based on who you play and whether you win or lose. If you are winning against lower experienced players then you will gain very little experience yourself. Conversely, if you lose a game with lower experience rated players you end up taking a bigger hit to your experience rating. AIs (and possibly those substitued for
This is a great tip. I have started picking one of these up at the start of the game and it does come in handy. -dolynick
[quote who="SetarcosNous" reply="16" id="2251557"] This is mainly an Oak thing too, as I play a lot of minion build Erebus and I can't see nightwalkers being nearly as effective at this tactic.Yeah, it is inherent in Oak's minions' flight. I have to wonder how much an Oak has to sacrifice in order to pull this off though. Having only played Oak in single-player mode, I have to say his minions seem to get chewed up at a fairly quick rate by towers (even if they replenish just as easily).
I actually think that priests are extremely useful to your side for the constant healing you get from them. They make pushing towers much easier and since they hang in the back they can even be a tipping factor in a DG vs DG encounter if they're nearby. I would definitely have them at top of my "to get" list in a game if it were not for the unfortunate fact that they do feed so much gold and xp to the opposition. Thus, they really are a double-edged sword. This actuall
I've actually had this done to me before in a 3v3 game. The opposition had two oaks and we were generally at least matching them in play if not being more dominant in the field. Then the spirit charging started. Now, in the back and forth of the match, they did knock down some of the entry portals infront of our citadel on Leviathan (which isn't all that well protected compared to some maps anyways) so that made it a bit easier for the spirits. Still, it completely t
[quote who="_Shadow" reply="17" id="2248984"] Quoting Spooky, reply 14 1) Frequent random crashes - alt + tab anyone?I do not experience them. But I would suggest to simply try the windowed mode. No offense directed at you Spooky, but that's complete horse shit when the only way to play a game safely is in windowed mode. [/quote] I assure you, windowed mode suffers from plenty of random crashes as well. Given how many
[quote who="Zanobi" reply="3" id="2246448"] Quoting lethstang, reply 2 thanks for the response zan, but i think he actually told me in game he uses minions. its a sick, ive played it twice and been annihilated Well, the QOT can only get 4 anyway (not talking about idols), but if you're gonna max shield and offensive skills you can't really upgrade your minions much, so there's not much of a point. [/quote] Well
[quote who="The_Regicide" reply="8" id="2246632"] Oh, and have you ever hammer slammed at a demigod teleporting into your target tower? Makes people cry, it does! [/quote] LOL That it does. Although I also rather enjoy seeing someone like reg or tb trying to retake a flag and using a tp - hit them with a boulder the instant you pop out followed by a huge hammer slam a split second afterwards. I had one guy ragequit from that 30 min into a game once.
I play a lot of Rook and have generally done fairly well. Typically my first skill is lvl 1 towers... and that's the only point I put into towers. Boulder+Hammer is effective if you can time it right but Hammer Slam has it's uses otherwise. It's extremely useful on creep waves to gain quick experience when on the move for instance. It's also very effective at simply scaring enemy demigods off and giving you a little breathing room. Many will start to run a
The game is synchronous, IE it sync's game states with every other machine. That means that everyone runs as slow as the the slowest machine in the game, not "run away ahead" of the slow machine. SimSpeed is a measurement of just how fast given machine can process the game states as the game stands at that moment and not a measure of how far behind a given machine is. A low SimSpeed doesn't "lag" you out of the game as you're not behind anyways - just setting the maximum pac
[quote who="si1foo" reply="20" id="2220152"] if a runner who can run 16 in a min running 4 in a min wouldn'ty get tierd while the person who can run 4 in a min would so the 4 in a min would stop because he is too tierd to continued the people get droped because the computer can't keep up if u think that doesn't matter then your a moron [/quote] A computer does not get tired... -dolynick