Hey all, Just checking in on this thread. Currently the direction for the Citadel Upgrades is they will use a different currency than gold(working title War Score) that will be earned by holding and capturing flags. Each team member will have their own earned War Score and be able to use it to purchase Citadel Upgrades that benefit their entire team.
Tyo
[quote]I would love to see a way to group the Stun/Dmg mines together. My main issue with Regulus atm is that TWO of his four active ability slots are taken up by mines. Other then mines, its snipe and Angelic Fury.[/quote] You'll like the new Regulus then. :)
You'll be happy to know that Edge Scrolling is in Beta 2! Also, we've bound Zoom In/Out to + and -. It's a little buggy now, but that'll get fixed :) Thanks for your suggestion!
Hey all! Sorry for the complete lack of response lately. We've recently tapped the afterburners to get Beta 2 out to you all and pack as much awesome as we can in to it and it has kept me cranking. So, while the game has benefited dramatically, my forum presence has sunk like a rock. I apologize. Now! For questions. "Racing game? Fighting game? WTF!" I'm circuitously talking about how single player works. I haven't been given the green-light to talk di
Scoreboards coming to a Demigod near you ... both mid-game and end-game boards. [e digicons]:grin:[/e]
We'll be looking into adding edge tracking in the future. Thanks for the feedback!
[quote]Will the circle of fire be made up of 32 dmg stacking segments like ring of fire?[/quote] No, the new Circle of Fire will be area damage that ticks periodically.
Great topic DeadMG. The dev team will be looking into stun locking. Mike "Tyo" Marr Demigod Lead Designer
Hey all, wanted to drop in and give an update on the Torchbearer. In the next build: Torchbearer can toggle between ice and fire at will. Deep Freeze at higher levels adds a movement and attack speed slow. Permafrost has an additional level, which adds an aura based mana regeneration. Rain of Fire has been removed to make room for Frozen Heart(How you transition back to ice mode) Fire Aura has an additional leve, which adds an fir
[quote]For controls I'd love to have wasd for camera pan, 1234 for abilities and F1-F4 for items. That would help considerably.[/quote] Working my way through threads. This is great feedback and we'll be incorporating it into the next build.
[quote]I just can't get no love. Tyo credits TBO, Poita credits Ze0. No love for Herr Burninator. I posted nearly the same thing but mine was more detailed.[/quote] We love you too brn4meplz [e digicons]
[quote]I'd love a dev to translate that out of vague.[/quote] All things in time. [e digicons]O:)[/e]
I wasn't clear, sorry about that. There's two options on the design table for decreasing ressurection time. Team based upgrade. Sink money into the upgrade and your team gets the benefit. Costs gold. No counter. Capturable flag on maps. Countered by the other team capturing the flag.
[quote]TYO GIMME MY PRIZE FOR FIGURING THIS OUT.[/quote] Haha! Nice work Innociv. They are indeed healers. [quote]Also maybe some generals special units will have special abilties.[/quote] Hmm, you might be onto something here...
We'll definitely work to address this in as many forms as possible. Couple notes on what we currently have planned, other details I cannot reveal right now. If you leave a game early, you won't earn any achievement points. They are earned on game end. Unlike DOTA, our AI will pickup and play for the leaver, mitigating the damage caused. Mike "Tyo" Marr Demigod Lead Designer
You know, honestly, it has very little to do with Beta, and a hellva lot to do with how much I love this title.
There will be backstory of each Demigod. Some of it revealed when picking the Demigod, some revealed as the single player game progresses. Mike "Tyo" Marr Demigod Lead Designer
[quote]Yeah, but the same time, if you can lower it to me.. At least in DotA it's all about killing most/all of the team to put them in respawn so you can destroy their base. Then again, that's DotA.[/quote] We have a similar model and gameplay mechanic. Maybe you shouldn't let the opposing team capture and keep the Resurrection Shrine? :)
[quote]Sheesh you have to sleep sometime, Tyo.[/quote] No rest for the wicked!
For those of you that missed it, here is the Wired preview from PAX. http://blog.wired.com/games/2008/09/hands-on-demigo.html Mike "Tyo" Marr Demigod Lead Designer
Regarding ressurection times vs. creep wave sizes, etc. We'll do whatever we find to be the most satisfying in Beta. Now, as for increasing other players ressurection timers ... not a big fan, simply because waiting to ressurect can be very, very painful at high levels.
[quote]How many levels are there? Not maps, actual levels where you need to defeat foes in campaign mode?[/quote] We're not talking about campaign mode just yet. [e digicons]:blush:[/e]
Man, is that what I sound like?!? We did that interview on the show floor, hence the poor audio. There were people on left and right playing Demigod.... and I think I can hear a little Rock Band in the background there. I swear, one more Bon Jovi song and I'm going to go on a godlike terror myself.
xthetenth has it right. Unique option available up to 4v4, unlocked to 5v5 when we release additional Demigods after release.
You don't keep your levels. Our persistent model is ... something else! :)