"maybe you get money over time for each "strategic" point your team controls " That could be one way ... ;)
Tyo
I wish I could share a picture, but that part of the Vampire Lord is still under wraps(But you'll be able to see him at PAX!)
Heh. No promises that Beta 1 will offer as much as PAX. And brn, we'll have more on show than you've listed :)
Hey all, We're currently considering different names for the Vampire Lord. I thought I'd open this up to the community. What would YOU name the Vampire Lord? Here are some of the current names being bandied about: Lord Nosferatu Count Nukekubi Strigoi Bhuta Ramanga Kali Mike "Tyo" Marr Demigod Lead Designer
Innociv - You select your Demigod in the lobby. No menus popup when the game starts :)
It is a PAX specific build. Beta will feature a different version.
Currently... * All Demigods, Assassin or Geneeral, are worth the same XP, which is a function of attacker to defenders level. * General minions are not worth any XP. * General minions do not die when their General dies. All subject to change of course :) [HR] Mike "Tyo" Marr Demigod Lead Designer
Hmm, a quick review reveals that the score remains the same. Although mOoEy gets half a point for guessing that there is a way to select your Demigod(it's not a button though in the traditional sense though!)
Hey all, Just checking in to say- Yes! Demigod will be playable at PAX. [HR] Mike "Tyo" Marr Demigod Lead Designer
[quote]I feel that Stardock has really improved GPG's attitude towards its community[/quote] They totally have by allowing us to actually talk about things. I mean, god forbid other publishers would let us do that, right?
The way people earn gold is ... different than what you've currently been discussing and is still under quite a bit of development.
Legerdemain comes out with a score of 1. Next!
Hey all, Thought I'd drop in for a quick comment. If you choose 'Random' your opponents will not know which Demigod you are until they encounter you on the field of battle. [HR] Mike "Tyo" Marr Demigod Lead Designer
Heh! I stole the "Confirm or deny" placard from Scathis. A couple more answers: * You choose your Demigod each match. Each account has access to all the Demigods you've unlocked. * A Demigod has access to four skills at any one time and the action bar has a slot for each(You do not customize it). Your inventory also has room for three(currently) activatable items, such as scrolls, potions, wands, orbs, trinkets, etc. So, total abilities you can activate at any one time is
I'm with Poita. When I begin starting an explanation of Demigod, my first question is "Are you familiar with DoTA?" It's a great shortcut to what would otherwise require quite a bit of explanation. Now, that said, Demigod is different than DoTA in quite a few ways. We offer a persistent universe, achievements, strategic map objectives, better looking art and environments, etc. [HR] Mike "Tyo" Marr Demigod Lead Designer
A few comments :) * Not all Demigods have a way to heal outside of returning to home base. However, you can buy potions to fill that need. * A small subset of Demigods have methods to heal themselves. Methods include Life Drain, Structure Drain, enhanced regeneration and straight up targeted Healing.
mOoEy - One tree.
"Now.. i heard it is a FACT and Scathis said it, but i have no link showing proof that he said it, that there are 15 Demigod" I can neither confirm or deny the number of Demigods we will ship with. What I can confirm is that at max level, a Demigod can have 83.33, repeating of course, percent of their total skills. Additionally, that Legerdemain guy is a quick study. One of Innociv's posts is very close and Mooey, your questions hurt my brain dude. Finally, I
Nice!
Hey all, Couple answers and insights on this one: Demigods cannot take all of their skills during a game. Each Demigod features a unique play style. We do not employ a strength, intelligence and dexterity model. [HR] Mike "Tyo" Marr Demigod Lead Designer
Hey all, A couple answers based off Rustrum's post. 1) We feature a Fog of War; in fact with different looking fogs for each map. And while our maps are fundamentally different than DOTA, and our game play is also moderately different, our maps do offer opportunities for ambushes. 2) Of course we'll take suggestions! This is already occurring and will certainly ramp up during beta and continue post release. You all need to know what the game is about first :)
[quote]This is something that's already been confirmed AFAIK.. 4 skills and 1 ultimate you can't start leveling until a certain level.[/quote] [color="#FF0000"][size="5"][B]ATTENTION! SPOILERS![/B][/size][/color] I wanted to comment on this one. This information is incorrect. Demigods having varying amounts of unique skills. For example, the Torchbearer CURRENTLY has ten unique skills. He has eight activate-able abilities and two passives. In addition to this, he has severa
Damn you TBO!
[quote]6. Can't Touch This (pre-req for Hammertime): The Rook shuffles rapidly from side to side, mesmerizing nearby foes and increasing dodge rating 10,000% for the duration. Can't Touch This is a high energy maneuver but the drain is somewhat mitigated by equipping baggy pants.[/quote] God! Can't you people take this game seriously? [link="http://www.youtube.com/watch?v=SHQ_tp37JpU"][color="#FFFFFF"]Click here[/color][/link] [HR] Mike "Tyo" Marr Demigod Lead
Argh. Yeah, pasted in the wrong thing and then instead of editing I posted again, preventing me from editing anything! ARGH!