'If it caps based on base speed that means that 6.0 speed' It caps based on modified movement speed. So, for example: A movement speed of 6 can be reduced to 4. A movement speed of 10 can be reduced to 6.
Tyo
'Does this affect the shatter mechanic? Will it just not freeze him?' Secondary effects still work. You'll still take damage, be slowed, etc.
'Are you serious or are you just pulling our legs?' Serious. They deal more damage, cost less to purchase, use less mana to summon, cast faster and have a shorter cooldown. My goal was simple- better minions, the ability to have money to purchase items and less time getting your army setup.
Snap. There's one big change that did not get into that change list- Minions now deal more damage.
"when beta3 will possibly be out? I cant w8 play all day with torch bearer!!" Heh. He recently got a new 'Shatter' mechanic for Ice Mode which I think you'll like :)
This has been fixed :) Buy Item is now the first choice.
Interrupts are currently bugged :( I went over and pestered the engineers about it and we should have a fix soon ...
That sounds horrible. Does anyone know of a way to reliably reproduce this?
Definitely a good idea. For the time being, here's a couple things you can play with to make things easier: 1. Press ~ and toggle through health bars until you arrive at the 'Show all Demigods' mode. This makes keeping track of friendly and enemy Demigods easier. 2. When using abilities you want to affect Demigods with, press CTRL to enter the alternate Demigod only targeting mode.
The formula for mitigation on armor is: Mitigation = (Armor*0.0004)/(1+(Armor*0.0004))*100 Solving for 75% ... 75 = AX / (1+AX) * 100 0.75 = AX / (1+AX) 0.75(1+AX) = AX 0.75 + 0.75 AX = AX 0.75 = AX - 0.75 AX 0.75 = 0.25AX 0.75/0.25X = A = 0.75/(0.0004*(.25)) = 7500
Have you listened recently Mooey? We added more tracks.
It's a rounding bug I'll make sure gets fixed. I don't have the content in front of me, but Deadeye's stun is in the neighborhood of 0.3 seconds.
Like Trig mentioned, Hard and Nightmare AI's get a boost to a variety of things. Essentially making them 'cheat'. Also, we're aware the AI has taken a bit of a nose-dive(the team has been focusing on bugs recently) and we plan to make another push on the AI before the game is finished.
Dalzk is on the money with this one. The Fast Spawn rate default is a bug :(
The spawn rate being fast is definitely a bug. I've made no intentional large tweaks to the gameplay. To help us discuss balance related issues, our internal dev team vocabulary is: Minion - Controlled directly by a General. Reinforcement - Spawned from a portal.
"Found the problem of all this "mass minion" confusion. Spawn Rate is set to "Fast" by default now...so before every game just change your settings to "Span Rate: Normal" (As Frogboy kindlty hinted out...) and you will find the game hasnt changed at all compared to 2C (gameplay wise). " That's definitely a bug. And to clarify vocabulary: Minions - Controlled by a General. Reinforcements - Spawned from a portal. Are you all experiencing increased number of AI minio
GPG is definitely in! Let's set this up once we can reliably get into games. Mike "Tyo" Marr Demigod Design Lead
[quote who="Evanescent" reply="9" id="1998085"]Increase the cooldowns of the more powerful abilities.[/quote] Hi Evanescent, thanks for your feedback. I agree with you about increasing cooldowns and you'll see a fair amount of that in the next build. A little history on cooldowns ... in the first beta, all cooldowns were long and after a great deal of playing and discussion I decided to reduce cooldowns for the majority of spells. Sadly, I was pressed for time and so I what I
[quote who="Heavenfall" reply="1" id="1996332"]Personally I don't want to see anything like a system where the underdog is boosted in any way. You start out equal, the rest is skill. If anything, stuns are too long and too easy to chain.[/quote] Agreed. Expect their effectiveness to be reduced in the next update. Mike "Tyo" Marr Demigod Design Lead
Thank you for your kind words Spartan. I'm glad you enjoyed your experience. Mike "Tyo" Marr Demigod Design Lead
We scrapped Castles way, way back. The mechanic didn't work how we had intended it to.
Great discussion. Don't mind me as I read behind the scenes and take notes... [quote who="Zorph" reply="10" id="1990147"]I agree with Frogboy, minions should not give experience and or gold. This makes it to hard to balance a general in the field.[/quote] To clarify this point; Minions do not award experience or gold, never have. If they do it is a bug.
[quote who="YouR-LasT-NighT" reply="1" id="1989597"] But the Dev's have a lot on their plate as it is and are already working very hard as they have been thrown a lot of bugs/issues/good suggestions that also need to be worked on.[/quote] Quoted for Truth. It is my intention to have all the Demigods and Maps cycled through Beta before release. Your feedback is invaluable. Mike "Tyo" Marr Demigod Design Lead
I agree with you YouR-LasT-NighT, the AI does seem to be a little suicide happy. I'll be talking with the AI engineers in the New Year about toning down their current threat assessment for chasing. Thank you for your feedback. Mike "Tyo" Marr Demigod Design Lead
[quote who="Teseer" reply="4" id="1989236"]I really don't like the abundantness of speed items. Most games have Demigods (UB more then anyone) speeding all over the place. I just feel slower movement would really make you think about what your doing more. When theres no risk because you can just speed away...it really makes you care less about your choices. Why care? You can just turn around if it goes sour.[/quote] Hmm. I agree that movement is too fast right no