Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : S3 Graphics ProSavageDDR Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 005E287C 01:001E187C C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe Processor Registers (x86): EAX:00000008 EBX:00000000 ECX:00000001 EDX:00000000 ESI:00000004 EDI:0012F55C CS:EIP:001B:005E287C SS:E
hlesser
Windows Update just offered DirectX V9.0a for my Win98SE system. Should I update now or wait? Has GalCiv been tested with this version? (Of course I trust MS -- NOT!!! :D ) ~SDC~
I run on all sizes with Win98SE and an AMD K7 600MHz. YMMV. :) ~SDC~
Works for me too. Make sure you're not running any anti-ad filters like Ad-Subtract. ~SDC~
My just auto-updated SDC says it's V0.99c.147 and not build 3. Is this the "latest and greatest"? ~SDC~
I've submitted several games and they were never listed either. :notsure:
Brad, It's Win98SE, AMD K7 600MHz, DirectX8.1. I played the movies using the Bink Player and they're great!! I just want to see them in all of their glory from within the game. ;)
I just had a lockup following a UP meeting and vote. After the vote I saw the main map and then everything locked. :( I've ziped the debug file along with the AutoSave and PrevAutoSave game files and I'm sending them to Brad & Cari. (I autosave every turn to try and catch these lockups ;) ).
Brad, You fixed the Win98 performance issue at startup. The doors open smoothly now. There is still a problem with the event movies. The 1st colony movie is better. I can see the video now, but the sound is still breaking up. Also the sound when I "speak to" the AIs is breaking up as well.
I have an AMD K7-600 MHz running Win98SE. I had no problems playing large (16x16) until the end-game. While the AIs had only a few ships, things became very slow with each turn taking ~5 minutes each (including my actions). :notsure:
IMHO, my vote would be to use "Combat Transport" since it is used for air to ground combat and not in-space battles. :)
CariElf, If it's a sound fx, it needs work. ;) A simple tone would work just fine IMHO.
This is a minor thing, but the button at the top center of the main screen is labeled "Menu", but it takes you to a panel labeled "Options". :notsure: I would suggest that the Options panel be renamed "Options Menu" so that the Menu button does go to a menu panel.
The Transport ship is called both a "Combat Transport" and a "Battle Transport". Please pick one name and stick with it. :)
When I click on the "Menu" button (or use the ESC key) to go to the Options menu, there is a short burst of white noise sound. It is not static but it shouldn't be there.
The Drengin AI is at war with me. It is massing ships around every one of my Starbases. This would make sense if the AI was going to attack my starbases, but there is an UP reg that prohibits attacking any starbase. Thus the AI is wasting its ships.
The same thing occurs for me on the "first time" cut sceens (1st colnoy, 1st trade route, etc). The cut sceen sounds cut in and out with the background music.
I just found a nice, ripe class 26 waiting for me 6 sectors away from Earth! :d YMMV
The good news is that the project completion notices are showing up correctly in the event panel (lower right corner). :) The bad news is that the "UP Vote Next Month" showed up AFTER the vote was held. :notsure:
Brad, Cari, and everyone else: Get Well Soon!!!! :D
Brad, Cari, ant everyone else: Get Well Soon!!!! :D
I'm not sure if this has been reported before for Beta 4D. I send a freighter from Earth to an AI world. GC reports that the freighter is from a different planet of mine and that's the route the mini trade ships follow too, missing my econ-enhanced starbases. (:( I'm not sure if the mini map shows the GC changed trade route as the two planets are next to each other (2 squares away).
Sigh. That was "thinking". That's what I get for playing so late. :notsure:
Not so Master Lame. Some of us perfer a "thing" game vs. "shoot-em up!" ;)
If you have more saved games to select from than will fit on the Load Game list, the slider bar goes down the middle of the list and not on the side as it should.