astonerbum2

astonerbum2

Joined Member # 3332541
34 Posts 49 Replies 406 Reputation

So... The email I used when pre-ordering demigod was the one registered to dlikhten. However my impulse account is astonerbum. I can only log into demigod using dlikhten. astonerbum gives me an invalid login every time. This has been going on since beta 2C and still unresolved. Can it please be looked into already?

5 Replies 1,256 Views

So last crash report was from running on a friend's vista x64. This one is on xp x64. I cannot run a 1v1 vs AI (I wanted to see what new abilities are present, and so on). When clicking launch game, client freezes.

1 Replies 889 Views

Unhandled exception: Unknown error 0x00000022 Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: Display=__blueprints.ugbshop08.Display, info: Effects=__blueprints.ugbshop08.Effects, info: EnemyHo

2 Replies 1,155 Views

Well I found it intersting that a 1v1 where the ping between 2 people is 300ms would cause such slowdowns. Shoot I remember playing Starcraft on a 56k with no lag problems, tell me how this game has a higher bandwidth requirement than starcraft 1 (don't confuse cpu/ram/graphics card requirements with network req)? Though I noticed that some games approach lag differently. In demigod the game performs choppy like low frames per second, however other games perform badly b

5 Replies 1,423 Views

The forces of darkness seem to have wierd ranking mechanism. I was rank 10 while comps were 9. My ranking in tab window shows me at 10. However when purchasing upgrades the upgrade purchasing mechanism thinks I am rank 9. I've seen this happening a few times already.

1 Replies 985 Views

Currently we in beta mostly sit in the DG IRC all day begging for people to join us. Why should we have to alt-tab and not see what is going on in our room and in chat at same time? Please make a chat program for DG players in-game. Also please make it so we can switch between our room AND the chat program in game with notifications when new messages appear (or player joined your game).

11 Replies 2,591 Views

So here is a lag-related rundown of all games I play. I never played a game with someone's ping exceeding 130ms. 40% of games are good (I usually play with the same people, duh not that many to choose from) 40% of games are noticeable lag but can still be enjoyed. 20% of games are completely unplayable due to lag. Yet in all situations all pings are 130ms tops. Is there some way to indicate that the connection if flimsey for two people (lots of p

5 Replies 1,423 Views

You can always write in the stats window (and mini version) that unit does 10-15 damage + 40(+40 means from items). Also would be nice if we could actually see the damage done by our minions (maybe different color than DG damage) so we know what they actually do.

9 Replies 2,065 Views

When a demigod is doing something (say attacking a tower) if you zoom the camera in on the action which only allows part of the DG to be seen (say only the weapon that is swung) then there are no action sounds (you don't hear combat). It is not tuned down to a lower volume, but completely off. In fact in my situation there was quite a battle going on, but instead all I could hear was the music and the tower firing.

0 Replies 876 Views

When I use wand of speed, instead of just working and my demigod continuing on his/her merry way to where I told it to go, the DG instead stops and acts as if it is idle (attacks whoever is near). I would expect an item like wand of speed just gives a burst so if I told the DG to run, it will run and the speed will help (lets say I am chasing a DG to finish it off OR I am being chased, that critical half second could mean the difference between life and death).

3 Replies 1,127 Views

I still highly recommend trying out the proxy connectivity methodology. It will increase lag but will definately give the ability to play. Speaking of which. Beta 2C is HORRIBLY riddled with lag. I mean many games are plain ol' unplayable. 2v2 is pushing it, 3v3 is bad, 4v4... I can't imagine it working smooth, I have to say you guys need to do a whole lot better. Sorry to just bluntly say it.

64 Replies 51,833 Views

I am very curious about this "crunch mode" phenomenon. I fail to understand what it is. Currently my definition is: A time in the life-cycle of software where developers are forced to spend massive overtime in an attempt to fix up the product on time. This is very curious to me, because as a programmer I feel that I always work at my full capacity. Any less would be dishonest and a waste of both my and my employer's time, not to mention that sitting idle at work

14 Replies 12,900 Views

The proxy method to solve connection problems... WITHOUT making each connection success rate more reliable (let is assume it cannot get better) Let us assume that any player has a 50% chance to connect to another player every 10 seconds. Obviously 6 players connecting to eachother is hellish still and could result in long wait times. Let us also assume that some players have a 0% chance to connect to another player due to whatever network issues.

31 Replies 26,645 Views

Right now and in Beta 2 I use the mines as grenades. It is a nice bonus that unexploded ones stick around to kill another day. Since currently they are pretty useless when trying to ambush enemies, and they cost so much mana. They are not that great as strategic tools (though they have some uses).

15 Replies 40,338 Views

Generals need to have the ability to control minion behaviors. They don't need to be complex: Priests - Stay back and heal Archers - Stay behind the general and attack Minotaur - Act as shield. General's Summon - Act as shield, stay back All units - Prefer Demigods as targets, Prefer grunts as targets. These would be really nice to have since the game is so limiting on how you can control the minions.

3 Replies 1,042 Views

The new hotkeys for generals are nice but what would work best is unit groupings. It would really help manage the army as it is still rather difficult now and forces the general to just be one giant army vs flanks and such. Generals can still be focuse fired on by units like regalus and sending minions on enemy DG hunts is rather difficult. The general should have counters of how many summoned units they have and what types all in one place. With the general's army and

0 Replies 696 Views

Forts seem to have a much more limited range than Beta 2. However they now do damage to ally demigods. To make things worse they sometimes get stuck attacking the same spot ally or enemy. And sometimes actually attack an ally demigod.

0 Replies 610 Views