[quote who="Splitshadow" reply="22" id="2493974"]Let's just ignore everything that has been said and simplify this from a bird's eye view. FACTS The generals vs. assassins pantheon is a joke, and every player realizes that the assassins have no chance Priests give the generals enormous survivability. It is commonly accepted that a team is not viable without at least one general. Out of the top three demigods, only one is an assassin.[/quo
monarch_dodra
[quote who="Esuzu" reply="12" id="2493602"]Those 3 good Demigod's you are talking about are some of the most popular ones aswell, please bear that in mind. Also I wouldn't entirely agree that only UB, Oak and Erebus is the good characters. I would also like to include Sedna and Rook among them.[/quote] They are popular because they are good. Except for UB, he's just cool. The "popular" demigods are just the best ones. Buff QoT to awesome levels, and I bet she will be the most
[quote who="Teseer" reply="3" id="2493072"]Either give it half the range or make it take at least .5 to cast. Those are the only changes I would be happy with for Spit.[/quote] Spit should be like Rook's Boulder Roll and QoT's Spike Wave: Dodgeable. Who heard of heat seaking spit? I'm fine with the range and damage, but I think it would be much more balanced if it actually required aiming and thinking about range.
[quote who="Spooky__" reply="5" id="2491548"]WilliamStanley: the Demo does work with the full game, you can even play online with it. Your you could at least, at the time. I don't know if it's still possible.[/quote] I wouldn't know. The only thing they on their website is a link to it. I think the Demigod website is a major communication failure. If they intended Single Player and Lan to be free, then they should say: "Try out the single player camplaign free of charge, and p
Depends what your goal is. If it is to create an accessible, widelly distributed game that anybody can get their hands on; to create a community of players, then yes, i would agree with you. If you want to make money, then no, I do not. And that is the primary goal. That and having a good developper image, to sell more games. You have to remember that "selling a game and making money" =/= "tons of players playing and enjoying a game a good game, for years to come" What
[quote who="DiceAreEvil" reply="34" id="2489659"]A part of me doesn't want to know how retarded the items my partners buy are. At least not until the replay. Finding out mid game that they're clueless can be discouraging.[/quote] Played with a guy once, after about 5 minutes, and heavy domination by the opponents, I noticed he had not bought a single item. I asked him about it. Turns out he was saving for Ashkandor. ... We lost that game.
[quote who="synnworld" reply="15" id="2485711"] Playing reg 1v1 just doesn't make sense to me, imo. So now you contradict what you said earlier about each assassin having a counter for a minion build?[/quote] Having only said one thing inside this thread, I doubt I could "contradict what I said earlier". But do humour me.
[quote who="synnworld" reply="13" id="2485661"]Exactly how do a reg counter a minion build?[/quote] How can reg counter anything? Isn't he supposed to be a support type character (like sedna, but not the same)? Playing reg 1v1 just doesn't make sense to me, imo.
[quote who="Teseer" reply="2" id="2485610"]So only anything that has less then a 5 second cooldown is effected? That doesnt make sense.[/quote] No, only abilities that are used during the freeze period are affected. Any skill that is already waiting for cooldown is un-affected.
[quote who="Techubus" reply="5" id="2485387"]I was with you right until you said, "dodge amulet." I assume you meant the Pendant of Grace, which is actually a fine favor item if you're playing a dodge build. There's a solid LE build that relies on that favor item. Bmans and Chirms mods are great though, couldn't live without em.[/quote] To return to the subject at hand, then yes, yes they are. Very awesome.
[quote who="morpheas768" reply="3" id="2485327"]@lifekatana 1. you are right. Plenor is NOT worth buying instead of Vlemish. Also, if you look at Vlemish's stats, you will see that it gives 11 mps + 4 mps Aura = 15 mps to the user. So, 500/15 = 33 secs. 33 seconds to restore the missing 500 mana. 2. again you are right, the 4 mps Aura is somewhat deceptive. So what if you receive the benefit of 4 mps from someone else? thats too small of an mps increase.
[quote quoting="post"] http://pantheon.demigodthegame.com/game/1162037/player/11546/ game launched we never played this guy because ti crashed. [/quote] I had a game like that were I waited for 7 minutes "waiting for other players". It was a 2v2 game. I waited. My opponents waited. My ally did not. What pisses me off the most was not the loss, but the wasted time. I could have aborted strait away for the same result.
[quote who="synnworld" reply="5" id="2482470"] Quoting Teseer, reply 1No game I have ever played has the potential to be more frustrating then Demigod, I'll tell ya that.I would say Domo is almost there; when you get a tank, healer, or muse who goes afk without telling you so when they are not doing their job the whole party crumbles and dies. To top it off no communications is absolutely necessary outside the afk part; so partying can get extremely boring.[/quote] The worst is w
Hello everyone. I'm monarch_dodra aka happypal. Appart from being a great fan of Demigod, I am also the admin over at the Demigod Wiki. We have been dead for a while, but I have been trying to get the website back to life recently, with the recent release of 1.20. I am here for 3 reasons: 1- I want to know if you know about the wiki? Have you ever used it? Is our work appreciated? 2- I want to know what you think of it, what kind of content you'd like to see et
[quote who="Ferazel" reply="5" id="2482659"]I agree with the Torch Bearer lovin' that needs to be done. Especially, after the stat reset I've been getting kicked from game lobbies solely for the fact that I'm playing TB! After the hopeful fix to the Torch Bearer move-attack fire mode fix that will go into the next patch. I hope that you can buff ICE form so that is a valid route to take (give TB more health in ice form for example). SOMETHING needs to be done to help this cha
[quote who="Koz1120" reply="19" id="2472719"] Now lets get this fixed. Of course in about two weeks I will have a new computer and this will no longer be an issue for me personally, but it still needs to be fixed for those that will be forced to continue to play on low settings. Of course, we will probably never see a fix for this. Koz [/quote] It also happens on the highest settings, but you can zoom out a bit more before it disappears
[quote who="Spooky__" reply="11" id="2472342"] We aren't talking about teleport swirls that are obscured by other things.[/quote] Well that wasn't what I was talking about either... As a matter of fact, it was kind of exactly not what I was talking about :D (though both issues deserve attention) I'm talking about the case when the swirl is perfectly 100% visible, with nothing obstructing it, and in perfect clear view. And if you zoom out a bit, it just vanishes, but you s
[quote who="synnworld" reply="46" id="2471407"] Quoting monarch_dodra, reply 45 I just find it weird that spit always hits. It should be more like boulder roll. You should have to aim. Just that would really make it more interesting. I would rather not have spit stackable.[/quote] Um, nobody mentioned stack, I believe. And Boulder roll doesn't stack either, it just misses. I find it strange that vomit come somehow home on it's target.
[quote who="lifekatana" reply="44" id="2471389"]Massive massive amounts of fail here. Spirit oak is certainly competitive and imho better than assasin oak. In addition you completly missed the point of hybrid builds.(I agree with UB though). The problem is not that TB and REG dont have enough regen or health or whatever but that there damage is SHIT. Fireball: 300/550/850/1050/1350 & slightly higher range(that totally doesn't matter) &easiy inte
[quote who="JagerJack" reply="4" id="2471168"] Quoting OrdigTroll, reply 2Haha well I'm cool with that. I was getting the game either way . Is the announcer's speech always the same, or is it unique for "Light vs Dark" endings, or something like that? The speech you get depends on the Demigod you're playing as when you win, describing his/her/its ascent to godhood.[/quote] And if you finish single player with the new Demigods, Demon Assassin or Oculus, then th
If you are zoomed out, some things aren't shown anymore, which is a good thing for performance, but I think the teleport swirl should ALWAYS be visible, even when fully zoomed out. I was playing a game with rook, where i was smashing away at a tower. I zoomed out to make sure nothing dangerous was coming. Apparently everything clear, then BAM! Two enemy Demigods just appear out of nowhere. No warning, nothing. I died, real angry. All that, just because I was zoomed out. And I'm on ma
If you are zoomed out, some things aren't shown anymore, which is a good thing for performance, but I think the teleport swirl should ALWAYS be visible, even when fully zoomed out. I was playing a game with rook, where i was smashing away at a tower. I zoomed out to make sure nothing dangerous was coming. Apparently everything clear, then BAM! Two enemy Demigods just appear out of nowhere. No warning, nothing. I died, real angry. All that, just because I was zoomed out. And I'm on ma
[quote who="Melric" reply="7" id="2469353"] Until someone starts paying me to play this game, I do not want to play with a teammate that is poorly skilled if the opposition is competent across the board. No matter how good a person is in this game, he cannot carry a team. One feeder and the game is over.[/quote] Agree with you 100% [quote who="Melric" reply="7" id="2469353"]The best measure is a person's win/loss record coupled with the number of games t
[quote who="monarch_dodra" reply="7" id="2469162"] Quoting _Golgoth_, reply 6I think that the community have been wrong. The stats have brought around more harm than good > +1[/quote] I take that back. Actually, the stats do help a lot to have balanced matches, however, because of the way they are calculated, nobody wants to start a game at a disadvantage. And those who are OK with losing usually end up on the disadvantaged team. A win/loss ratio doesn't help identify
[quote who="Frogboy" reply="4" id="2469298"]There is no pleasing everyone. [/quote] I'm not saying stats are bad. On the contrary, it is good to know player levels to play funner games. I'm glad we have a stats system. I'm just sying that the way it is done puts so much emphasis on winning and losing. The only thing that counts is the output. Isn't there a way we could tweak it?