Great job!
spector_0_0
Your initial attempts at multuplayer will likely be unpleasant unless you are sure to play in noob games. I've actually seen quite a few games up, so you should at least have some good opportunities to do multiplayer. The one thing that is most important in games is communicating with your teammates (this is not the same as raging at them, that will only get you laughed at and ignored). You'll eventually pick up some strategies and tips from your partners this way. The basic
Giving a shameless bump because it would be great to have others see your favor items, and hopefully they can be a common mod. P.S. Nice video!
[quote who="pacov" reply="10" id="2491611"] I strongly support unranked play, and feel this would be a huge help to the newcomers. If you want unranked play, you can join a 1v1 game hosted by a few of the high up people in the ladder. The trick is, you have to beat them though... then it will be unranked.[/quote] This isn't a request for me personally considering I've been around before day 1, but rather my support for unranked games is based upon helpi
I strongly support unranked play, and feel this would be a huge help to the newcomers. I can't imagine this would be a difficult option to incorporate, considering you can already intentionally mess with the game to prevent the game from being recorded.
Narmoth's Ring would have been a good upgrade. Since the game went to the 20, that combined with mageslayer should allow you to be pretty formidable, as TB's ice auto-attack is decent (especially with ice buff). Ice TB's skills are actually quite good, but he lacks burst which his auto-attack needs to compensate for.
Also, have had no problems running DG with Windows 7.
There is no excuse why a player would not invest 1 point in obtaining a potentially game changing skill. The simple fact that a well-timed stun can deny and gain your side kills justifies "1" point being spent. You absolutely do not need voice chat or a pm group to use stun effectively; that is a poor excuse. As someone who does nothing but PUG, the difference between playing Ere with a stun and without is night and day. In this case, one skill does indeed make the pla
Changes sound very reasonable, and I can see each of these favor items being very reasonable choices for certain DGs. Do the Wraith Gloves proc off of creeps/minions or only DGs?
Most will be interested in knowing the refresh rate of several items. Also, the icons seem a little off given the names (for example, glove icon for Wraith Gloves, chest piece for Armourment, stone icon for Wraith Stone, wand icon for Wand of Wastes, stone/orb icon for static orb). :) I think some may consider several items a bit OP (Static Orb can give several DGs a pretty big advantage; for example, Sedna can now have three interrupts). I would actually remove th
I've now started to experience when I sell my minions to upgrade (through the merchant window icon) that the icon for my new minions does not show up in my minion bar. I've tried reselling but it doesn't update. This can be game breaking for a Sedna without her priests. :( Sadly, this only has happened in Pantheon.
Someone mentioned using Universal Gadgets to remove locks, and that seems like one of the best solutions I've heard.
Witty, I like them! :)
1.) You get favor points by performing well in games. When the game ends, it shows statistics for certain battle objectives, such as, most kills, kill streaks, most structures destroyed, etc. The more battle objectives you score highest in the more favor points you receive. Winning also gets you points, as well. 2.) You get gold from citadel upgrades, killing creeps, killing enemy demigods, and destroying structures.
This is an inherent problem in the game. Part of it could be resolved by adjusting citadel upgrades. For example: 1.) Towers lose their strength midway through the game, thus there is little to no incentive to invest in upgrading towers beyond the first health and defense upgrade. Late game citadel upgrades need to be much cheaper and the bonuses need to be greatly increased and diversified to counter late game damage and minions. 2.) Th
I tried to scan all the posts before submitting a bug, but apologies if this is already known. If you have two or more different types of minions summoned and then decide to sell one type, it may show the wrong minion type as sold. For example, if I have archers and priests summoned and decide to sell the archers, it will show priests as greyed out and archers as active (this is a consistent bug, as it's happened everytime I sell off archers while priests are present). Overa
Will Warp Area activate Reg's mines? I could see there being utility in using the skill if it did, and you were immune to the damage. But if your warped movement doesn't set them off, I think that's a bit cheap. =|
1.) This is due to the AI receiving a lot of gold and being able to purchase artifacts and stack +HP regen, +Attack speed, and Lifesteal. UB ends up being able to sustain himself in battle extremely easy because of his extremely quick attacks that constantly heal him for very respectable amounts. 2.) AI get bonuses to health and experience when set at higher levels.
You may also want to list all the ATI settings you have enabled. Your system looks very similar to mine, yet I have no problems. Do you happen to have any additional programs running in the background by chance, or play in windows mode?
Tearing is usually a result of V-sync being disabled. You may want to try and enable it in your video card settings. You can also install and run the program 'RivaTuner' and then search (from the Windows button in Vista) for D3D. Run the D3D program and check the 'Force Vsync' (and triple buffering) options. This will ensure Vsync is enabled. Although, from the description of flashing colors it sounds like it very well could be a different issue altogether.
Thanks again for the feedback Drake. For Osmosis, I added one more level (5th rank) that does 15% health/mana drain. As for Tidal Wave, I am thinking something along the lines of QoT's attack, but maybe a tad bit wider considering this would be the siren's only damaging attack. I replaced Coral Barrier with a more straight-forward self-only buff, which although a bit more bland would still be a unique skill. Siren's Call had its range value decreased based upon
Thanks for your feedback, Drake-Cid. It seems as if most of your concerns are due to the numbers attached to the skills and not the actual skills themselves, which is most understandable. I wanted Coral Barrier to be a useful skill and not something someone looked at and thought, "Meh, this can be skipped." But in so doing, I realize their is a fine line between making it overpowered and useless. This skill is designed to act like a redistribution of da
I think it's an interesting concept, but would have to agree with others that it can be an extremely powerful ability, and probably too powerful. What I think would make this ability balanced is if while controlling the creep wave, you lose control of your demigod for whatever the duration of the mind control (say 10 or 15 seconds). Not many demigods could withstand a full on attack of a (war rank 10) creep wave on top of a demigod's focus fire; hence why many are hesitant to appr
Thanks for the feedback so far. I've actually thought quite extensively about what skills to give and not to give this character. I am not going to list all the possible scenarios of what can and can be done with this possible demigod, but theory aside, I can think of countless counters to her. I've listed several of her weaknesses, and it does very little to theory craft a demigod who could have a variety of builds and gear. She can either be a weak tank and heavy CC, str
A crowd control demigod would be a nice addition to either side, but considering the light side is in need of a 'harassment' demigod, I thought I would propose a concept I have been thinking of for a while. A female assassin is needed; there are none currently. The current demigods are all unique and novel, and I wanted to keep with that theme; therefore, a siren (currently there are no water-aligned demigods) would be an interesting concept. Below are her skills (