People do seem pretty quiet in this game. I find it a bit oppressive (they all hate me! [e digicons]:'([/e] ) to play in a team where nobody writes, and sometimes don't even answer when asked something, just maybe write gg when game ends. Partly it's probably just as said, the game is pretty micro-intensive, and the text can be hard to notice sometimes.Still, so many games are dead silent, even when there are no bots. It's not that serious game, and some communication even in random
Keemossi
[quote who="Learnmore" reply="16" id="2150911"]I agree strongly with the OP. I don't think any of the counter arguments have any merit.\ Making them yield a small amount of XP is a minor change. Hardly game breaking.[/quote] Well, it just makes minions obsolete. Atm pretty much any general can be just as effective, if not more, when just skipping minions. Add to that minions making opponents stronger, and there's no reason to use them.
There have been few posts about this. Some ingame clarification about committing to one side for a certain time would be nice. This isn't exactly obvious. But yes, you'll be able to switch sides after one side wins Pantheon. It takes about week from what I've heard.
Agent of Kharma, like Kalil said, it wouldn't probably be anything practical. It's not an exploit nor hack, and could hardly be called OP tactic. It's a trick with benefits probably not worth the cost. This sounds like it would be good for laughs though, if that makes it OP, well.. damn. Umm.. you were serious, right? Hard to tell sometimes :)
Khemintiri, those are quite valid points. But it's much easier to stay on the front for long times in Demigod even without using HoL than it is in DotA. In Demigod distances between towers are much smaller on most maps, so hanging around with low health/mana is pretty safe, and even cheap health/mana regen items combined with natural regen allow demigods to hang around longer. Maybe if HoL needed some kind of channeling, it would at least prevent demigods from using it while running a
Agreed. As long as it doesn't raise system requirements to the skies, some 'real' environments would be cool. Clean spirit worlds are nice in their own way, but I can imagine Rook towering above trees, and it looks just great :) Maps could also be more complex. Places to hide form line of sight would be nice. I assume the game engine wouldn't have any problems with them?
[quote who="Teseer" reply="23" id="2153590"] The point was: Just because you lag doesnt mean it's a problem everyone is having.[/quote] Ye, I got it the first time. It's like Kryopsis said, it's the custom gamelist that's lagging at least for me, and I've heard many others having the same problem. Originally I imagined that the game just works that way for everybody, when the list updates the game just freezes for 30s or so. There have been weirder glitches. I admit I was assumin
Which is why you don't go wandering alone, there's a Beast lurking outside. For most part of the games, if you're close enough to towers, you're relatively safe even is UB is faster than you. And mostly every demigod has answers to UB harassing. Oak has shield, and his passive skill helps recover from spit too. Erebus.. well, really, Erebus can run away from anything. But mistform negates spit easily. Queen's shield negates spit. Rook may have some trou
Teseer, thanks for straightening that up. I really thought it happens for all, but that's just my statistics then. 100% of people who complain about laggy game list actually have.. laggy game list! :D Anyway, it's happening a lot. Sheetone, this is being said all over these forums, and it's somewhat true: multiplayer game releases tend to have problems, and they're usually fixed during first few weeks. It's not like you're only playing for serial, the game itself is good, the
With right build, buying only mana regen items could work for early game too. Erebus isn't exactly easy to kill, and minion build should give some control. It really depends how much gold is the minimum needed for at least practically infinite mistform if this has any use. But this seems just so fun I have to try this some time :D
I think everybody has that delay when the game list is updating. It's really annoying, but hopefully it will be fixed sometime soon. I don't think it has anything to do with computer being good or not, it's just the game. I find playing the game windowed helps, at least I can spend time reading these forums while the game is frozen.. Just have some patience. Also, playing Demigod via Hamachi or Gameranger eliminates this problem.
I disagree too. It's not like being restricted to one side for about a week is a big deal, that's still half of the demigods. And there's still skirmish and custom games for unrestricted play. And at least with the state of Pantheon now, with random teams, balance isn't really an issue. People can't intentionally make great teams of demigods that support each other, and every demigod is about balanced. Insert some weird comparison to a totally different game and situation here
It's a very good item for some builds, but not that op as it is. There are many other items that are so good for their prize that they benefit basically anybody. Mostly the first tier flat regen items though. It really depends on build and playstyle whether Heart of Life is useful or not. It's great for spamming skills, but many builds do fine with just a regen helm at half the price. And Heart of Life is generally speaking no good during combat (Oak excluded?).
Seems like EXTREAM success for me, at least. Uninstalled Comodo, and it helped. Wonder what caused that conflict. Thanks :) Though I wonder if Windows firewall is any good..
Where exactly does DG need more skill? Is it skill to learn every recipe and price? In a way I'd like to see recipes, they added some nice options, but from playing DotA in lans and such I know they really confuse newcomers, as HaunterV said. Also, what would make creeping need more skill? If you're aiming for last hitting here, that was one of the really annoying things in DotA. Also no need for cool inventory, it just needs to be functional. And manual even says this is a spirit wor
Having the same problem. "Demigod Application has stopped working.. ". Problem details: Problem signature: Problem Event Name: APPCRASH Application Name: Demigod.exe Application Version: 1.0.0.93 Application Timestamp: 49e6998a Fault Module Name: ntdll.dll Fault Module Version: 6.0.6001.18000<b
[quote who="wooricflair" reply="20" id="2152726"] Creeps are simply xp food for the enemy if you upgrade them, while they SHOULD be a strategic asset. Of course those giants and catapults are nice, but the damage boost from artifacts are so much better to get at first. Anyway, I think that the conquest game mode is simply badly designed as it always ends up becoming a race to get the artifacts.[/quote] At least in the last few games I've played, game has pretty much ended before
Umm.. how would Regulus make them OP? Custom games, where DGs get mixed anyway, are balanced, why wouldn't Pantheon be? It's nasty bug though, but not that critical.
/sign It's worth a try, at least :)
Great tips all, something like this should be included in the digitally downloaded version for people to read :) Agent of Kharma, it's about timing. If you run all the time, you miss experience and gold, which will make you easy target later. Especially when using teleport scrolls constantly, while they're usually better option than potions, they cost gold too. Also, teleporting away is risky, many DGs can just interrupt it and kill you anyway. Or simply kill you while you're teleport
I haven't yet played every DG in multiplayer yet, but like many in this thread, I too think there's no weakest or strongest DG. I'm actually pretty amazed how balanced they are, and still have different playstyles. This could chance as people learn teh best skills and builds for DGs and generally play more. At first some DGs felt underpowered when playing against them, but later getting totally owned by them kinda chanced my opionion. And at first Rook felt OP. Then Rook seemed like o
[quote who="Harkonis" reply="23" id="2152105"]I don't find his snipe overpowered at all, but the mines I certainly can't stand. Having them thrown at point blank like grenades and kill me and all my minions in one shot is kinda BS. They should have a longer arm period once thrown to allow me to move so they are more of a defensive weapon imo.[/quote] I've yet to one shot minions or DG with mines. It can actually get pretty irritating to face QoT with all minions, throw min
Agree with OP too. At first the favor points/favor items thing felt cool, I like some persistent customization too. But even if the favor wasn't bugged (seems to be working now, though..), atm it's just about grinding. And the 15% movement speed is too much of a no-brainer for many demigods and builds. I just feel a bit cheap, when playing against people who don't yet have any favor items, perhaps due to bugged favor points or them not having playet much online. 15% movement speed mak
Like Kitkun said. Rook is big, like, Big, it makes sense smaller things just get lost in it's shadow. Just played my first few games with Rook, and it was a powertrip. I didn't get as many kills as with Regulus or such, but just.. creeps get lost beneath Rook, they just die without Rook even noticing. I even accidentally killed a player with Hammer Slam, didn't even notice he was there (there were giants and such around). I didn't really have any big problem with Rook's size though. I
Have to say flag locks too. Just played a few games where they were pretty great. Lategame, when you need that extra push for victory, it's just so useful to be able to lock a portal flag and go cap another. Those scrying things can be useful too. They help defend important flags, and can help against Regulus' mines. They're so cheap that there's no reason not to grab some if your consumables aren't full. Imo potions aren't necessary, but they can be great. I tend to keep one