[quote]And on a somewhat unrelated note, does anyone else think the duration of MotB should be slightly reduced? It seems like that lasts for about 30 seconds before fading (without popping it that is).[/quote] I didn't think it *ever* faded.
InfiniteVengeance
[quote]But assuming honest players the stat tracking is fairly robust.[/quote] We're talking about people who hide the fact that they're a premade. Honest players?
[quote]On this note, TB needs EVEN MORE terrible puns in his voice acting. "Ice Ice Baby" indeed.[/quote] I recommend looking to Mr. Freeze's script from Batman and Robin for inspiration.
[quote]Mines are supposed to be something you use strategically, not throw at someones feet and watch them explode.[/quote] Says who? Personally I think the mines damage shoudl be reduced *slightly* and their aoe increased, so they're a bit more effective at killing creeps and a little less effective as grenades. Other than that, they're fine.
I'd say smashing noobs in an easy and unchallenging manner is a waste of my time, but to each his own.
Legitimate tactic, poor map design that allows it.
Regarding Tribute - you also won't be getting it at level 15 because undoubtedly you'll get the other skills available at 15 that are just way better. So probably you'll get it at like 17 or 18 - completely useless. [quote]I like Regulus' Dead Eye. In my normal build I get a lot of attack speed, so 3% isn't that low. And this skill comes with no cooldown and you don't have to aim and time the attack to interrupt an enemy skill.[/quote] To compare, Headshot, the D
It would be really nice if GPG would say something about this issue as well as his inability to shift to fire mode while moving (you can with ice, sorta). I fear they're keeping their mouths shut because they know it's a bug and if they admit as such then we'll obviously expect them to fix it. If they leave it nebulous as a possible "intended gameplay mechanic" then all we can do is argue about it.
[quote]How about Stardock just get team automatch working?[/quote] How about both?
[quote]Well, it's a lot better than before, where Oak + Regulus = frozen in place. And since practically everybody has some kind of boost to base speed, mark is still probably useful to increase.[/quote] Example Base speed = 10.0 Cap = 6.6 Max Movespeed that with a 50% mark would be reduced to the cap = 13.2 They'd need more than a 32% movespeed boost (assuming movespeed still stacks additively) to have a 50% mark not cap the slow. Assuming you have
I wonder if there's an animation for him attacking while moving in Fire. Hopefully that won't cause an issue.
Yeah that's what I mean. Mark of the betrayer alone is going to cap you most of the time. Any 2 slows will basically bring you to the cap, boots or not.
Ah good. So that means that buying movespeed boosts is significantly less powerful than not buying any, assuming you're get slowed to the cap. Movespeed does *not* counter slows.
How could the rook have dealt 0 damage yet still die????
This would be a great time for the lurking devs to set the record straight! *Hopeful*
[quote]It blows my mind how much of a big deal people are making about premades. If you dont like it, PLAY SKIRMISH OR PANTHEON!!![/quote] It's like no one even reads anymore. [quote]Because skirmish and pantheons are matching uneven matchups, AIs, non-Conquest game mode, random maps, and not keeping track of statistics? It's not the solution right now.[/quote]
[quote]There is a built in randomness on most damage in the game that accounts for this discrepancy. It is a small amount, but will still result in what you're seeing. It is intentional.[/quote] Speak of the devil! Thanks! It's like during sports games when they bring up the "Has not missed free throw in 764 attempts stat" which of course causes them to miss the next free throw. We should try this more often.
Unless it's ignoring movespeed boosts. As in it's 66% of your original base. Original base = 5.0 5.0 + 0.5 (boots of speed) + 0.75 (anklet) = 6.25 It would still cap at 3.333? Or did they just nerf several moves significantly with this?
[quote]Maybe you guys should consult a developer[/quote] None of them appear to be answering the thread....
[quote]I think it's enough. Reg's shrapnel mines already slow by 30%. If the cap was any lower then the mine's slow would be nerfed.[/quote] But mark slows for 50% or more. Is it just flat out nerfed now? Or is the cap "33% of max movespeed" as in it caps at 66% slow?
There's so many disclaimers I'm not sure what the point of this post is. In summary, stats are still broken.
[quote]i can feel it. demigods superior balance will be destryoed due to the community[/quote] What superior balance. Have you seen the win rates?
.....Yes.
I join any game with US in the title. It's just signifying where they're hosting from, not saying who can join. Anyone joining any game hosted in the US will have good ping.
[quote]If you aren't doing a premade then why arent you in the Pantheon or Skirmish. Logically. Since there currently is no option to team join in skir/panth you assume that custom games are premades.[/quote] First page - [quote]Because skirmish and pantheons are matching uneven matchups, AIs, non-Conquest game mode, random maps, and not keeping track of statistics? It's not the solution right now.[/quote]