InfiniteVengeance

InfiniteVengeance

Joined Member # 3587631
13 Posts 904 Replies 9,910 Reputation

[quote]Not really, since BOTH teams would be affected by them. For instance, there is no bug that only affects the Forces of Light.[/quote] There are bugs that affect certain Demigods, and certain bugs that affect certain Demigods more than others.

119 Replies 44,066 Views

[quote]Back before the Internet (as it is used today), we picked up games based on what we heard our friends say about them or based on what they said on the back of the box. We took it home and played it as is. We were blissfully unaware of any 'bugs' and just played the game because we wanted to have some fun. There were no epeens to stroke, no stats to worry about. If we DID recognize a bug we found a way to play around it (if we really enjoyed the game).[/quote] Back befor

119 Replies 44,066 Views

[quote] There are a million ways you can end up a troll[/quote] Uh, isn't the entire definition of trolling is that you're doing so intentionally? You can't unwittingly become a troll.

56 Replies 188,186 Views

Actually that sounds like a great idea. Make games with "Premade only" in the title to lure in premades, then host disconnect loss them to ruin their precious records. Genius I say!

165 Replies 272,094 Views

[quote]I wouldn't recommend it, every classic game you drag up from childhood seems somewhat less spectacular when you play it again[/quote] I've gotten it to run, but the problem is it runs based on your processor speed, so it goes insanely unplayably fast, like most DOS games from that era do. Another thing I really want to play is Magic the Gathering: Shandalar. I even still have my CD, but it runs crazy fast and randomly crashes on XP even in compatibility mode

119 Replies 44,066 Views

[quote]But you would be helping all the other puggers find a non-premade game, no?[/quote] That's true. And by hosting you'd also have the power to make the other team lose if they turned out to be a hidden premade and you were feeling like a vengeful jackass.

165 Replies 272,094 Views

[quote]Oh for the days before the Interwebs when there were no patches, updates, DLC, or crazy forum whiners and we just sat back and spent all day blasting tie fighters or mapping out dungeons on a piece of grid paper.[/quote] You know, come to think of it....Tie Fighter was a pretty bug free game. *sigh* Thanks for dredging up those golden memories, I'm going to be depressed all day now. If only Tie Fighter could run on Windows XP....

119 Replies 44,066 Views

The fact that Exile gets matched in 2v2 Pantheon games is another reason I hate it and hate Pantheon.

28 Replies 70,604 Views

[quote]Unclean Beast = Druid[/quote] [e digicons]o_O[/e] ??

56 Replies 188,186 Views

[quote]In fact, I commonly stick to that side to push off people, then retreat to that spot to heal, and move back forward.[/quote] Uh, yeah, that's the whole point of why it's an exploit.

28 Replies 70,604 Views

[quote]Why don't the non-premade hosts just put "not premade" or "PuG" in their title? Why is it our responsibility to inform you? If premades don't want to advertise that their a team, just advertise that your not a team...[/quote] It's a bit redundant. As we've shown, premades don't join games, they make them, so you're safe if you as a non-premade make a game. [quote]B. Because we like playing and working with, not against, each other.[/quote] And some of you

165 Replies 272,094 Views

People who play random are cooler than people who don't. True story.

13 Replies 7,123 Views
Reply to Flag locks in Demigod

[quote]And what happens when the opponents bring a friend?[/quote] You lock the portal and go to the other side, obviously. [quote]I'm saying that whatever the "latest" strategy in the game is, a premade team has it, and the only people that can learn those types of strategies are the premade teams that play against them.[/quote] Because it would simply be impossible to read about it or even perhaps figure it out on your own. Got it. [quote]Making them

106 Replies 300,757 Views

I have seen this and oh man is it dumb. There's a very small area across the gap in Exile near the crystal where you can be healed by the health crystal in base while you are IN the lane. It's nearly impossible to kill anyone even 2v1 while they're being healed by the crystal so you can basically hold the lane indefinitely with no problems. Really, really needs a fix. It's why I always play Leviathan instead of Exile.

28 Replies 70,604 Views
Reply to Flag locks in Demigod

[quote]Edit: Find two partners. We don't ussualy play less than 3v3.. it doesn't feel teamish at that point. Our third is almost always random though.[/quote] Wait, you don't have experience playing 2v2? But I thought....

106 Replies 300,757 Views
Reply to Flag locks in Demigod

[quote]I never said I was hot shit, please find one post that shows that.[/quote] [quote]We use the fact we have team expereince at a higher level than you as the justification.[/quote] [quote]Like it or not, no game should be balanced around nub play.[/quote] In the same post, even. Wow. Seriously though - what does being good or not have to do with LIKING the fact that end game Cataract is all about flag locks?

106 Replies 300,757 Views

Gameplay bugs are gameplay bugs. This is a design problem.

165 Replies 272,094 Views
Reply to Flag locks in Demigod

The point is that the game CHANGES after a certain point from "Push back enemy Demigods and kill their buildings" to "Lock all portal flags and prevent yours from being locked" That second game I don't like very much at all.

106 Replies 300,757 Views

[quote]Unless you are Sedna: Sila is fat and specializes in triggering every mine possible.[/quote] It's usually the minions around the generals that ensure you trip every single mine.

109 Replies 177,776 Views

[quote]I hate to sound like a Blizzard fanboy, but the solution is simple: 1) Steal B.net's warcraft 3 ladder system[/quote] That is the simple solution. I'm still confused how basic arranged team functionality was simply not even considered for Demigod. It's at the core a team game yet there were literally no features designed towards facilitating an actual TEAM of players. If anyone has seen the HoN interface also - now that is the slickest and most useful UI I

165 Replies 272,094 Views
Reply to Flag locks in Demigod

[quote]whereas most times it's a matter of locking and bolting because 45 seconds it quite long, often long enough to sacrifice yourself to lock the portal, die, resurrect, then port back and re-lock).[/quote] More like lock and swarm the portal on the other side. Now they have to have everyone defending the other portal (lest it get locked) and let the creeps rampage on one side or send someone to deal with the creeps and you're down a hero defending the other side. Which

106 Replies 300,757 Views
Reply to Flag locks in Demigod

I too agree that flag locking is far too powerful and really the only thing you need to do end game. You MUST defend against portal flag locks and you must aim for them likewise. If they'd just introduce a "Key" item you could buy for 500 gold then everything would be fine. Or remove locking altogether, I don't see it as a desired game mechanic.

106 Replies 300,757 Views