Enraged_Camel

Enraged_Camel

Joined Member # 3590033
12 Posts 123 Replies 619 Reputation

[quote who="Spooky" reply="22" id="2307176"] Other games are irrelevant.[/quote] On the contrary, competition is one of the main determining factors behind how products fare. [quote]If you (will) like those two other games more than Demigod, why would you care about custom content in Demigod in the first place?[/quote] I didn't say I will like those two other games more than Demigod. I said many people, including myself, will give them a try at the very least. Som

81 Replies 213,368 Views

[quote who="Miyamiya" reply="18" id="2307138"] It seems however that GPG has totally given up any interest in the project in favor of newer games, so its hard to justify paying for DLC on an piece of unsupported software. I will most likely never buy a multiplayer game from them again. [/quote] Also, pretty much this. It's sad because the game has lots of potential.

81 Replies 213,368 Views

[quote who="Spooky" reply="17" id="2307128"] Quoting Daikaze, reply 8This! It's a good game, but there's nothing new and now it seems there is little to look forward too. There won't be a map editor or Demigod editor, which basically means we won't see new map modes made by players. I was looking forward to modding tools and seeing modes like "Tower Defense" and all sorts of other things... but it doesn't seem like this will be the case.There will definitely be maps by the community, onc

81 Replies 213,368 Views

Saw an UB with 5k hp the other day. He didn't have any kills yet, besides creeps and one tower. How is this possible? And how to beat him 1v1, or even 2v1?

13 Replies 2,870 Views

Thank you for the update. I wish they would come more often, and offered more substantial information (i.e. X content is scheduled for X date), but better than nothing I guess. Couple of things however: Why is the demo the biggest thing by far being worked on? At this point in the release cycle, why is it important? Do you want to keep your existing playerbase with new demigods, new maps, new gamemodes, etc, or do you want to bring in new players only to have them get

81 Replies 213,368 Views

I don't understand your obsession with putting flags at dead ends. Besides that, nice maps though.

8 Replies 2,321 Views

[quote who="Cowbuttzex" reply="3" id="2305402"] Quoting ChessLike, reply 22ETA on the newpatch? I know you are dooing your best and are stressed but I would really like to know when we can expect it You are never going to get an ETA on the new patch because Stardock and GasPowered both have more important things to do (Elemental and Supcom2). I have a feeling this game is getting deserted.[/quote] Yep. We need to get progress updates every week because peopl

159 Replies 919,153 Views

[quote]Theres a video of me babysitting an AI the entire game against decent players, it's entirely possible so i don't "know this". oh, AND we were losing before the drop.[/quote] I didn't watch the video because I'm at work. But babysitting AI is not my idea of fun. Every player on the team should be able to look after themselves when necessary, and get together to coordinate attacks when necessary. Also how did you manage to stay with the AI the whole time? Did you never go

24 Replies 55,383 Views

This would get boring really fast in Demigod. In Warcraft 3, there was a virtually unlimited number of creeps, each customizable with their own skills, damage types, abilities, stats, etc. So things like tower defense or hero defense were really fun - you were defending against different creeps each wave. How will it work in Demigod? First wave is 5 soldiers, second wave is 5 soldiers 5 arches, third wave is 8 soldiers 5 archers 2 priests, etc.? That's not very interesting, or

67 Replies 144,690 Views

Can we please have passive, defensive, stand ground, and aggressive stances for minions so they don't attack towers/demigods on their own? I notice that people exploit shitty minion AI regularly by baiting them into their towers (walking within the minion's aggro range and retreating once the minion starts chasing them). The minions get pwned by the tower and you end up having to resummon them. Right now it's too difficult to continue micro-managing minions to make sure they don't go

1 Replies 1,100 Views

[quote who="WickedBear" reply="18" id="2304961"] Hey idiot, could you try reading first? Stop quoting me out of context.[/quote] Stop shitting all over the thread with your insults and pedantry. [quote] It is your fault, you didn't support him or work as a team. We don't reward failure, and no one does either in this world. If the player is dying that much you shouldn't continue to play the game anyway, theres a nice feature in the game to help you out faster >&gt

24 Replies 55,383 Views

[quote who="SleepyForest" reply="6" id="2304133"]Shrug, LoL is coming out and it looks great, doubt the 2 new demigods will keep me here[/quote] Don't let the door hit you in the ass on the way out.

36 Replies 16,905 Views

Ooze is nice. If you play it correctly, and itemize right, you can go 1v1 against any demigod and win. I stack hp and speed: Swift Anklet Banded Nimoth Hauberk Boots of speed Groffling Replace banded armor with godplate, if the game lasts that long Honestly I haven't really needed wand of speed so far. Usually my slots are filled with capture locks, teleport scrolls, and healing potions. No r

43 Replies 14,504 Views

[quote who="Drake-Cid" reply="16" id="2304936"]This idea as a whole... NO GOD DAMNED WAY! It is not needed and as people before me have said: "IF YOU DIE, ITS YOUR OWN FAULT!" [/quote] Again, some reading comprehension please. If I die, it's my fault. If my teammate dies, and keeps dying over and over, it's not my fault.

24 Replies 55,383 Views

[quote who="ZzzombieBunny" reply="14" id="2304830"]I think instead there should be some sort of scoring system based on your win/loss ratio that is shown somewhere in the lobby next to a persons name. That way you can quickly decide BEFORE a game starts if the teams are equal or not. Theres similar systems in other RTS games and it usually makes balancing teams up a lot easier, being able to weed out super noobs or über pros quiet easily.[/quote] The problem is that winning and l

24 Replies 55,383 Views

[quote who="WickedBear" reply="7" id="2304663"]KILLING PEOPLE IS NOT AN EXPLOIT, HOLY CRAP.[/quote] You're either not very smart, or are intentionally misunderstanding what I said. The problem occurs when your team overall is doing very good, but there's one shitty player that keeps feeding the enemy. Things like that are largely outside your control. Even if you hang out with them a lot, and babysit them while they auto-attack and try to protect them when the other team comes

24 Replies 55,383 Views

I think it would be somewhat interesting to add diminishing returns for killing the same person over and over. Perhaps something like 10% less gold and experience per kill, capped at 70% reduction. This way, if you have a feeder on your team, or a teammate quits and is replaced by AI, the enemy team cannot feed on them the whole time to win the match. Eventually they would have to go for the more substantial opponents. To balance this out and prevent abuse, the diminishing ret

24 Replies 55,383 Views

[quote who="SoFFacet" reply="18" id="2303718"]This isn't unique to TB though. All ability-based builds tend to have a window of dominance and then are overtaken late game by fully developed AA or Minion builds. How do you know this is not intended? [/quote] The only thing they are overtaken late game by is people who stack HP at the expense of every other stat else. A regulus that does 400dmg per AA is not as problematic as a regulus that does not go down in 4 fireballs.

25 Replies 4,157 Views