Alfresco is what we are using at the office. Maybe over kill but it works for what you said you wanted it to.
mrappard
From my experience Warp Area only hit a enemy once. So if it's against 1 person or grunts over 500 it look cool but they don't die till you reach level 15. Also while the Demon Assasin has alot of warp abilities none of them let you teleport away. He's great for Ganking but his low hit points can get you in trouble espically against Sedna
Sorry just wanted to point out that because Chirmaya is a better modder then me I'm waiting for him to do the work on how to add new models and stuff into the game before I post the map. Having someone else do the work is much easier then waiting. Espically cause he know what's he's doing and doesn't spend 3 hours playing with Occulus in Single player.
X-Raider: I know you couldn't see that but basically I read that and went "No I fixed the fog of war problem." and then went up to the screenshot and was like... "f**********k." To any extent thank you for pointing that out because I completely missed it and will try to patch it for my sunday release right now fog of war is working but the cloudy map simply doesn't appear in a non prison defined area. The reason I placed the crystal is one of the things I like about the Map Brothers i
The host games on Sunday which are marked as FrogBoy where you can play againt him. That a good place to ask a question. P.S. I think he has someone else to give him massages but good luck their rather hard to give over the internet.
Polynomial - Most sign point to no, simply because there are substantial difference between two. As I mentioned in a previous post demigod doesn't appear to support height map (I would really like if someone would correct me on this cause it would make mapping more interesting.) and the actually visible map is controlled by a external Granny file that provides all the mesh data. These two things make proper importation difficult as a Granny file would have to be generated on import and then h
You know it's actually funny your all mention smaller maps cause I never play 2v2 so at the begining of the post I was all "Why make a 2v2 map or a 1v1 map." And then I was like maybe you never play 2v2 cause you hate Crucible so much. To me this is really funny cause the first map I made that was walkable was thepit by scotishalien (The maxscript map editor I made was actually created entirely for him) <img src="http://www.organicsynthesis.ca/ThePit.jpg" alt="" width="1024" height="7
Whoops totally didn't see your post Cow actually McSteamy is made out of parts from a model I did of Samus. So yes the design is similar. But you'll notice that none my model are very original Rigging Problem is based on Gemma from Ninja scroll.
All feedback will be consider but alot of it will be ignored. Sorry but that's the way it goes, if you want to make a much better map and show me how much I suck I'd be happy to walk you through the steps for this one. Here is the "Beach" with out any textures. Hopefully there will be a SDK to help this stuff coming out.
Info posted in http://forums.demigodthegame.com/368896/page/1/#2444336
http://67.55.41.251/Demigod/mod.rar Okay dockey here go. As modding support is not enabled you have to write over the old files. I've marked the Code Block that changed in SCREEN_shopachievem
Very few people are working on that, the work load is incredible and the software is difficult to obtain. I doubt there will be many demigod included in the game until solution are found for those issues.
You won't be able to include models without a copy of Granny. So it's more for new items and new abilties.
There is no SDK yet I'm sorry to say. Just a mod manager.
ntropy this is totally not meant to be argumentative but the Totem ability is actually pretty blah when compared to other abilities. For example Pentience as this chart show below is a much more useful spell even if it didn't interupt and slow. If Oak is able to Spam Penitence then the enemy demigod has to be taking 3400 points of damage every 7 seconds for the totem to be the more useful spell. Obviously as the Totem has a area of effect ability and is continous as long as the demigod
Good start but you are missing some key one point skills A single point in soul power provides a incredible damage increase as the damage is based on the number of spirits. With a single point this can be over 80 damage points per attack. A single point in penitence prevents people simply using teleport scroll to disappear away from you. Even if your not using it as a damage dealer it's a perfect counter for Hammer Rook, Circle of Fire and most of the other AOE skills th
Will modding support continue to be disabled with a Hash Check up until the release of 1.2 or will there be Betas or developer releases before the final release of 1.2.
Basically in the SCMAP files there is data for the height of the of location of the mouse pointer. This data is also used for the pathing of the human controlled demigod but not grunts (AI demigod don't use it that much ether.) But while the height data is used for the initial placement of the object, it is not used for pathing other then to say you can walk here but you can't walk here because there is to much of a height difference. If you make a slow slope you can see the mouse pointer mov
Early test of a map I'm developing. It's a 3v3 map set on a island at sunset. Current test are going... but as I can't add textured models into the game or shaders (And Demigod
Here is a test of the Map Editor scripting I've been doing in 3DSMAX. If you combine this with the SCMAP stuff I blather on about before you can create a working map with Creature and AI pathing. Sample video can be
Technically you should talk to me as I'm the one working on the map editor
He's at school doing school things which I can only assume is having sex with girls between competing against a fraternity while on secret do-decker suspension and reassembling cars in the dean car in his office. Don't worry we have his map files and as soon the SDK comes out he'll get the girl and beat the frat in a variety show and come back.
<embed type="ap
The difficult part is making a good Demigod not a new one. http://67.55.41.251/Demigod/Test.m4v