SyDaemon

SyDaemon

Joined Member # 3602351
4 Posts 443 Replies 214 Reputation

[quote]I believe so, my system is inferior to yours in nearly every way and it runs quite well at 1280x1024 and max settings (but no AA). In fact, it runs markedly better than Mass Effect, despite looking better to my eyes. My specs (all stock, no OC): Athlon X2 5200+ 4 GBs of DDR2 RAM ATI HD4670 1GB Windows 7 RC 64-bits[/quote] Thanks for the reply. Now I'm really drooling, knowing that I might stand a chance at running it well at my native resolution.

55 Replies 117,275 Views

They expire on 1 Nov, unfortunately. You could see this thread as a "take it before it goes to waste" effort.

18 Replies 10,858 Views

Hi guys, I'm really interested in getting Dragon Age but am worried about its performance on my PC. Will I be able to run it at 1900x1200? (without AA) Here are my brief specs. XP Service Pack 3 Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs) NVIDIA GeForce 9800 GT 1GB 3326MB RAM

55 Replies 117,275 Views

I've mentioned my proposal to have flag locking interruptable via normal auto attacks (on the previous page). The attacks themselves shouldn't even have to deal damage for the locking process to be interrupted. This would mean any Demigod would be able to interrupt a flag locking process regardless of what state the locker is in. As it stands now, if your Demigod doesn't have an ability to stun, you're out of luck trying to interrupt anything. This skews the choice of Demigods

44 Replies 8,466 Views

Crimsonite, you use Impulse to update your game. Download it from here: http://www.impulsedriven.com/ Install it and register your copy of Demigod with it. Then in the My Games tab, you should see Demigod listed and be able to update it. As for logging in to play online, just select "Multiplayer" from within the game and then "Internet". You log in with your current Impulse account, the same account as the one you're using to post on the forums.

33 Replies 53,374 Views

I thought Foul Grasp counts as a new action which overrides the previous "attack this enemy" action. It therefore is expected that you need to re-issue the "attack this enemy" command after Grasp is over.

10 Replies 2,397 Views

Two more from me: Coupon Code: DEMI-MTJK-LSHA-EIBR Coupon Code: DEMI-VJAX-CCJN-WXMT

18 Replies 10,858 Views

The numbers will of course be changable. Perhaps comment on the idea?

17 Replies 9,703 Views

Before I watch the replay, I better first mention that premade players are still humans and can and will make mistakes from time to time. I don't think I've ever doubted the possibility of beating premades with non-premades. That said, I'll love to watch this replay later tonight.

8 Replies 1,413 Views

[quote] It seems that all they got is a few hours of Sorian's time per week and he's almost single-handedly delivering the two new guaranteed Demigods. And I guess that he'd rather work on SupCom2.[/quote] http://soriandev.blogspot.com/2009/10/birth-of-demigod-part-1.html http://soriandev.blogspot.com/20

40 Replies 103,011 Views

[quote]oh yeah.... so the game is perfect in every way right ZehDon?[/quote] Not that I am a blind follower, but I see what ZehDon's getting at. He'd be the first to admit that the game has serious flaws since day one. What he is countering, is the inaccuracy of the statements in the original "I'm leaving" post. Personally, I see no point in creating such threads other than to inject one last bit of venom into the community before leaving. The game definitely has issues to com

40 Replies 103,011 Views

Holy Pewpews....I was watching the teaser and my jaws dropped when the flower petals started shooting each other. I haven't noticed that it's supposed to be an RTS.

8 Replies 24,043 Views

How about having flag locks be interruptible by the standard attacks? Similar to how the Heart of Life effect is interruptible by any attack. Then we can keep the current cast time, and QoT/Regulus can finally do something to interrupt the lock.

44 Replies 8,466 Views

Good call my friend. I even go so far as to give the opponent tips, and ask if they're doing ok if I notice apparently poor play, just so everyone benefits from the game, if even a little.

5 Replies 24,817 Views

That's interesting and rather unintuitive. A Demigod can't do it, but a minion can. Who would have known?

43 Replies 121,615 Views

Oh come on, this is definitely worth reading for newer players. Thanks to the OP for taking the effort to type these out. I've always wondered about having an offensive skill of a Demigod be based on the running speed on the victim, like Rupture in DotA's (sorry for the reference) Bloodseeker. It causes the target to take damage based on their movement speed. That is to say; if you run fast, you take a lot of damage, and none if you just hold still. In this case, the opponent

9 Replies 6,450 Views

[quote] use a Yeti to move around and behind an Oak, attack and kill their Totems[/quote] Well you learn something new everyday. I was unaware that you could destroy the Oak's totems at all.

43 Replies 121,615 Views

[quote]its got a great graphics engine n all, but crippled by the fact that this gametype is meant for multiplayer, and its netcode looks like it was written by grade 10 computer science students[/quote] I was going to ignore your boring, exaggerated rhetoric and just concentrate on your point, but ZehDon beat me to it. Post feedback or issue reports to Stardock (so that they may be passed to GPG) to help improve the game. [quote]And you aren

163 Replies 512,425 Views