I find Monks very hit-or-miss and that 900 gold is going to be more useful on something else until the point where either Priests are already in the game. I certainly would want Nimroth's and UB Boots as fast as possible, and only after that would I consider spending on Monks. They also path horribly, and I hate wasting time herding them around. With the amount of healing built in to this Sedna, you really won't miss a 15% heal (which is only 300-400 points at early levels)
SaulTigh
This is my current Sedna build. It sacrafices early pounce and demigod killing power for healing and HPS. The build is designed to provide excellent support, hold flags and draw attacks and mana from the opponent. You will likely win games based on war score alone by denying flags. As with any Sedna build, if you have bad teammates it won't matter what you do. You will only be a serious threat to other demigods after level 10. Favor Item: Blood of the Fal
The bottom line with Sedna is that Heal > Pounce >> Yetis. If you are spending any points in the Yeti line, those are points you're not spending in the Heal or Pounce lines. I consider Heal, when you can use it correctly, to be the single best skill in the entire game. Throwing a heal on a wounded teammate can often completely change the course of that battle, turning a loss for your team into a loss for another. It is cheap to cast, has good range and has a q