DeathWeaVer666

DeathWeaVer666

Joined Member # 3629223
4 Posts 74 Replies 8,640 Reputation

Mmmh your build seems totally focused on minions. I never played such a build so I don't really have advices to give. If it works fine and you get majority of victory, keep it. Nevertheless, if you feel you can't handle good players (like this oak) I would suggest you don't focus that much on minions. They're great, sure, but your DG is really really squishy. Getting 3 lvl of Coven and ICA is enough to have efficient minions. But having a strong Erebus in addition would be better I th

10 Replies 33,005 Views

Always start with monks level 1 when you play ANY general. Even if you're not sure how to handle it yet, try to have one point in Mass Charm just to interrupt TP or Potion. Mass Charm is really useful for team move, stunning ennemy to prevent him from TPing or fleeing when you're ganking with a friendly DG. It may also save your team mates when they're low in life and purchased. But, for example, Mass Charming (lvl 1) an ennemy DG when you're alone is totally useless

10 Replies 33,005 Views

Sigils are a waste of money onyl if you use them at the wrong time, for minimal gains. Not having permanently a Sigil on you at level 6/7 or above is a HUGE mistake. Because you'll always need one in some crucial battles.

80 Replies 14,304 Views

Not very original but I guess feedbacks are always good to have for SD. I'm happy with everything in this update (especially Lock time & TB AA) but I disagree on the creation of new Favor as statued before and would have prefered a buff of existant ones which are too weak. And, why buff QoT for debuffing her at the same time? Are you sure this very little difference will change anything?

280 Replies 694,223 Views

@ TigerL0rd, I don't need advices from a player who played 58 games and lose nearly half of them. @ PG ... I know, you're the best player around. Thanks for the advice but... just get lost. I'm always OK to play a game with/against pros to show the efficacity of this build.

33 Replies 94,677 Views

I really enjoy playing this game but, lately, I've been playing less and less. The main reason is time wasted vs time enjoyed. For one balanced good game, there will be dozens of minutes waiting, many games crashing (lobby or in-game) or noobs ruining games (with me or in front of me). I'm glad seeing what 1.2 contains and happy to get stuff from time to time but I think my number of games will decrease. Especially with Left 4 Dead 2 coming next week. So sad...

21 Replies 4,298 Views

God Strength will always be better than Stats. I can understand you sacrifice it earlier for your build, but not for late game Stats. Even if you estimate you never AA, have you seen the huge difference with or without GS when destroying building? They just fall down.

28 Replies 79,305 Views

[quote]Some people think it is ok to die if you succede to capture a portal and lock it. I don't think it is unless it will make you win after you captured it (or it will lead to you winning very soon). If not it's just an easy kill.[/quote] Dying for capturing a portal is really not a problem around WS 8, I would encourage it. Doing the same WS 4 is, of course, stupid.

25 Replies 55,501 Views

Amongst others: - Voidweaver - Morrog_le_furieux - McGreg - Ixor Always enjoyed games with them.

56 Replies 113,419 Views

Everything depends on what part of the game? Early game It's stupid to be 3 DG on the same lane. Two opposite DG will easily defend their tower, while the third one will cap the two other flag and get 100% xp/gold from opposite creep waves. Moreover, you get 33% xp/gold from creep waves while the 2 "defending tower"'s DG get 50%. If your 2 team mates can't hold a tower, there's a serious problem about their skill or their DG. You ar

25 Replies 55,501 Views

[quote]Getting 2 levels up on your opponent is worth every penny, especially because it counts for the entire team. If your team is behind 5 levels in midgame, all else equal, your probably lost. Remeber that levels also give stats, so two levels are rougly similar to another item.[/quote] Look at tables - you never get even one extra level with xp 1.

71 Replies 206,491 Views

[quote]there's no real way to prove this using maths either, since you can't express the advantage of an extra item / level in numbers[/quote] Yeodan was right. No way to prove anything, and everyone feel his mind is right. Let's just all play the way we want [e digicons]|-)[/e]

71 Replies 206,491 Views

Even if it would pleased me, I don't think Rook has to be boosted. He's enough powerful this way. I don't know in a 1v1 duel (level 10) between pure Slam rook and hybrid UB, who will usually win; it depends on player's skills of course, but skills being equal, I'm not sure. By level 15, UB will of course have advantage but mainly because Acclimation is really OP. Rook has an advantage on UB. He's better in 3v3 (and more) chaotic melee. Slamming one opponent is cool (+2000 dama

76 Replies 11,716 Views

[quote]We always get xp 1 and currency immedieatly, because we play a long term game. We farm all of our creeps, don't depend on early kills, conserve our cash, and then dominate flag control late game against any opponents who didn't do the same, and we get catas as soon as we hit 8 and giants as soon as we hit 10. Opponents who use consumables early - like sigils - can't keep up in the long run.[/quote] There's a huge difference between clever and stupid usage of consumables. Using

71 Replies 206,491 Views

All other things being equal, two pro teams playing; one team with 2 " strong DGs " + Reg & one team with 3 " strong DGs ", the Reg team will always lose. It's a fact I'm 100% sure from experience.

24 Replies 48,700 Views

Could someone, 100% sure of himself/herself , confirm when Shield is interruptable or not? (concerning Shield levels and different stun abilities) I feel Foul Grasp can sometimes interrupt when other stuns cannot. Is this just a feeling?

76 Replies 184,018 Views

_Golgoth_ : [quote]I always thought that getting the first level or 2 of exp was a good idea if you knew that you would be able to hold the experience flag on cataract easily or were capping it. Putting money in experience might be advised if you happen to be getting a lot of kills say so that the rest of your team benefits and you'll be able to keep your hold on the game later on as well as early on[/quote] Jomungur : [quote]OK, I understand you can get the

71 Replies 206,491 Views

I don't know if it's the case, synnworld, but don't forget to send one monk to an Assassin ally and, when running to citadel, keep your minions on battlefield.

14 Replies 1,352 Views

[quote]Some of the pro-xp upgrade comments here don't make sense. Look at the table again. Forget about whether or not the other side buys priest upgrades, etc. If you buy the first xp upgrade, you gain no level advantage through out the course of the game by virtue of having that upgrade. You will get levels faster than your opponents, but you will not be more than one level above them at any given time by virtue of the upgrade. If you have the second xp upgrade, you get one full

71 Replies 206,491 Views

[quote]Again lack of patience for.[/quote] I'm correcting here a common mistake. Does the fact this is your post give you the feeling we cannot speak about something else than your request? For your own problem, I hope you're going to find people who have time to watch 5 replays and comment them for you. Personnaly, I don't. [quote]I am the type of person who can simply improve through a guide, I need someone who can look at what I am doing and explain w

14 Replies 1,352 Views

[quote]If you really want to get good at this game, play Erebus, UB,Sedna, or Oak. At the top level, those are the only playable DG's[/quote] I would be glad to show you how Rook can manage pro games.

14 Replies 1,352 Views

I'm still in reflexions on that point. Priests give extra xp and gold to ennemies. But they also give significant advantage for keeping flags, destroying towers, and therefore oblige ennemy DGs (without priests) to go back to crystal more often. Sometimes, depending on DG each side, at equal skill, one DG won't be able to defend his tower against one DG with an entiere creep waves + priests attacking with him (the " non-priest wave " got killed around flag). I do not

20 Replies 3,808 Views

[quote]and drop Boulder II[/quote] That is really the last thing to do. Boulder Roll 1 cannot assure you a succefull Slam. And skilled players can Shield/Grasp/Peni etc. a Slam after most Boulder Roll 1 hit, just after stun.

33 Replies 87,910 Views

[quote]The fact that you assume all 6 mines will hit the enemy DG is, frankly, laughable. Against a mine DG, any player worth their salt will walk a priest in ahead of time and clear out the mines, or drop totems to reveal the mines just to make sure. The only reason you don't see more people doing this is because no one with any brains is ever playing a regulus. Mines in a competetive game work *only* when you throw them directly on top of the enemy DG. Note: this is academic. As

24 Replies 48,700 Views

Good résumé. My method: - Fortified Structure 1 , I buy it asap after the beginning, usually when I return to citadel the first time. - Currency 1 , I buy it as soon as I got War Rank 3. I can return to citadel only for that. - Priests , when I have difficulties to stand my lane, when I want to push on towers or when ennemy buy their own priests. Angels , not that

14 Replies 39,803 Views