Nothing quite like just losing an enemy DG at 90 HP because your Sedna stopped to take a break!
germ0nik
This is the first I've heard of Bing, it actually seems quite nice.
[quote]And for the record, i also spend a lot of time playing solo in games i randomly join. I generally prefer going against premades for the challenge. I detest when they're farming a nub on my team though. That's my biggest issue with demigod - when you have a feeder on your team it screws you so badly that invidual skill of the other teammates cant help. I've even tried going Sedna and healing a feeder who kept over-extending and found i just kept getting owned myself as i was wasting my
Do the developers have an issue with people "surfing" Pantheon games until they get matched up with their premade partner? I think this is currently a fairly frustrating issue because Pantheon/Skirmish are the main place to play if you do not want to go against premades. As was mentioned in another thread, premades go to custom games because it is their "main" options. However, I have run into more then a few premade teams in Pantheon as well. Th
[quote who="Milskidasith" reply="23" id="2243513"] Quoting germ0nik, reply 22 Quoting reinis, reply 11 Quoting Milskidasith, reply 10I totally disagree with calling UB squishy. He beats almost all demigods in 1v1 combat with a pure Ooze build; relying on spit means you need mana items, so you have much less health than you could, plus you don't have the nice AoE damage and attack speed reduction of Ooze. Hear, hear. The people posting here clearly don't understand Ooze bui
[quote who="reinis" reply="11" id="2241894"] Quoting Milskidasith, reply 10I totally disagree with calling UB squishy. He beats almost all demigods in 1v1 combat with a pure Ooze build; relying on spit means you need mana items, so you have much less health than you could, plus you don't have the nice AoE damage and attack speed reduction of Ooze. Hear, hear. The people posting here clearly don't understand Ooze builds. There is no way you can call an UB with 7k HP "squishy", especi
when your Regulus wants to leave portal flags near your base capped for the enemy so he can get "easy xp and gold!" and tells you he is a melee mine build.
If you want be a member of the "premade teams that not complete pricks" club you will advertise yourself as a premade. Unless you are the type of player that gets off stomping all over a bunch random players.
[quote]People can connect to everyone but one other player in a lobby (high priority, cause is unknown).[/quote] So is this a confirmed issue then? I see this in countless games and it is particularly brutal in Pantheon/Skirmish as there is no way to attempt to RJ. Typically it goes one of these two people will be able to connect to each other at one time. The 2nd person's connection log will say "Attempting to connect", while the 1st
I think the dynamic of flag capping/locking anywhere on the map is one of the main ways to turn the tide in a balanced matchup. I get the opinion that without something like it you would inevitably be forced into a slow slug-fest in every balanced matchup.
[quote who="Tortheldrin" reply="2" id="2241459"]+weapon dmg is near worthless compared to health stacking, but +weapon speed can very quickly negate the health advantage of someone who doesn't have the same weapon speed. weapon dmg is alright when combined with weapon speed, but weapon speed and health are definitely the most effective combo. If you can grab something with a crit chance, it's incredible when used with weapon speed. Gen
Unclean Beast used Seaweed! It was super effective!
[quote who="ThePanic71" reply="15" id="2242912"]Why is it that people think the publisher of the game has magical powers to make everything all right? Stardock's the publisher. You don't mention Gas Powered Games even once in your post. [/quote] It doesn't really matter which company is responsible or not respoinsable. Demigod is a product of both of their toils.
I really like this post, except for one issue. I think they need to improve minion AI/make them more responsive to commands/give them average pathing ability before they can justify a price increase. As it is now, they will frequently ignore commands to return, and don't always perform their task (dpsing insteading of healing for example.) If anyone saw Up yet, the only thing I can imagine minions saying is "SQUIRREL!"
Not to mention that people are starting to make premade pantheons via searching and cancelling until their partner ends up with them in queue. This fucks up a large amount of games since the other people don't always notice and you get screwed over with an AI, or even more common, no teammate at all. I would respectfully suggest in Pantheon/Skirmish that you not be able to see the names of the people you are playing with until you are in the match. <
I actually think UB does get quite ridiculous with crit stacking at end-game, if it gets to that point you are quite likely in for a loss. UB can play conservatively and essentially just plan a war of attrition until he becomes super-powered.
[quote]And I've just looked at it again - nowhere does it say that armor 'stacks' so you can wear multiple pieces at once.[/quote] I'm sorry to drag this out, but it very clearly states exactly that on page 7, under the heading [b]The Arena[/b]. [quote]Similarly, the items, weapons, armor, and other tangible constructs only exist within the Arena in spiritual form. Thus, Demigods who recognize this [b]can stack different types of items toget
Interesting!
[quote who="Sly_Squash" reply="16" id="2234773"] Quoting Anarchy, reply 14I think this thing really needs a range limitation. Being able to farm a lane on the opposite side of the map just through this is really ridiculous. Yeah but.. that's the whole point. That's pretty much all you can do with it besides snipe a fleeing demi for a pretty miniscule sliver of health.[/quote] [quote who="Ahiodsohi" reply="15" id="2234762"] quoting post This
[quote who="Demonic Spoon" reply="12" id="2238836"]there's no advantage to being in a premade team unless you're on voice...in which case it's really GPG's fault for not implementing VOIP into the game. Even then, the advantage is small. It's just that, in general, people who play with friends are better than those that don't.[/quote] I can't tell if this is trolling or serious.
[quote]When you are on a team you do not get to make that decision alone. What is a losing battle to you is not a losing battle to the other 3 people on your team, and if you leave it sure as hell will be after that. That's why you must have consensus. If everyone on your team wants to give up, it's OK to leave! If they don't think the game is over, then you stay, regardless of whether you think it's a "waste of time" or not. When you clicked join game you were going to commit the amount
[quote]If you want people to become interested before SCII comes out later this year, you'll have to : 0) Super top priority : make sure you can get a game going within 1min with 95% success regardless of game mode. 1) Add Replays functionnality 2) Add new maps 3) Add new DGs 4) Add Clan support And stay the hell away from anything like making pay people for updates, map packs or new DGS. On the PC market, it will backfire on y
[quote who="Lugh" reply="11" id="2239459"] Quoting firemyth, reply 9Here's my two cents... If the game is GG you can't win or GG I can't win i got no problem with you or me leaving. I got better things to do with my time than wait around for you to EVENTUALLY get my citadel. I'm amazed the rest of you have that much free time to waste needlessly... It's a video game. *snicker* Waste time needlessly its a video game? You crack me up. You will never
Actually it appears whatever tinkering they did spread the Sedna bug to most of the other DGs [e digicons]o_O[/e]
[quote who="andymcnish" reply="7" id="2237881"]lol - I only bought the game 2 days ago And of course it needs to be fixed - you have one head so can wear one helm at a time - how difficult is that to understand when you are designing a game? In what RPG/RTS or MMORPG can a unit/player stack different armor on the same location at the same time? I mean that's just an EPIC FAIL in terms of game design 101.. And then the multiple stacking causes