[quote who="Spooky__" reply="8" id="2491563"] But where do you want to draw the line? Having to use a valid key for online multiplayer is the best copy protection solution, [/quote] My point is that it ISN'T a copyprotection solution it is an ILLUSION that it "protects" the game. It's just something to make game companies feel like they are "doing something". I bet you if demigod had no online copyprotection the sales would only be marginally different (less then
niz032
"@niz032: Your proposals will not have any effect on the sales of Demigod." But the point is to build the community up so that users have a better experience, i.e. there is nothing gained for stardock and GPG by artificially limiting the communities size, we're talking about why only "23% of purchasers" played online, well then, if you want to see more people online if thats one of your goals to build an online community, then they should be going in the opposite direction. Demi
^Except you couldn't point out where I was wrong specifically, so you don't have any point at all and are just full of hot air. Demigod uses the same base netcode as supcom does, it's the exact same engine. Demigod was built from the supcom engine This is why you can "Strategic zoom" in Demigod just like in Supreme commander 1 and upcoming 2.
I'd like to be able to have the option of kicking new players and informing them via messag why they were kicked, so they don't think I'm just some big rude meanie. I was reading a thread by another user about the kicking going on of new / laggy users, and I also think the term "you were kicked, or kick" was poorly chosen. Changing it to "Close slot" would be a lot better so the player would see 'this slot was closed' instead of "you were kicked!" You were kicked implies i
[quote quoting="post"]I've noticed an incredible amount of rudeness when it comes to new players. Every time I try to connect to a game, after a few moments in the lobby the host will make some comment like "noob, lol" or "no noobs, sorry" and then kick me. How is a new player supposed to improve without anyone to play against? Is the community and fanbase of this game really that dense and mean-spirited? I understand concepts like mic
I read this from stardocks released PDF. "For Stardock, the more significant shock of Demigod has been the discovery of the low number of PC gamers who play strategy games online. Demigod’s single player experience, while decent, did not get anywhere near the care that the Internet multiplayer experience did. Despite this, only 23% of people who have purchased Demigod have ever even attempted to logon to play Internet multiplayer." <
[quote quoting="post"] Now, the debate over the importance of the multiplayer community to games in general and strategy games in particular has always gone back and forth. It’s certainly true that the most actual outspoken strategy gamers – both critics and general fans – are devotees of the multiplayer experience, up to the point of totally dismissing any form of single player campaign. They’ll perhaps forgive Skirmish mode, but the vast majorit
"Naturally, they immediately begin to blame their strategic shortcomings on lag. Who hasn't heard that one before? " Severe lag will definitely mess up the game, so much so I try to kick laggy people out of my games. Don't downplay the issue please, half of peoples losses are easily from team mates dropping mid game. And lag certainly does effect the timing of your abilities. I've had games where my general wouldn't move or cast shield because of lag, it's the jerky
[IMG]http://i951.photobucket.com/albums/ad358/sig3444/demigod_1.jpg[/IMG]
Graph [IMG]http://i951.photobucket.com/albums/ad358/sig3444/demigod_1.jpg[/IMG]
@colonol_jesss GPGnet is horrible, GPG has the WORST internet out of any game. Demigod is based on the supcom engine thats why it's networking is so damn bad. And Demigod was totally a fanboy game, some times I wonder if gamedev's have any brains at all. If they wanted Demigod to do better they needed to make ita full blown RTS. GPG wanted in on the DOTA action and copied it. Now there's heroes of newerth which > demigod. Also Quak
[quote who="wrastler118" reply="36" id="2486720"]Pantheon is just plain dumb. I'd much rather have control over who is on my team, rather than getting stuck with some noob. Custom games are the only way to go now. Lose Pantheon altogether, I say.[/quote] Pantheon highlights the imbalances well, its not pantheon that sucks, all pantheon is ladder with automatcch. the whole assasins vs generals goes to show u how imbalanced the game is compared to something like Dota or heroes of
[quote who="synnworld" reply="30" id="2486698"] There the discussion has been killed.[/quote] Nonsense same thing happens in domination.
I've seen QoT used good with certain team members with bramble with certain combinations of team members she isn't bad its what combination of DG's make up the team. But how bout we just post the chart? Oak + erb at the top of the list :P [IMG]http://i951.photobucket.com/albums/ad358/sig3444/demigod_1.jpg[/IMG]
[quote who="ShakeNBake" reply="19" id="2485748"]assassains vs generals pro tips no.1 pick parasite egg, cast the biggest nuke/aoe you have on enemy demigod, bye bye minions. no.2 no idol minions but want heals? buy early priests + scrap your beloved BotF for dark vial. I haven't played Demigod in a while, but I see that the Erebus QQ is still going strong, damn that hero needs a nerf.[/quote] None of what you suggest will work in gametypes l
[quote who="synnworld" reply="8" id="2485522"] Quoting niz032, reply 6@synnworld I think you are getting your minions mixed up because shamblers are summonable minions. What you wish is to reduce minions to the point where minion builds are no longer viable. [/quote] No way totem minion builds are TOO VIABLE, every single game, look at the stats for pantheon wins, Erb and Oak take the cake the numbers are there they disproportionately win . 2v2 minion builds earl
@synnworld I don't have any problems with shamblers but I do have a problem with summonable minions they are just way too tough to kill in 2v2 in pantheon where you can only be one side or the other. I think pantheon 2v2 highlights the imbalance well.
@joedragon The problem is in game modes like fortress in pantheon you can't select generals (i.e. I'm light torchbear), the other side is always Erb or oak every game. It just ruins the game. I thought the whole point of pantheon is the ladder, how can there be a ladder if the game is so fundamentally broken? How is someone on the assasin side supposed to deal with minions on fortress, domination and small maps like prison? it doesn't make any kind of sense.</
I mean reduce the stats of the minions or reduce the # of minions he can have at any one time, creeps + minions is just insane on prison in 2v2.
The biggest problem with minions is they take way too long to kill (they are way too strong in terms of hp/dps for the # of them you get), and there's too many of them, almost every pantheon game is oak and ereb every... single... game. There needs to be anti minion on demigod skills I can think of lots of really easy fixes Increase demigod damage vs minions and... -Take away user movement from minions, so minions can't camp out and chase, It really ruins domination and
There are definitely balance issues, when using Oak and Eber in pantheon it's insane, every single game in pantheon is eber and oak. The minions just are able to survive way too much damage they need need to be effected by spells with x2 damage as well as demigods getting bonus to minions, spells like frost nova + bliz should shatter and fire nova should throw into the air all summonable minions. Fortress is practically unwinnable when you are forces of light and can't use gener