Windscion

Windscion

Joined Member # 615029
0 Posts 0 Replies 73 Reputation

Why I dunno but reproducibly when I invade Mars with my standard Transport, it crashes. Beta level: 4a Last seven lines of debug.err follow: Debug Message: InvasionWnd: Cannot find OBJID Invasion_View_Toggle Debug Message: InvasionWnd: Cannot find OBJID Invasion_Right_Def_Title Debug Message: InvasionWnd: Cannot find OBJID Invasion_Left_Def_Title Debug Message: InvasionWnd: Cannot find OBJID Invasion_Progress_Image Debug Message: InvasionWnd: Cannot find OBJID I

2 Replies 1,828 Views

Seems to me the natural use for uninhabitable planets would be to act as resource sites. Just replace resource starbases with resource outposts on planets. Why resources would be floating out in space I can't imagine. Of course, extracting minerals from pluto is still different from extracting gasses from Jupiter, ferinstance.

10 Replies 3,048 Views

What about military support starbases? Let a support starbase add +3 to missile attacks. Now the smalls have 9 FP each for a total of 90. Still not as strong, but getting better fast. This makes an empire with less hull research and production able to hold off an empire with better ships, at least in their own backyard. And you can prolly crank out a bunch of these puppies fast if you really need to. edit: oops, random50 beat me to it.

19 Replies 17,621 Views

I conquered Martzia III from the Thalans, who acquired it when the Torians surrendered to them to spite me. My social spending is set on 0% but Martzia III is producing 12 social/turn. Is this a bug (I have a save demonstrating it) or am I missing something? Like, maybe, its under a governor who changes priorities?

0 Replies 1,504 Views

Sorry, was completely knocked out in a fever *grins*. I only did a few runs, but these are the numbers: Bonus - Medium ship size - Engine size - Nr of engines. No bonus - 38 - 6 - 6,3 100% - 76 - 8 - 9,5 500% - 228 - 16 - 14,3 1000% - 418 - 25 - 16,7 5000% - 1938 - 101 - 19,2 1

21 Replies 9,200 Views

starbases are ships, and you can only see yours and those in range. I admit this is annoying, but it's a 'feature', not a bug. I just wish the resource (x) would continue to show even with a starbase on it, altho it does have the useful if hard-to-explain side effect of letting you know when a starbase over a resource has been destroyed (because you can see the resources (x) again).

10 Replies 258 Views

chao-spy: # of borders doesn't matter. not getting into war matters -- based on your military rating/trade trade matters -- central location helps here trading techs matters -- meet earlier if centrally located getting access to resources matters. getting decent planets matters.

16 Replies 3,048 Views

I find that the worst bind to be in (other than having no planets of course) is being hopelessly behind in tech. So I like: +50% Tech (6 pts) +10% Morale (1 pt) with the extra 3 pts going to +5% PQ or military boosts. Then I choose Fed(+20% econ) or War(+50% hit points) or Tech(+20% res, +1 sensor) party. Ironically, in my lastest game half of my planets are 15's, which is the only colonizable-class planet to obtain NO benefit whatsoever from my PQ bonus. (Afte

13 Replies 1,302 Views

Hm ... definitely like the idea of galaxy 'shape' -- spiral, ring, irregular. That would make a big difference, and might even help the problem of starting position being so dominant. And while scenarios per se might be a bit much to ask, would starfield and resource maps be so hard to do (with starting positions) ? They could be balanced to make for more interesting games. And while I'm at it, some options for the frequency of resources. (Or at least teach the AI to protect it

529 Replies 24,289 Views

2) Planets -- I mean, if you're totally isolated, you'll be pathetically weak when you (finally) make contact, and all the A.I.s will feel obligated to crap all over you. Well, FTS. Also, if you have only one decent sector, it's harder to grab resources early, because your constructors are too far way.

16 Replies 3,048 Views

On larger maps I say dump speed and buy research bonuses instead, then beeline to impulse drive to get the +1 speed. The research bonus is useful longer. Of course if the speed bonus allows you to grab a key resource, it might be more useful. As always, YMMV.

12 Replies 816 Views