smok-n-joe

smok-n-joe

Joined Member # 631277
0 Posts 0 Replies 220 Reputation

...and maybe a very high diplomacy score would make you less likely to get attacked even if your military was small kind of like Japan or the Swiss....This would alow you to focus on other ways of winning the game. Having said that, If you pissed off the ai he would still wipe you out. The startup option points to get this level of diplomatic skill would take other options away...kind of like planet quality does no GC1.

10 Replies 11,137 Views

I agree of course, but many times (not always) the influence military rating and trade had on the ai seemed to change with the updates. One person's cheese is another person's challenge I guess. In addition, I think that giving things like tech, money and trade goods (to keep an ai off your back) so you can develop a tech or build some ships should be a strategy that works in GalCiv II. in GC1 anything other than military rating and trade kept the ai happy

10 Replies 11,137 Views

Playng GalCiv I could not always tell why a race was mad at me. An optional list of items affecting relations (for the good or bad) per race and hints (on the bad about how to fix) might be cool. In GalCiv II it might be that the alien races are more distinct and have more individual styles and personalities that make relations less ambiguous, if that is the case, then forget my post! <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALIGN="absm

10 Replies 11,137 Views

Having an auto attack specificly for: 1 trade 2 colonization 3 starbases 4 ships Would take away some of the things I found the most annoying about Galciv. If one of the ai's decided to attack your frieghters, all of your trade routes could be gone in a few turns. If I, as a human player decide to kill off some specific ships it is much harder and tedious for me to locate and destroy an enemies ships. The computer (ai) does

1 Replies 3,652 Views

By the time I sell my techs its late in the game, I am mostlikly going to win, I could prabably win right then if I went for an alliance victory...I just want all or most of the planets on the map and need to keep my economy going. :HOT: In this game that I had the backbone of my fleet was defenders and I had an aliance with the dregs, and all my trade with them while I culturally converted them right out of the game. Tech was almost irrelivant. [Message Edited]

17 Replies 403 Views

Late in the game I sell all my tech and trade goods (except translators) to the minor races and get 1000 bc per turn for a long time. (they can't win the game anyway.) If you ar powerful you can get into an alliance that forces you into war with weaker civs and really extort them for lots of cash and tech for peace. (The red guys) I also find that sending all of the trade ships to one planet only and overloading it with trade and speed bonases on the starbases can get you 1000

17 Replies 403 Views

Can you only send one ship at a time to an existing rally point from the colony screen only? Is there a way to send a group of ships to a rally point from the map? It would be very painful to auto launch all those constructors, send them to the rally point then go and turn off the auto launch (on each planet) to get it to stop. If this is all rally points do its just as much of a pain as before. Am I missing somthing?

3 Replies 112 Views