I don't think it's an expiration issue. In the game I'm playing right now, (v1.20) I currently have three routes which have gone dead at 173, 185 and 299, while there are three active routes will into the 400's.
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What does it mean when a trade route value goes to N/A? I know that a trade route will usually disappear when you go to war with another civ, but sometimes I see established routes show a value of N/A. What happened? Is there anything that can be done to get the route restarted? or is the only way to kill it an re-establish it? Thanks B
Here's my suggestions 1) the ability to shadow or follow an enemy ship, without attacking it 2) the ability to auto-attack only ship types you can specify 3) a button that lets you launch transports either full (for invasion or troop movement) or empty (for relocation) 4) when structuring diplomacy deals, if you get turned down, a button that will load up your exact offer so you can tweak it or ask for less. having to rebuild a complex deal is tough just to l
Starfighters - agreed, waste of resources. Corvettes & Frigates - I usually get there pretty fast, so I build them as fast as I can. It's not uncommon for me to have packs of 10 of these roaming the grid for me. By the time I'm making Rangers or better, these ships become throw-aways or trading fodder for the less fortunate races. Transports - I usually wait until I have combat transports before I go invading. Defenders, BattleAxes BattleHammers - good ships, but the
Does anyone know a way to have a ship follow an opponent's ship around so that if it becomes necessary to destroy it, you have a resources close by?
Is there a way to have ships to auto attacking but not to target starbases? I usually use auto attack to prowl for smaller attack ships and freighters, but if a starbase is the closest thing, I'd prefer not to have a non-capital ship go after it since it will usually get chomped by the starbase. is there a way to do this?