KzintiPatriarch KzintiPatriarch

Kzinti Empire - offical empire thread

Kzinti Empire - offical empire thread

You have dared to enter the lair of the most ferocious predators in the galaxy!

It is the ulitmate destiny of the Kzinti to conquer the other civilizations of the galaxy, subjugate and enslave any who may prove useful to us, and devour the rest. The Fanged God has ordained that this is how it will be.

In just 26 octals of days (7 months or so...Kzinti count in base 8), the Kzinti Empire rose from obscurity, to #1 on the Metaverse. With the blessings of the Fanged God, we have remained dominant for 100s more octals of days since that auspicious day.  We leapt past the other empires, and our mighty domain now encompasses over 32 million more light years than the second most powerful empire.  The most recent Galactic Map data shows that we have subjugated over 45% of the galaxy.  Many warriors from the old and dying empires have joined us, to avoid being eaten along with the rest.  We hunger to establish indefinite supremacy over all the inferior sentient species...

We have also been #1 on the AltMeta for over 3 years running. The Empire grows more powerful with each passing day as new conquests are won, and more warriors join us in our inevitable rise to rule the galaxy!

The Kzinti are a species of bipedal space-faring feline predators, who love nothing more than conquest and battle. Created by sci-fi writer Larry Niven, the Kzinti have had many stories written about them, most notably in the Man-Kzin Wars series of books. They have also shown up in the Star Trek universe, and a number of other realities.

 

Photobucket

"Kzinti flesh has a very strong and pungent taste. The weak among us are devoured by their litter-mates within a few moons of birthing. Only the swiftest and most ferocious of us survive to their first naming-day. Those not fit to survive will never live to perpetuate their inferior bloodlines. This is the natural law of the galaxy." - Kzinti Warrior

kzin6

"The meaning of life is the hot blood of your prey on your tongue, the meat that rends beneath your teeth, the corpse of your enemy left in the sun for the carrion eaters to finish, your defeated foe groveling in submission before you. That is what life is. We are the Kzinti, and we stronger, swifter, wiser, and more ferocious than any other race ever was or will be." - Kzinti philosopher

Photobucket

If your claws can grasp it, then it is rightfully yours. - Kzinti proverb

A salute to all those heroic t'kzintar who have made this empire a resounding success. Our conquests continue and the galaxy will never know peace!

Join the Kzinti in our quest for galactic dominance, or become our prey…

Click here to join the Kzinti Empire!

Click here to visit our forums at the Galactic Core

Click here to download the Kzinti ship and race mod from the Library

Photobucket

 

Sentient species taste better...

11,809,664 views 4,025 replies
Reply #2576 Top

Good job on the ships Seth, your designs continue to get more interesting. :)

Quoting XRoadkillX, reply 24
Hmmm, that avatar seems pretty familiar.  Glad U like it.  Oh and by the way, more scores coming down the pipeline, I just have to finish some more games.

Excellent...keep up the conquests!

Ferrel, I think the main difference in your score and a straight Swindle score is speed.  Most of what you are doing is very similar to what I do.  With my latest swindle games I was able to capture every enemy planet (save one) before the end of year zero.  The influence domination strategy is relatively fast, but nowhere near as fast as swindling.  Generally, all my planets are completely built by year 2 at the latest.  I use all-factories, so things get built pretty quickly.  The starbase array is completed during year 1.

One major thing I do differently is I use huge ships for the starbase array.  It cuts down on the tedium of rush-buying ships, but may not be optimal for score.  This also lets me have far fewer starports during points-grinding, and consequently more stock markets.

With minor races, if your mil rating is decent, you can declare war on them, save, re-load, and make peace that same turn, taking everything they have including their planet.  If you dont want to be so cheesy as to use a re-load, just wait the requisite number of turns and do the same thing.  You can do this as soon as you have an appreciable mil rating.

Kzinti empire2.JPG Sentient species taste better...

Reply #2577 Top

Thanks KP. I'll try an all factory in my next game. Though with ToA's decreased focus, increased weapons research cost, and the extra techs you need to reach the "sweet" techs, I'm not sure it can be done in a year. Middle of year 1 might be though, and that's faster than the influence approach. Nothing to it but to try, eh.

Didn't know you could bully the minors into giving up their planet. That is definately going into my next game.

Still confused about tiny vs huge ships for the array. ToA has increased maintainence cost for ships, but increased tourism revenue may offset that. So, you build a huge hull with 1 att, 1 def? I wonder that the effect of putting Integrity Grids on them is? They add 8 hits points per.

I also wonder about putting, what I call, command ships in the fleets within the array. These command ships have a module on them that gives either an attack bonus, or a defense bonus to ships within the fleet. Two ships are needed. One that has the attack bonus, and one that has the defense bonus. You cannot put both on one ship.

 

 

 

 

 

+1 Loading…
Reply #2578 Top

The huge ships I put under the array are maxed out with weapons, not just 1/1.  They cost around 44k to rush-buy, hence the having to buy many fewer ships per turn.  My ships have one of each weapon type (to take advantage of the ship-assist modules on the starbase), then the the rest of the space is taken up by Black Hole Eruptors, and 1 Aereon Missile Defense.  It seems to be fine for scoring, but perhaps not optimal....I'm not really sure.  My best score on a huge map is 662k, which I believe is the record for that size map (but not many people play huge), so maybe it works just as well as 1/1 ships.  It would need some experimenting to know for sure.  Also check out this thread Notes from a 1 million point game from Livonya, where the ships and array issue is discussed some.  My approach is different from Mumble and Livonya, but it appears to work as well, or nearly so.  Mumble's idea about letting every AI get a Hyperion Shrinker (when captured will allow you to cram more weapons on your ships) is a good one too, but the Swindle is too quick to allow them to build one.  Perhaps if you research the appropriate miniaturization tech very early on and gifted it to them, it would work.

Command ships sound like a possibly good idea, though since my Swindle games have been with DA up to this point, I cant say for sure.  It might reduce the power of the fleet too siginificantly with the loss of weapons on those command ships.  The reduced focus in TA would definitely be a hindrance to any all-x strategy, which is one reason I havent done a swindle with TA.

Kzinti empire2.JPG Sentient species taste better...

Reply #2579 Top

One major thing I do differently is I use huge ships for the starbase array. It cuts down on the tedium of rush-buying ships, but may not be optimal for score. This also lets me have far fewer starports during points-grinding, and consequently more stock markets.

As opposed to tinies?

Due to the depreciation of military rating based on the number of ships you have that Mumble discovered, this would actually result in a higher score.

increased weapons research cost

This is categorically not true.

TA weapons are anywhere from 16k to 22k to max a tree, whereas in DA they're 49k to 75k.  TA weapons get a 50% increase to their base value, as of 2.x, and I haven't yet investigated what influence this has on tech inflation, if any, over the old mechanism, but the bottom line is this: weapons are at least 50 percent cheaper in TA.

Additionally, with regards to focus: In DL/DA, you took 25% of military, 25% of social, and transferred that to research.  In TA, you take 25% of military, 25% of social, and then transfer 20% of military, 20% of social to research.  You're still getting approximately (due to rounding) 80% of the research you would otherwise get from focus.  While it is relevant that improvements have less production overall and cost more maintenance, you should still be able to pull about 65-70% efficiency as opposed to DA (DL would be a different number entirely due to the production and maintenance changes going from DL to DA).

Reply #2580 Top

Quoting Sole, reply 4

Due to the depreciation of military rating based on the number of ships you have that Mumble discovered, this would actually result in a higher score.

Yes, I think in theory that is probably the case, but I'd have to do some testing to make sure.  Very good point to bring up! :)

One thing which speeded up my Swindle games a lot recently was to set the relations of all the AIs to anything other than unknown.  This allows you to contact them without actually finding them on March 1, and get research treaties from all of them, minors and majors.  If you are playing all-factories this will at least double your research output very early on.  It's another cheesy element, but then again the Swindle is about scoring, not giving the AI any reasonable chance to win. ;)

Kzinti empire2.JPG Sentient species taste better...

Reply #2581 Top

Thanks for the info. I was working under some false assumptions.

One thing though, it seems I can't get a treaty with anyone until year 2. The AI just says it's too early to enter into treaties before then. Hope I'm not missing something there as well.

 

 

Reply #2582 Top

That may be a change in TA too.  I know that in DA at least you can get research treaties by March 1 of year 0, and econ treaties on Jan 1 of year 1.

Kzinti empire2.JPG Sentient species taste better...

Reply #2583 Top

Quoting Ferrel, reply 6
Thanks for the info. I was working under some false assumptions.

One thing though, it seems I can't get a treaty with anyone until year 2. The AI just says it's too early to enter into treaties before then. Hope I'm not missing something there as well.

 

 

They're just horrendously expensive for the first year or three.  Research treaties should be doable, but economic treaties should be 30k-70k BC.

DA is kind of the same-TA just has an extension of the time period where they're horrendously expensive.

(Don't ask me how I know that, or how I even have that much money that early.  :))

Reply #2584 Top

Loup, I did get the Ur-Quan Masters version of SC2.  Definitely some nice improvements I see already, like planetary graphics, interface, etc.  I listened to some of the voice-work and didnt like it that much, so I didnt download that part.  It didnt sound that great.  I'm not sure about the 3do remixed music yet.  The original music has some sentimental value.

Who wants to Super-Melee with me?!  :grin:

Kzinti empire2.JPG Sentient species taste better...

Reply #2585 Top

I've been reading this Grand Theft Auto fanfic about Claude (the guy you play as in Grand Theft Auto 3)'s past. It's really sad and haunting, mostly at the beggning. Just read it for yourselves.

Reply #2586 Top

@KP: yeah, i need to redownload the UrQuan Masters; its one of my fave games.  Though I'm not terribly good at melee- though I do alright with the Orz or PKunk ships; and even a baby can win with an Utwig Chugger

Reply #2587 Top

Hyperion Shrinker

Have gifted to all AI in year 0.  One or two can be captured from advanced tech AI in year 1 or mid 2.  After that I don't know.  Probably won't work with "Swindle", but a cheap tech and worth a try.

Reply #2588 Top

Quoting Silverbeacher, reply 11
@KP: yeah, i need to redownload the UrQuan Masters; its one of my fave games.  Though I'm not terribly good at melee- though I do alright with the Orz or PKunk ships; and even a baby can win with an Utwig Chugger

Great, a victim....errr, I mean a "competitor".  :-"   I used to be pretty good at melee, but I hadnt played for many years until just recently.

Quoting jacklv, reply 12
Hyperion Shrinker

Have gifted to all AI in year 0.  One or two can be captured from advanced tech AI in year 1 or mid 2.  After that I don't know.  Probably won't work with "Swindle", but a cheap tech and worth a try.

Good to know.  That's too slow for a swindle game, but maybe if you leave each AI one planet after the swindle, they'd build the HSs.

Kzinti empire2.JPG Sentient species taste better...

 

Reply #2589 Top

Quoting KzintiPatriarch, reply 13


Good to know.  That's too slow for a swindle game, but maybe if you leave each AI one planet after the swindle, they'd build the HSs.

Sentient species taste better...

 

For some reason, the HS isn't in ToA.

Reply #2590 Top

Quoting Emperor_Seth, reply 14
For some reason, the HS isn't in ToA.

Hyperion Shrinker?  Sure it is.  Expert Miniaturization.  It's in every tree.

Reply #2591 Top

@KP  

did I understand you're post yesterday, that you scored >600 points using a 16 MSA and a few thousand heaily armed ships?    if so, you may have solved  a problem I've been dealing with for the last couple of months.

Reply #2593 Top

the problem is... how to achieve a higher score (not the max, but >500 gigantic 250 planet)
and still be able to play without wanting to throw my 9 year old chihuahua against the
wall because she interrupted me during one of my repetitive 1-3 hour turns.

I've always built 1/1 because I knew the time it would take to buy (rush or short)... couldn't due
it. but if I had to buy fewer ships and still be in the ZIP code of a “mumblers” military score
I could do that.
Reply #2594 Top

a good player without score mongering should be able to acheive a very respectable 300-400K score without going crazy.  But to get the truly high scores (600K+) you really have to start thinking about it in a totally different sense, where it really does become a chore of sorts.  Some people enoy that, that sense of order and control, but i have to stop once i cant legitimize a "reason" for it

Reply #2595 Top

With the depreciation in mil rating increasing as the number of ships increase, and also the effect of reducing the tedium, makes building huge hulls maxed out with weapons a better choice.  I think your problem might be solved. :D

Kzinti empire2.JPG Sentient species taste better...

Reply #2596 Top

 

Silverbeacher,
as you obviously know, my play is not (and may never be) in the class of you or many in the MV
better play is what I want.... or maybe I just want both

 

I 'm good with order & control..... the issue is reason....thanks for the insight
Reply #2597 Top

 

KP... sorry I hadn't read that post before, should have, great info...



another yr would have made no real chg in my score









KP 662 JV 472 Delta

8 yr 7 yr # %
Social 120 82 38 32%
Research 81 15 66 81%
Economic 339 192 147 43%
Military 275 439 -164 -60%
Total 815 728 87 11%





Score 662 472 190 29%
Eff % 81% 65% 16%
 



Planets 500 450 50





Well, the 250 planets won't work.... 400-500 is ok 



as expected, your soc, econ &  res are  higher



the Eff % IMO shows how much faster you are



obscene vs suicidial material?








a lot of military chips on the table








Reply #2598 Top

Here's the score progression for my best swindle games with common and abundant habitables:

I do score tests at year or 1/2 year intervals.  You can see with the common-habitable game, I did it in only 6 years.  Despite being my third highest scoring game, I consider that to be my best game.  It was the first siwndle game I played using the trick of setting AI relations to anything other than unknown (to get research treaties on March 1 from all AIs), so I was able to get to the war-swindle point in late year 0, which was a lot quicker than any of my games before.  I could have had the first ZYW on a all-abundant map with that game. :grin:

I think with an huge all-abundant, I should be able to score over 700k now.

Kzinti empire2.JPG Sentient species taste better...

Reply #2600 Top

I only played the first one long ago Seth, so I'm not real familiar with it.

Kzinti empire2.JPG Sentient species taste better...