DANMAN3712 DANMAN3712

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,479,858 views 4,959 replies
Reply #926 Top
Hey i got it to download.. i clicked download and then when it said click to try again.. i did.. and aftr about 5-6 tries it went into auto mode every 10 sec it refreshed, aftr 15-20 retries by the site the download box opened... (atlast)But it took me 3 hours to download!!!!!anyway i tried the game and i think its gr8... Nice idea to make the Athenians with lots of powerfull frigates and cruisers. but u can only get the capital ships and higher cruisers aftr research late into the game.. so at the strtin of the game u really hav to avoid ingaging any major enemy fleets, unless u hav amassed alot of ships... It keeps their power balanced.. i didnt get to check rogue, will try it latr.. but gr8 work!!


Glad you finally got it to work!!! Also, you realized the strategy for the Atlantians. LATE game is where they are best, wen they can rule the galaxy with their massive ships. Don't for get the Advent based crusiers, which you can build once you research the needed frigate research, which unlocks the frigate AND the crusier at the same time. Glad you are happy!!!

UEF, thanks man.

DANMAN
Reply #927 Top
UPDATE for version 2.0:

I have succeeded in implementing 5 additional textures for the main system stars. Now each main star has two textures, chosen at random by the game when the map loads (for example, there is now 2 BLUE stars, TWO green, etc.)
Brings much more variety to the standard stars.

UR-QUAN:
I have succeeded in making another capital ship for the Ur-Quan Korh-Ah, bringing the total up to three: Marauder, Destroyer, Doctrine (carrier). They also now have their own voices too, and music.

Atlantians:
New research in the works, and some has already been done and implemented into the game.

Rogue:
It was brought to my attention that the Rogue did not have the LHD frigate, this was true. This has now been resolved, and they will have the LHD frigate.

Arilou:
About 5 ships are done, and the main Capital ship is in the works now. Progress is coming along nicely.

Nebulas:
I have created a blue nebula so far, with a red one on the way. If possible, I will put in "baby" stars forming inside.

I hope you will all enjoy this new version when released. Talk to you soon.

DANMAN
Reply #928 Top
oh also your ur-quan kohr-ah ships special ability to do damage in an aoe does not work past the first level of it


I will check that, but I am pretty sure it works fine. I will let you know what I find. The FRIED does not cause a hit effect, but if you check the enemy for damage, it will be there. Also, the FRIED system is great for wiping out enemy attack craft.


I had a Look at this myself and was playing as them for quite awile and got 3 to level 10 and incounterd no problems with them or there abilitys. (hope this saves u some time)

DarkStar
Reply #929 Top
Thank you Darkstar for playtesting this for me.

Also, just to keep you all up to speed, here are some things I have in the works too:

"Shattered World"





"Slave Shielded World"





"Radiation World"





I hope you all enjoy!

DANMAN
Reply #930 Top
Awsome Danman i was just goin to ask if ur goin to ask if the UR-QUAN will get another cpital ship.. but i guess ur already ahead on tht.. i also think the main weapon of tht ship looks i lil weird(kind of looks like somethn Naruto wud throw):P also the othr main abilities r really unnoticeable if u cud giv it an effect like the EMP blast but a diff colour like green or somethin it wud look cool..
hey when u say tht the rouge doesnt hav any LHD frigates u mean colony right?? coz i cudnt find anythin to colonize planets with.... And i really think their capitalships shud hav powerfull and extremely visible port cannons like the ones on some of the TEC Capitalships but with more punch coz they r pirates(arr.. fire them port cannons :P) and the frigates and cruisers yeh they r alot of them but u really dont need too put tht many (basic,advanced,super,etc,etc) a few of them wud b enough but each can b individual like for example the cruiser tht carries strike fighters, basic with just the fighters and fast production abilities, then an advanced with some anti-strike fighter guns and more hanger space, bigger dimentions wud b cool longer preferably, a super version cud hav cannons to take on light frigates in addition to more fighters... u cud keep this as a latr stage of research.. keeping an option for basic frigates to upgrade latr on wud also b a gr8 option but i think im pushing my luck now :D
oh and i really think tht u shud reduce the requirement to capture dialect ships(5 civic research centers??!!) come on they r dead ships how hard is it to get behind the wheel???
and is there away how to get the original music back??? coz i kind of like the mysterious music playing just b4 the start of the game instead of "Can u Play The Game" :P
Thnks anyway i hope my ideas r helpfull..
looking forward to wat uv done in 2.0 :D
Reply #931 Top
New worlds gr8 man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
u rule!!!!
By the way cud u put more ships in the ship junk yard?? and more types from all the races if theres an option coz iv seen on TEC's ships thr
Reply #932 Top

Hey, Love the Mod ya got goin on here, but i found something that you might be able to add. it ties in with your mod in a way. i think you should ask for permission and include it if you can. Its called Stargate AncientsWWW Link
Ill let them know i refered them to you. keep up the awesome modding man.
Reply #933 Top
Help


after I explore planets and find the artifacts, the more artifacts I find, the faster I crash to the desktop
Reply #934 Top
Hey can anyone tell me where to learn the basics of modding???
or cud anyone post up a simple guide??
i wud really like to give it a try...
Reply #935 Top
Dan grate job with the new planets

oh and i really think tht u shud reduce the requirement to capture dialect ships(5 civic research centers??!!) come on they r dead ships how hard is it to get behind the wheel???
and is there away how to get the original music back??? coz i kind of like the mysterious music playing just b4 the start of the game instead of "Can u Play The Game"


I think 5 civic is good for all the races apart from maybe tech as they would know how to drive there older ship, were the other races wouldn’t
As for the Music u can just del it from the sounds folder in the mod to change it back

Hey, Love the Mod ya got goin on here, but i found something that you might be able to add. it ties in with your mod in a way. i think you should ask for permission and include it if you can. Its called Stargate AncientsWWW Link


Yea i agree i had a look at this the other day and i noticed it had a lot of grate custom research and a cool custom module that would look good as a rouge cap

Hey can anyone tell me where to learn the basics of modding???
or cud anyone post up a simple guide??
i wud really like to give it a try...


Try the sins mod set guide with the Forge Tools [Beta] & try WWW Link
P.s Modding is really fun & these guides helped me get a good start but iv learnt the most simply by just looking through the game files & now im getting quite good, i hope this helps ;)

DarkStar
Reply #937 Top
Uhhh dude.. i went thru the stuff but being the noob of noobs.. i cant understand heads or tails of tht (:(
can u explain to me where v hav to type the codes and stuff to edit it??
im quite confused, i know tht v can open the files for mesh, textures, etc in notepad..
but then what???
Reply #938 Top
Uhhh dude.. i went thru the stuff but being the noob of noobs.. i cant understand heads or tails of tht can u explain to me where v hav to type the codes and stuff to edit it??im quite confused, i know tht v can open the files for mesh, textures, etc in notepad..but then what???


well, to start off, its best to get your modding space organized. create separate folders, with backups of the reference data. (download the files from:WWW Link, extract them, and make a copy of the 'reference data' folder)

Then go into the reference data, and open up the game info folder. find the file that says 'CAPITALSHIP_TECHBATTLESHIP' this is the Kol cap. Open this up in notepad, and being playing around with some settings such as cost. Its written in English, and its straight forward. Once your done, do the following:

Copy the files in the Reference data folder, and paste them in a new folder, and call the folder 'test mod' or something. place this folder in the same location as 7ds 1.3, and run sins, and choose to load this mod. see if the kol had its stats changed to what you put, and work from there.


Help, after I explore planets and find the artifacts, the more artifacts I find, the faster I crash to the desktop


When you crash, does it give you a mini-dump, or does it just 'crash'? Also, how long was this game you were playing?

Reply #939 Top
after more testing/playing it seems to crash instantly to the desktop when I open the artifact screen after I discover an artifact. When I hover over an ortifact in the screen, the game INSTANTLY goes to the desktop. No error, no warning, nothing. Just BOOM desktop.

Thanks
Reply #940 Top
after more testing/playing it seems to crash instantly to the desktop when I open the artifact screen after I discover an artifact. When I hover over an ortifact in the screen, the game INSTANTLY goes to the desktop. No error, no warning, nothing. Just BOOM desktop.Thanks


Thanks for the heads up Bob, I will check into this ASAP. This is the first I am hearing of this kind of problem, but I will work on it right away.


UPDATE for verion 2.0:
Here are some screen shots of the new Ur-Quan Kohr-Ah fleet. Three captials in all so far, the Marauder, the Destroyer, and the Doctrine:





Enjoy!

DANMAN
Reply #942 Top
Danman,

I am now convinced that my minidump issue is a direct result of nvidia's shitty vista drivers.

I have a rig capable of running the game at full everything with no issue, however, it dumps in 7 DS. I assume it's a result of the enhanced graphic mods. Upon turning all effects to low, the game ran perfect with no crashes.

The game doesn't crash with everything maxed in normal sins.

It's unfortunate that I can't view the game properly, but at least I was able to finish a multiplayer game today with my friend.

Not sure if that helps you in any way... but I am now convinced it's a visual enhancement issue.

My rig is a q6600, 6GB DDR2, 8800 Ultra. I doubt it's an issue with my hardware.


Side note... was looking at the graphical banner above... was wondering what the hell that dudes face is about on the left side... I cracked up.
Reply #943 Top
Danman,I am now convinced that my minidump issue is a direct result of nvidia's shitty vista drivers.I have a rig capable of running the game at full everything with no issue, however, it dumps in 7 DS. I assume it's a result of the enhanced graphic mods. Upon turning all effects to low, the game ran perfect with no crashes. The game doesn't crash with everything maxed in normal sins. It's unfortunate that I can't view the game properly, but at least I was able to finish a multiplayer game today with my friend. Not sure if that helps you in any way... but I am now convinced it's a visual enhancement issue. My rig is a q6600, 6GB DDR2, 8800 Ultra. I doubt it's an issue with my hardware.Side note... was looking at the graphical banner above... was wondering what the hell that dudes face is about on the left side... I cracked up.


are you sure you've upgraded your drivers? oh, and 6gb ram? that's odd. :NOTSURE:
Reply #944 Top
Danman,I am now convinced that my minidump issue is a direct result of nvidia's shitty vista drivers.I have a rig capable of running the game at full everything with no issue, however, it dumps in 7 DS. I assume it's a result of the enhanced graphic mods. Upon turning all effects to low, the game ran perfect with no crashes. The game doesn't crash with everything maxed in normal sins. It's unfortunate that I can't view the game properly, but at least I was able to finish a multiplayer game today with my friend. Not sure if that helps you in any way... but I am now convinced it's a visual enhancement issue. My rig is a q6600, 6GB DDR2, 8800 Ultra. I doubt it's an issue with my hardware.Side note... was looking at the graphical banner above... was wondering what the hell that dudes face is about on the left side... I cracked up.


I'm so glad you are able to play. I know Vista has big problems with all the graphics, and Sins in general. Try to see if there is an updated driver available. I doubt its your rig, those stats kick tail.

UEF:
Thanks man.

Canadaman:
Glad you like!

DANMAN
Reply #945 Top
It was 8. Had a stick die on me.

I will check for the latest drivers, but I generally keep them pretty updated.

Oh... and your mod got a friend of mine hooked on this game. We're trying to put together some larger community battles for 7DS over on our site. If anyone is looking to game it up with us, head over to wdfnews.com and let us know in our game forums forums. We're always looking for people to play with.

Danman, nice work as always. I eagerly await the next release.
Reply #946 Top
It was 8. Had a stick die on me.I will check for the latest drivers, but I generally keep them pretty updated.Oh... and your mod got a friend of mine hooked on this game. We're trying to put together some larger community battles for 7DS over on our site. If anyone is looking to game it up with us, head over to wdfnews.com and let us know in our game forums forums. We're always looking for people to play with.Danman, nice work as always. I eagerly await the next release.


I have been looking for people to play with, I'll head over to WDF news.

Oh, and thanks for the comments as always. Glad you like it, and finally got it up and running in MP.

DANMAN
Reply #947 Top
Well first off, lemme say this mod is uber. :P I had a great game last night as the atlantians. I was able to play one game...but after exiting and reloading Sins, it would crash before the main menu loaded, which I've never had happen before. I ended up having to reinstall Sins and the mod which seemed to fix it. This morning though, the same problem occurred and removing the mod doesn't seem to help. I went ahead and emailed support about it, along with the minidump and dxdiag files. Do you think you could look at those to find the problem? I don't really want to have reinstall everything again. :NOTSURE:
Reply #948 Top
Well first off, lemme say this mod is uber. I had a great game last night as the atlantians. I was able to play one game...but after exiting and reloading Sins, it would crash before the main menu loaded, which I've never had happen before. I ended up having to reinstall Sins and the mod which seemed to fix it. This morning though, the same problem occurred and removing the mod doesn't seem to help. I went ahead and emailed support about it, along with the minidump and dxdiag files. Do you think you could look at those to find the problem? I don't really want to have reinstall everything again.


did you make sure to click 'enable mod on startup'?
Reply #949 Top
No..I didn't, that might be it. Though I'm not sure how to change that now without being able to get to the main menu.

EDIT:Nevermind, I got it by tweaking the settings file. It works now, thanks. :p
Reply #950 Top
This looks like a lot of things to be added to Sins, DANMAN, but this might seem like a bit much for some, so is there any way to shut off individual parts of the mod or something?

Example: I do not feel fine with the whole rouge star concept, and adding in a star wars AND star trek mod bothers me as well. Everything else is fine - black holes, different star colors/types, Sins plus, moons, atlantians, etc. is there a way to turn off those parts of the mod while still providing the other parts of the mod?

This mod sounds good and i really want to play it, but i am afraid that all the Data from the collections of mods will slow my crappy computer down even more. I already have sins plus, which was a great mod, and i'm sure this mod will be uber awesome. :CONGRAT: