Yeah, I could see i going both ways. I guess my point is that any build based on a solid strategy (that also makes sense for you demigod) should be viable. So you'll be guessing which individual pieces your opponent is using as opposed to set "builds".... I wonder if this makes sense to anyone but me?
Insanetitan
[quote who="mcmjon" reply="19" id="2021321"]I race motorcycles. There I said it.[/quote] troll :P
[quote who="Soccer194" reply="4" id="2021155"] edit: i just realised this sort of sounds weird so let me coreect it I think insanes right[/quote] [e digicons]
[quote who="Gnats3" reply="24" id="2021012"] Die in a fire.[/quote] ROFL
I like. But I'm one of the more conservative people on this issue. I especially like the change to moral boost from attribute boost.
[quote who="Evanescent" reply="10" id="2019120"]Having some way to "inspect" what items the enemies have is a must in any sort of competitive game. Of course anyone can argue the point that not knowing what the enemy has can add to the excitement and make the game more spontaneous but having a view on what the enemy has allows for the player themself to adopt to the strategy on the fly. Having players making strategic decisions as the game progresses based on what they see the enemy has on th
[quote who="DatonKallandor" reply="5" id="2017727"]Keeping the Citadels with a Gold cost is the problem - they need to cost a certain amount of War Point, which are gained in a trickle, as the War Rank rises, and for actions that net little gold, but are beneficial to the overall effort of the team (killing towers, capturing flags, etc.). That rewards Demigods sieging enemy lines, which in the current system simply fall behind - making creep/demigod fights the only way to actually win, despit
Oh yeah, I forgot that they changed his backstory. [e digicons]:-"[/e]
[quote who="Soccer194" reply="17" id="2003609"]the problem is as I said earlier in all the back storys to all the demigods they have never mentioned, not even once the all-father or what ever their calling him. I hope they somehow put him in them some how.[/quote] Why would they need to? It's not like every story has to begin at birth. Besides, it should be obvious by the fact that they're even in the game that their father was the all-father.
[quote who="DatonKallandor" reply="20" id="1991125"] But don't forgot, the game need to be playable 1v1 Assassin vs Assassin, Assassin vs General or General vs General, it's a hard job to do. Where did you get the impression that it has to be 1v1 balanced? So far there's no indication whatsoever that there's any 1v1 maps.[/quote] I think he's making the assumption that if it's not balanced in 1v1, it won't be balanced with a higher number of players. It
[quote who="ToxDrawace" reply="9" id="1990418"] Quoting Insanetitan, reply 3 I'd like to add to this: What if war score simply unlocked the upgrades for each particular level, which you still purchased with gold? Just like gaining a level with your demigod unlocks a skill, which you spend a skill point on to get. This is actually what I thought Tyo meant, but maybe I'm wrong, in which case, I'm just making a suggestion... <br
[quote who="ToxDrawace" reply="24" id="1985170"]The more I play beta 2, the more i think paying gold for upgrades is the better option. But I just feel that it works pretty well, and I can't yet compare it to a war score, so maybe we should give the score a try. I'm happy with upgrading using gold though.[/quote] I'd like to add to this: What if war score simply unlocked the upgrades for each particular level, which you still purchased with gold?
[quote who="OrleanKnight" reply="19" id="1990002"] Quoting Viq-MkII, reply 18Also, by staying in the base, there is no risk for the General. I apologize if I didn't explain this clearly enough, as I thought I was very clear on it. The risk to the General would be in the minions he/she produces. In this fictional scenario, the minions could be able to accquire rewards for the General and capture flags, kill assassins, etc. But when a minion is killed, it's like breaking one of the G
[quote who="Kintak" reply="13" id="1989948"] Again, the ideal solution is more skills, not less skill points, so I agree with you there.[/quote] These two idea's are effectively the same, but with one requires much more work than the other. I'm gonna agree with Deadmg here, I think lowering the level cap to 15 would be a good idea; but with a couple of changes: 1) Demigods level slower 2) Skills scale with level
[quote who="OrleanKnight" reply="4" id="1989698"] Insanetitan, Generals currently are Assassins. If we can considering changing them to be within the bounds of what the currently are, we might as well just let all the other Assassins be able to purchase to Minions too. What we're trying to stress here Insanetitan is not that we want them to be more like we thought they should be, it's that we really don't want them to share any relation with the Assassins a
[quote who="Soccer194" reply="3" id="1989506"]I like unclean beast how he is,right now he's one of my favorite DG[/quote] I gotta agree with this. IMO, DG's need to fit different playstyles. Maybe you should look to another DG that has a play style you like instead of changing the style of another.
[quote who="Stilbine" reply="22" id="1989334"]If Assassins are the RPG side of the game, and Generals are the RTS side, which one should get equipment? Honestly, its rather silly. After all, I'm not equiping my commander in SupCom with gauntlets of Fell-Dur. [/quote] No, but you are upgrading him (You are upgrading your ACU aren't you?) So yes, items do fit. Though I wouldn't mind generals having different items; that's not to say that I mind
Well, IMO, the problem isn't that you have mines in your base that are basically untouchable, it's that you can survive and thrive on these mines. It's like in supcom and DoW. You start with a few resource points in your base, but you sure as hell couldn't win a game with them (minus fields of isis). You're still required to expand. How would this be any different? They resources can't be destroyed, but they can certainly switch hands. I ma
What about increasing the respawn time based on the level of "last stand"? Doubling your respawn time or some number would make killing yourself for a few seconds of invincibility a bad idea.
You can't really say playing games was "hard". It took certain knowledge, but once you know, it was merely repeating a similar procedure over and over. Now, I will say it required some problem solving skills from time to time, but once you have the base knowledge, it's simply trial and error. Seriously, I started editing the config.sys and autoexec.bat when I was like eight; it couldn't have been hard.
[quote who="Wahngrok" reply="18" id="1982752"] Quoting Frogboy, reply 17Oh I dunno. It's pretty buggy. We're working hard no it. The holidays are kind of a hard stop so we had to get this out. There's so many pieces coming together so quickly. I wish we had a few more days. Ah, just as long as everyone keeps in mind that this is just a BETA, you'll be alright (and you will, right guys?). Thanks for the warning anyway. [/quote] Never happens.
[quote who="Luckmann" reply="11" id="1982711"]I can agree that it may be a bit inappropriate to name your child Adolf Hitler, but I absolutely don't see anything inherently wrong with it. I agree that parenting should require some kind of formal license, though. The problem of such a license, of course, is inherently in who grants them - for example, apart from the parents looking retarded (not a crime in itself), I absolutely don't see anything wrong with this situation, exce
I think you guys are over complicating this with the whole caravan thing. Just make the gold mine hittable (if it's not already) and each hit pauses production. Think solar collectors in TA. Though I admit this may not be so easy in the supcom engine as it was in TA. If you're worried about good players not being able to get more gold than new players, then just follow supcom's model: add neutral resource points across the map. I
Actually, Starcraft became the juggernaught it was due to a stable, easy to use multiplayer matchmaking, and it's "use map settings" games.
I'm guessing we're not supposed to give hints. Then again, i'd be decreasing my chances of winning. (yes, I'm a greedy bastard [e digicons]:erk:[/e] )