[quote who="innociv" reply="5" id="1872233"]I think we'll probably get the Unclean Beast. [/quote] I can only hope...
Insanetitan
[quote who="commandercup" reply="16" id="1870866"]innociv, I think that the reward should be huge because why else would you run around targeting other demigods? a 60 second period without a demigod? not much will be acheived... maybe you'll get a level ahead... or take down a single tower, and yeah I do realize that that leads toa victory... but who will actually get killed if they play safely? thus, there would obviously be people who would actually run past the creeps and towers to t
[quote who="sirpent" reply="14" id="1871199"]8 demigods WILL make the game boring. it's not an opinion it's a fact at this point [/quote] Opinions don't turn to facts just because you add a word in all caps. Saying it's fact doesn't affect its opinion status either. (No longer directed at Sirpent) As far as demigods with builds being harder to balance seperate individual demigods: that's a load of pure concentrated b
Upgrades pretty much replace recipies. There are no "low heirarchy" items because they can all be upgraded. It's basically like having seperate weapon, armor, and item sellers in rpgs. Why the hell do you have to run around to all these different people, when one guy could have it all and be done with it? Why do I have to run around buying items that I don't even want just to get one I do want, when I could just upgrade one single item.
One problem with the attack-move is that sometimes it stops after killing the first enemy insteading continuing to the point you specified, killing along the way.
+1 to upgrades over recipies.
[quote who="Groothana" reply="9" id="1870287 It means that the same item benefits some heroes more than others : a STR item will give AGI and INT heroes only HP and HP regen. But to the STR hero, it will give the same amount of HP and HP regen + dmg. IMHO, that's something interesting. In comparison, it's the concept of "All items give the same benefit for every hero" that seems boring... [/quote] Wait, what? Can you explain that again?
[quote who="innociv" reply="18" id="1867606"]Check out GPG forums for TA vs. Supcom comparisons, and FA vs. TA. This is the same stuff..[/quote] At least TA and FA were made by some of the same people. OTOH, these comparisons between demigod and dota have little merit.
I think it depends on how experienced with rts games you are. Every designer seems to put skirmish mode someplace different.
Rather than changing equipment, I'd rather see an expansion of of the skills. Even within the current skillset, you can have options that change how you use a character. Take the Rooks hammer smash for instance. Say that you could have two upgrade paths for it: one gives a large increase to the damage done at the impact point, and only a small (or none) increase in splash. The other path would obviously give you a large increase in splash damage while only a minor
While I can accept the option for a minimap, I really don't think it's necessary. The strat zoom is just too easy. One flick of the mouse wheel and you have a full screen minimap. One more flick and you're where you need to be. It's actually less mouse travel than a minimap as well, since your mouse is centered when you zoom in, where as if you click on the minimap, you have to travel your mouse back to where it was.
[quote who="gggie" reply="10" id="1863828"]quoting postI have no interest in Demigod being made into a prettier DotA. And I would be ecstatic if Demigod were a prettier DOTA. There's a reason DOTA is one of the most successful mods ever; there's a reason it continues to be actively played today despite the fact it runs on a 6-year-old engine. If Stardock can improve on that model, great. But I think the overriding focus should be on replicating the fun-factor that has kept D
I just hope the quests are more than just a skirmish mode with a few bits of story attached. Personally, I'd like to see it be very rpg-like. They could even rebalance the mooks and general minions to be more like standard rpg enemies. Basically, I'd like to see the single player be MUCH different than what I'd see in skirmish and multiplayer. Otherwise, I'd rather play multiplayer; maybe a skirmish or two for my first games.
[quote who="Kitkun" reply="18" id="1861779"]That school = Awesome. [/quote] THIS!!
[quote who="Kitkun" reply="17" id="1861678"]12-14 eventually would be good, I think.I just wanna fox. [/quote] Didn't you know? Unclean Beast = a very dirty fox :P
[e digicons]:-"[/e]
I was under the assumption the beta wouldn't be charged until the 4th anyway. Wouldn't that make preordering now inconsequential?
It's one thing to just say it, like in a forum or in a one off interview. It's quite another to put it on the digital parchment and plaster it all over the internet. The former can be played off as being misspoken. The latter is a "if we don't uphold these rights (at least to the letter) then the flames of the internet won't even leave ashes" type of deal. Innociv, if this was just something they said here, I'd have to agree with you, but the way they went about it,
[quote who="Warnstaff" reply="9" id="1855102"]Quoting Insanetitan, reply 7Quoting Warnstaff, reply 3Amended 6. Gamers shall have the right to expect that games won't install ANY software without their express consent. Other then that, I love it! That what it already says. Since by the orignal 6, you can't have hidden things installed, you should know what is going to be installed. So if you're clicking on that .exe, it's a given that you want said software in
Well, in an XvX game (X>1) you pick what's needed. If it just so happens that you need the same demigod that someone on the other team already has, then I say screw uniqueness. Of course, in a 1v1 none of this BS matters and it's just pure skill, in which case uniqueness REALLY doesn't matter.
[quote who="Warnstaff" reply="3" id="1854829"]Amended 6. Gamers shall have the right to expect that games won't install ANY software without their express consent. Other then that, I love it![/quote] That what it already says. Since by the orignal 6, you can't have hidden things installed, you should know what is going to be installed. So if you're clicking on that .exe, it's a given that you want said software installed.
Impulse is the "hamachi-like multiplayer system". But the multiplayer part isn't quite ready yet.
I suppose it would be considered support. The thing is that that character could put up a pretty decent fight against a "high damage assasin". Which is why I didn't think of it as support initially.
[quote who="CosineofTheta" reply="15" id="1853674"]Quoting Insanetitan, reply 14How can you have an even playing field when the host gets X choices of demigods, the second player gets X-1 and the nth player get X-n? You can't call that an even playing field. I return to my main point: ranked play is to play your best with your best demigod, not your second best because someone happened to like the same design/have the same play style as you. Ranked isn't for each g
[quote who="mOoEyThEcOw" reply="4" id="1853758"]For once I have to agree with innociv here, an assassin who would buff and heal his allies (Demigods! Not always creeps) and him self could be powerful, a rook with +15% attack speed! sign me up!If you want some examples of good support assassins look at some of the dota heroes (as they're all essentially assassins) like Omninight! (Slow aura, anti spell shield, heal that damage nearby enemies, invulnerability for 7 seconds to all near by units)