[e digicons]:drool:[/e] Weeble is a happy, happy weeble.
weeble1
I find range helpful for chasing down runners. You'll get to the point with +weapon speed items like mage slayer/cloak of flames that you'll do far more damage with your xbow and AF than just about anything else. I keep a wand of speed around just to chase folks down and finish them off. Boost your speed, run them down, machine gun them in the back, way more damage than Snipe. I suppose it's situational. I tend to shy away from stat boosts, really by the time y
[quote who="Ouchy Dathurts" reply="25" id="2158538"] The issue is some people aren't fit to be giving new ANY players advice.[/quote] Fixed for OP situational accuracy. [e digicons]O:)[/e]
QoT is designed to destroy buildings, just like UB is designed for fire and forget hit and run strikes and rushing, Regs is designed for burst damage and range, TB is designed for stunlock and AoE, LE is designed for life drain, Sedna's designed for heal/silence support, Oaky's designed for countering burst damage and overwhelming with minions, and Rook is designed to be a BIG FRIGGIN MOBILE FORTRESS WITH A BIG HAMMAH. Honestly. Let's not nerf DGs for what they are good at, else
As the blue block, I want to totally pwn other blue blocks using these new red blocks! [e digicons]:thumbsup:[/e]
[quote who="stormcrowpvp" reply="13" id="2156093"]@weeble I have been taking the movemnt speed favor (since I am almost always negative), and that works pretty well for me. I usually don't have a problem getting jumped unless it is a UB/Erebus combo with stun after stun. Especially once I get the Heart, I just pop it after getting slightly out of range and it takes me to full in a few seconds. I don't bother with tracking device. I tried it a bunch but I did
Two glaring weaknesses I see in this build: 1) Lack of retreat options: No + movement speed items and no real mines until 13 or so means somebody else is definately doing the tanking in this build, and if you get bum rushed by a melee DG about level 10 or so in this build, you're in serious trouble. Mark slows, but if you get jumped by 2 or 3 DGs the ability to get the heck out of there is priceless. He who fights and runs away lives to continue to collect g
So let's go to the checklist: 1) Demand money back, check 2) Insult game devs personally, check 3) Insult players personally, check 4) Compare game to WoW for an inexplicable reason and declare because it doesn't have WoW's millions of players, it's a failure, check 5) ignore fact developer has been working all this week to fix problems, check 6) Rest of thread degenerates into concern trolling, check This happens for every game ever rel
[quote who="woca" reply="7" id="2153442"]1200 burst from mines + regulalr attacks + 400ish from mark around level 8 would be plenty to kill him[/quote]At level 8, sure. At level 15, not so much. Any decent UB will have blood of the fallen and other cheap +hp items right off the bat, and that makes a world of difference trying to kill one when it's criminally easy to get a thousand plus extra hps at level 1.
Aye. Minefield/Mark/RF is capable of incredible burst damage but a good UB will have so much +HP stuff on that it won't matter. UB is basically designed to kill Regs.
[quote who="Fhoeng" reply="1" id="2153380"]Played a 3 reg vs 3 TB the other day. The TB side got destroyed. This is with 2 of TB team on LAN as well.[/quote] Granted, TB is not the best counter to Regs. I dare say if it had been 3 UB or 3 Oakys vs 3 Regs, the outcome would have been far, far different.
Yeah, if you're pinned back in your base, you're pretty much done for unless your opponents make a huge mistake and all get nailed at the same time.
If you have 100k gold in a match and you don't win, I'm not sure there's any hope. Anybody would have won like that.
If the game is in the end phase and you're on the wrong side of it, there's little Regs can do. Mines doing 2k damage means nothing when even QoT is packing 5k+ hps from arties. Rook really can make a huge difference, as can Oaky. On the other hand, UB/Erebus combo rush, aka ( Evade! Evade! Evade! Evade! Evade! ) I've seen pull a bad game back from the brink especially in maps like Exile where both sides get Arty shops.
[quote who="razattack1337" reply="16" id="2152926"]if you have 14k saved up before you have a well upgraded citadel you are just making the game longer and not helping your team this is something i would get if both sides are stuck in a stalemate for a long time i no longer have 40-1 hr games[/quote] I respectfully disagree. If you're playing UB and you save up and get a Bracelet of Rage, you are most definately helping your team by using it to clear the bo
[quote who="DalzK" reply="5" id="2152816"] Also the best way I have found to actually take the shield down is Regulus's mines.[/quote] S'truth. Triple Shrapnel mines will drop her shield, mark will prevent her from putting it up again. Also, full frontal rage assault from UB will rip bramble shield apart in about 2 seconds.
[quote who="blend" reply="4" id="2152096"]Unfortunately it doesn't work this way for the moment. Getting the same artifact that was already purchased will cost the same amount of favor points, hence the issues with players getting negative favor. At least, that's what's happening for me.[/quote] Yes. Theoretically it's SUPPOSED to work that way and does in SP. It unfortunately bills you again in MP right now even for unlocked items. :(
That same Boots/Anklet (and I usually get Wand of Speed too) combo makes any DG dangerously manuverable. Spit is nasty but most DGs (especially Oak and Sedna) can counter the damage from it. You also have to be very careful with Heart of Life on a melee DG. So very easy to interrupt the healing.
Once you purchase a favor item, that item remains unlocked for the rest of your career in future games. Getting that same favor item in any future game is free...but keep in mind you can only ever have one favor item in a game. That means if you equip an unlocked favor item, you have to wait until the next game to unlock a different item.
Flags locks on portal flags in neutral territory early (Brothers, Leviathan) or later on in enemy territory are very much worth it when you have the opportunity to make a midgame push. Flag locks on health crystal flags on the Mandala and Exile maps can be evil as hell. [e digicons]}:)[/e]
I love to see Idolators come down the lanes when I'm playing Regs. That's what Shrapnel Mines thrown behind the Generals are for. Gods above and below, it's worth it to cost them 2,500 gold or so. It's a beautiful sight. [e digicons]:')[/e] /feedtears /Wandofspeed /cackle
Also we demand ponies! And free pizza! And dollar beer night!
[quote who="Frogboy" reply="10" id="2151521"] Well, I'd only say things are solved when the users say they're solved. [/quote] Damn nice to hear, Frogs. :)
Very cool to see. [e digicons]:thumbsup:[/e]
" Being that I play for Light on the Pantheon, I've personally found Regulus a bit on the weaker side. Relying mostly on +weapon damage items to do useful damage on bow attacks, and with limited to almost no AOE attacks, going against a General or any group of upgraded creeps is just ..bad. " Ahem. (deep breath) Regs has these things he can throw called <span style="font-size: xx-large; color: #ff00