[quote who="ZehDon" reply="77" id="2410878"] Actually, each of the Expansion packs is going to include exclusive Maps which will obviously divide the player base. If you want to be serious about Starcarft 2 Multiplayer, you'll need to purchase all three.[/quote] I doubt the automatcher/ladder would be affected, I imagine it will be like Legis High Stratum for DoW2. The ladder will be a standard set of maps like any other game, custom can play whatever they like, and with the map
woppin
[quote who="DethAdder" reply="74" id="2410693"]Isn't this Blizzard's first major release since Activision's involvement? We already are seeing their money hungry influence expecting people to buy three times for one game. I'll have to wait and see if this will truly be another classic like the blizzard of old, or one of the new rape the customer base for all you can squeeze out of them attitudes some companies are adopting.[/quote] Im actually glad theyre doing a 3 part release, singl
[quote] damn lol really looking forward to d3 and sc2 need something to fill the gap since aoe 3 TWC TAD kinda got screwed by ESO. and ryan u been off demigod...16 days LOL [/quote] If you're waiting for SC2 I take it you're just generally interested in RTS and not specifically MOBA? Red Alert 3 KW and Dawn of War 2 both have decent player counts at the moment from what I gather, but I think a huge number are going to be swapping over to SC
[quote who="nzac" reply="2" id="2405698"]In the small NZ/AUS commnity if someone was to form a serious premade the rest of the players in the community would find it hard to compete, i think there is an unspoken agreement not to do this. (For this reason we do need PUG friendly loby features.) I would like to be part of a premade group but i would be limited to playing against the us west coast and central before lag would affect gameplay. I would think there could be ad
[quote who="brjoha" reply="32" id="2401007"] What I meant by the question is that if only a small percentage of consumers actually go online (some here have asserted it's as little as 5-10%), is it worth the investment in functionality and infrastructure to support online play?[/quote] Those who stay in single player (the 90-95%, and I'm pretty trusting of that figure as well) are also far less likely to participate in the community by modding and talking on the forums. In this s
[quote] Any RTS that is not WC3/SC will probably have about the same (if not less) amount of players as Demigod. [/quote] The Dawn of War 2 beta had an average of 8,367 unique users playing Dawn of War 2 throughout the beta each day, and an average of 25,335 matches occurred between the 1st and the 14th of July. - <a title="http://www.gamereplays.org/dawnofwar2/portals.php?show=news&news_id=516268" href="http://www.gamereplays.org/dawnofwar2/
[quote who="Polynomial" reply="33" id="2397018"] HoN is still free. [/quote] So are many other things, that doesn't automatically mean people devote a lot of time to them. That the DotA crowd has seemingly migrated to HoN and not gone back after seeing what it's like is significant, I think to dismiss the player numbers HoN boasts due to it being a free beta is premature. There has to be quality there in order to keep the consistently high numbers playing, otherwise people w
[quote who="kitch45" reply="28" id="2396730"]Out of curiosity, how often is HON updated? I'm not a fan after having watched some mates play, as the same things that I dislike in Dota remain in HON. But i'm assuming that even if the company puts in less support after the beta is finished and th product is shipped, that it'll still be the (only?) main focus of the developer.[/quote] Patches look to have slowed down after a slew of fixes if you look at their t
[quote who="Guderian77" reply="41" id="2391925"] Well is it 150 or 1,300 on a Thursday afternoon? Just based on personal experience I'd say the latter was the case. If so, I wonder what the graph is really showing, number of games played maybe?[/quote] current: 28 games, avg game is 3v3 so ~ 180 people playing. I don't know what the ~1300 shown on opengames.asp is, but I'm pretty sure there aren't 1000 people in lobbies or waiting to join a lobby. I remember someone askin
[quote who="Sigrada" reply="39" id="2391606"]I'm curious as to how Demigod's gameplay is "better" than HoN/DotA's. Is it because it's much slower? Is it because there's no depth or strategy (yay HP stacking and flag locks). Is it because the skill cap is ridiculously low by comparison? A checkers/chess arguments seems rather valid here. Also note that "the heroes and items are too hard to learn" and "the camera is limited" are not arguments for bad gameplay, they are arguments for your own sh
[quote] I was nodding away right up till here. I think the personal skills, within a team, of each team members are important to the whole. It's not about clicks per minute, rather simply comprehension; understanding the situation as a whole and making personal, moment to moment decisions - when to press that half damaged Tower, when to pull back from that nearly dead UB. You can tell the difference from someone who 'gets it' and someone who's winging it, even in public games. <p
[quote who="Frogboy" reply="66" id="2377474"] Has a low skill ceiling. You cannot really argue this case. The game is easy to pick up, and easy to master (easier than most games). The game was designed like this. Everyone knows it, and Stardock/GPG have agreed with this too. When I play games its so obvious that the most important thing is the build/Demigod Combination and items I take with my Demigod - not my skill. This is a serious downfall when it comes to competitive gaming. Oh
[quote] 2. Demigod isn't a "casual" game. However, it is not designed for the hard core either (IMO). It is designed so that gamers can sit down and play it without having to learn 50 different tricks to be competitive. Games like HoN and LoL are outstanding games that cater to the competitive crowd that I recommend strongly. [/quote] Maybe the issue is more with the loading of "Casual game" to imply something like peggle or bejeweled. In that respect, DG certain
[quote who="CaesarsGhost" reply="1" id="2374723"]You're taking my ability to do a Single Player game away?[/quote] Different Skirmish option.
[quote who="Polynomial" reply="8" id="2374508"] Quoting dgl-DalzK, reply 3 The gameplay reflects this. This is outright wrong. Gameplay does not reflect the "casualness" of the game. Just because it doesn't feel as fast as Warcraft 3 hopping around doesn't make this true. In fact, its been said straight this game was for groups of people who knew each other. The success of that is up in the air, but this game was not made for "casual" gamers and its almost an insult
[quote who="Annatar11" reply="52" id="2260508"] MechWarrior series. Barely played it an hour, but I've been trying to find it ever since. Any good similar, newer games? Not really There was a mech combat game for the Xbox (Mech Assault AFAIK) which is a Battletech game but it's a bit more arcade-ish, not really a simulation. There have been other Mech-like games: Chromehounds got sorta meh reviews, and there's also the Armored Core series, also for the 360. But really I
[quote who="Remiel" reply="21" id="2351585"]Does this (what idolminds quoted) mean that elemental's multiplayer will also be p2p? I dearly hope not. Eh, I still encounter what I believe to be upload related gameplay issues (not my own connection) in the vast majority of games I play online. I still have my naive fingers crossed that DG will be given a host/client option instead of p2p at some point in the future...[/quote] I don't think P2P is a
[quote who="Obscenitor" reply="1" id="2349248"] And now... the lousy side of premades IMO - the game eventually starts to lose some of its shine.Gotta say I agree with this. The most fun games I've had lately have been the ones where I joined with you or kalel and we fought full premades with randoms filling out our team, and the one where it was purgespam, I think atma, and me against you, kalel, and one other (I'm certain it was me and purge vs. you and kalel, I can't be certain about
[quote who="ZehDon" reply="61" id="2345117"]For me the decision isn't about longer or shorter games, it's more of the gameplay aspects that are effected. I've had many, many games using default settings that have stretched well over the 1 hour and 30 minute mark becuase the teams were well matched and everyone playing their A games. These games are very fun. The game I mentioned above was painfully slow not because it took longer, but because trying to get an advantage or remo
[quote who="noother10" reply="50" id="2343709"] People like 20 minute rounds? Oh they must be all the screaming 12 year olds spamming GOGOGOGOGO in most RTS's I have played. I prefer longer matches, like those found in Supreme Commander when I played it. Games like CnC3 where you just spam units till one side collapses after 10mins is just boring. The lesser the time a match takes, the harder it is to make a come back. [/quote] Games of SupCom vanilla, when I played online,
[quote who="ZehDon" reply="39" id="2343896"]Agreed, your description of your actions isn't fickle. You played L4D and stopped playing because you didn't like it any more. This is not what I'm referring to. You'd be fickle if you stopped playing L4F because Killing Floor was released and then complain that Killing Floor isn't Left 4 Dead, which is what I'm mentioning here and is a basic description of the type of players who are thinking Demigod is 'teh deadz' - they've com
My main issue with the game is the overly high input lag brought on by the "net_lag" feature people were talking about ages ago. [quote] The last time someone was this wrong I believe the forums crashed. I've covered this numerous times before, so I'll be brief in the interests of time. The people who buy Demigod impulsively (pardon the pun) play till they've exhausted all of the content. In Demigod's case, this takes about a month. At this point, these 'Halo Kids' as I
[quote] Try high towers, fast spawn and low war rank... Epic games that can go ages... [/quote] Translation: Long and boring games where everyone reaches level 20 and thus playing lategame-focused characters is the only viable option. You won't actually attack each other for ages since going anywhere near their tower will tilt the fight so far in your opponent's favor it's not worth it, so you all sit just off the fighting creeps and grind your way to victory. Except R
[quote] The tournaments themselves really aren't that insigthful compared to the large amount of data generated every single day. [/quote] Most of the data is noise generated by bad players, and without actually watching a game to see what happens statistics can only tell you so much. Tournaments demonstrate what happens when good players compete against each other, which is the level the game needs to be balanced at. There is so little micro involved in playing Demigo
[quote] I think Lord Erebus with minions stacked and HP iems stacked is OP! [/quote] You're wrong, and even if you're not you have no evidence to back that statement up. Let people who actually play the game balance things.