woppin

woppin

Joined Member # 3053213
8 Posts 515 Replies 11,530 Reputation

What exactly are you asking for? A cooldown on interrupts? That's going to take away a lot of the interest in playing a team game for me. The skill in playing as a team is to use your allies abilities in conjunction with your own, if you can't stack interrupts you're negating the whole point of playing some character combinations and rendering them useless. Likewise with slows and stuns, it would become even more important to play the right character combos so that you dont have two c

12 Replies 7,222 Views

So someone has a build that's good at endgame and you want to punish them when you fail to destroy them after 15 minutes? Stat Reg is what I played during beta and in the first week of release before switching to Sedna. The only reason I ever did well with it was because the overall game skill level was generally low, leading to long games with artifacts. I have no problem with people taking a stats build. It's painfully obvious as an opponent, and all you need to do is stack armor/hp

60 Replies 129,093 Views

If you were playing in the same room on a LAN would you also just get up and leave in the middle of the game? Yeah why wouldn't I...if I had to take a phonecall, or answer the door, or go to the toilet, or do any number of things I would either be AFK and useless or leave if I was going to be away for a while. I'd tell people where I was going first. Unless you mean a LAN with randoms. I don't go to them so I honestly have no idea. Got internet and stuff...don

81 Replies 38,485 Views

i usually put 3s/4s us/can high sim/good lag 1. 3s/4s is implied from the number of slots open 2. Location is of course needed, no complaint here...but... 3. "high sim/good lag" WTF are you talking about? Do you honestly think this is going to filter out people with low bandwidth connections and older com

52 Replies 181,623 Views

[quote who="DoKTa_T" reply="18" id="2244220"]If we had a RANDOM TEAMS option, threads like these wouldn't exist. Still beating that drum...[/quote] I wouldn't use it. I want to know what characters my team are playing as so I can pick one that will suit.

52 Replies 181,623 Views

Check the sound settings. Turn Reverb off and put fidelity to low. I have the odd problem on a Q6600 with that stuff on/high (I wish i was kidding) Supcom ran better imo :P

21 Replies 12,637 Views

[quote who="Farcup" reply="1" id="2243617"]When i play 11 a side soccer and theres only 10 minutes left on the clock and we are losing 4-1.. should we just quit and walk off the pitch?? if we all did that i dont think anyone would want to play anymore.. rage quitters ruin it for everyone and make the game alot less enjoyable, not just for your own team mates but for the people playing against you also. thats my thoughts on the matter cheers guys[/quote] Soccer is a SPORT Demig

81 Replies 38,485 Views

[quote who="RamzaBehoulve" reply="22" id="2244146"]I completely disagree, I've won games while losing 1-14 on the kills count.[/quote] Were you ahead on War Score? I can see your point, but it's pretty apparent when your team is going to lose. If you are a lower level, have no kills, many deaths, are significantly behind on war score, your enemy has several thousand more HP than you and never seems to run out of mana ... you are going to lose. There is no need to continue the

40 Replies 19,820 Views

The Clan Wars update is coming this season and I'm guessing they will have the stats tracking ready before that comes out (would make sense), but I don't know of any hard dates. I guess I wouldnt trust them even if I did given the shaky patch deployment. My only advice is to maintain a personal banlist and host your own lobbies. Try to play with people you have played with before that you know are skilled and not leavers. But then again you are probably already doing this since you've

3 Replies 2,704 Views

[quote who="Raknor" reply="19" id="2244119"] If the combined team is 0-5 before they get a single kill, i leave 100% of games. These games are simply unwinnable. Then be a man and go down with the ship. Otherwise you are just a ragequitter.[/quote] Why? Ignoring any 0-5 rule, the game is over and theres no need to continue. You say "gg" and that is the end of the game, you have conceded. There is no surrender button, but if there were it would be invo

40 Replies 19,820 Views

[quote who="Lugh" reply="5" id="2244025"] And on those maps as big as they are... you can always always be somewhere else and CAP LOCK THE PORTALS For the Giants.[/quote] That's assuming they arent doing the exact same thing, ie. playing the game well. I am assuming equal skill level. Caplocking portals is a valid strategy at any stage of the game, however if the game has gone on for long enough the win is going to go to the characters that have a strong late game. My poi

6 Replies 4,882 Views

[quote quoting="post"] Disregarding the fact that the number of disconnections counter on my profile page doesn't count up properly (another broken thing), it doesn't show the truth behind why I disconnected: 20% of the time I get an unhandled exception which crashes the game. 20% of the time I loose connections to another player and get booted (1.01 might fix this, I don't know). [/quote] Sounds like something on your end is dodgy. I get nowher

13 Replies 5,707 Views

[quote who="Obscenitor" reply="15" id="2243891"] This may sound crazy, but I think most people prefer to play with their friends, not so much against them.[/quote] And most people prefer to play in a game that isnt over before it has started. I stopped insisting on being on the same team as my friends once I realised it was going to seriously skill stack the teams and make the game boring for everyone. [quote who="kstampy" reply="16" id="2243915"]You know I hear that maki

40 Replies 19,820 Views

I think saying the game is completely balanced is a little wrong TBH. You're saying that for all the maps, for all the different numbers of players, all of the playable characters are equally useful? Think two rooks on crucible are going to lose? You tower farm the single lane up and you'd have to be a complete retard to lose after that. Played a long game on Zikurat or Mandala before? How'd you go playing as QoT? Got caned by characters that rip you to shreds in the e

6 Replies 4,882 Views

[quote who="Obscenitor" reply="12" id="2243855"] You act like there's a big enough community for friends to really do much else.[/quote] Play against each other?

40 Replies 19,820 Views

[quote who="HateForest" reply="8" id="2243762"] I love seeing a level 1 oak run at me with priests, I just eat them for free xp and gold... not to mention I'll have better gear cuz he wasted a few hundred on the preists... OM NOM NOM. This is a bad strat. If you get preists, don't resell them they will just get killed by thte first decent player you see.[/quote] He has 2900HP...you're not going to get a kill, at best you'll drive him off if you've taken the same favor

37 Replies 8,556 Views

[quote who="themadmanazn" reply="1" id="2243818"]They are recorded but do NOT factor into awards. So there is no issue, they do not effect favor points.[/quote] If they ever get the stats tracking working I can see it being an issue.

4 Replies 4,475 Views

[quote who="BenderB" reply="13" id="2240027"]It's handy to stop Oak and QoT from shielding, and for retreating demis from using the speed staff. Gotta get in real close tho...[/quote] Add LE with mist to that list. I use it for exactly that, stopping an enemy from healing/shielding/misting while we gank. Use pounce to interrupt and save your mana.

22 Replies 3,273 Views

Characters with low auto-attack and low attack speed will NEVER kill you if you heavily stack +health and don't play like a retard. If there is a Sedna/QoT against you, buy +hp items and get the +800hp favor and they will probably get very frustrated. I know I do.

31 Replies 5,819 Views

[quote who="ferm1nc" reply="7" id="2243729"]Step 1: Get in a clan Step 2: ????? Step 3: You win[/quote] Oh you mean you should stack PUGs? Won't that be fun... Go back to CS.

40 Replies 19,820 Views

Good post. My housemate and I play Oak/Sed or 2xOak/Sed and it works quite well. You don't need kills in 2v2/3v3 to win, though. In larger games I'd think the damage classes would rule supreme (TB in particular) since theres very little opportunity to tank 4 people nuking you while you're stunned. [quote quoting="post"] 3. Sedna and Frost Torchbearer. can chain interrupts, stuns, and silences to keep an enemy team mostly ineffective for long periods of time. requi

39 Replies 145,895 Views

I used to play as part of a premade, we stopped when, like Deepjay, we got bored. Being at War Rank 10 while the enemy is at WR2 isn't even remotely interesting. Suffice to say if you're in a premade and using voice comms you're going to have a giant advantage over your opponents, so don't be surprised when they leave in under 10 minutes. Yes, it's very obvious. And no, I'm not going to enquire about whether you are a premade team every time I join a lobby. You d

52 Replies 181,623 Views

[quote who="Sly_Squash" reply="10" id="2242297"]C/C++ don't really care if you go off the end of the array. Hence, buffer overflows.[/quote] Fair point. I fixed the example to be more obviously broken. I guess your point still stands that the C/C++ runtime itself isnt going to care, its more the operating system that is catching the error.

17 Replies 12,804 Views

It takes 3 seconds to teleport out, interrupt the tele and kill your opponent. I play Sedna so obviously I'm making it sound easy with access to pounce, but most DGs have access to stuns/interrupts. If he hasnt taken the preceding flag, he can't see you coming. I love it when people get smart and try to backdoor too early in the game, they die quickly and they have nowhere to run.

24 Replies 5,717 Views