woppin

woppin

Joined Member # 3053213
8 Posts 515 Replies 11,530 Reputation

Something to bear in mind that the less minions you get the less use the minion buff items are. People playing minion Oak (without getting into the benefits or drawbacks of that style of play) for example recieve a larger bonus from minion based items and the morale skill than those playing Sedna or QoT do. If I buy a +Damage item as Oak or Erebus I get a far greater reward than if I were playing as Sedna or QoT. YES I can buy Idols, but that costs gold, which is in a different plane to the e

33 Replies 18,319 Views

"Why do random crashes like that happen? I haven't had an in-game crash in a long while. Why then? Some extremely specific scenario happened, some series of events happened right in succession that the game didn't know how to handle and it died instantly? How does that happen? I did some Java programming a while back but I don't know how large-scale clients like this work. Can someone give me a general example of why this stuff happens?" I found a question so I will a

17 Replies 12,796 Views

Something to bear in mind is that your opponents lose line of sight to that side of the map, which can allow you to ambush, and also cap their portal quickly and without them noticing. As soon as you take down the first tower, the next thing on your mind should be harassing their gold mine/celerity flag towers. Once one of those is down you can backdoor without being troubled too much, and the game will really open up. In fact you can just run minions in front of you if you're a

33 Replies 4,277 Views

[quote who="theubersmurf" reply="13" id="2231349"] This is a lot true, but it will show tendencies within games that we can evaluate. Which is the major reason I want it done.[/quote] For sure, you can get tendencies, but its going be have to be a really large table of data in order for you to draw any sort of conclusion. I'm thinking that for every combination of team vs every combination of team on every map would need its own stat tracking, since the data isnt going to

34 Replies 14,957 Views

[quote who="Jaradakar" reply="7" id="2230442"]Much like RTS games... As far as Demigod is concerned I like the ideas that player skill could matter. If I've got 100 games under my belt and my ELO ranking is really high, killing me should net more gold then killing someone who just started playing. This could be a very interesting system. But not sure how fair or balanced it would be. -Jara[/quote] Making either Skirmish or Pantheon use this syst

78 Replies 199,781 Views

I don't see how stats tracking is going to help you determine detailed balancing issues. Demigod is a team game and the team with the best coordination will win nearly every time regardless of minor imbalances. You also can't track every stat that influences the outcome of a game...if you count kills/deaths you're discounting characters like Sedna and QoT who will get less kills in a game, but will "save" thier allies asses time and time again. I have lost games where my team as a who

34 Replies 14,957 Views

[quote who="DalzK" reply="20" id="2229669"] RTS: With classic resource gathering and base building, you often expand and build a backup base, so if your first one is destroyed, you can regroup and launch a new attack from your secondary (hopefully hidden) position. With good RTS players this simply doesnt matter. maybe one in a thousand games someone can pull this off but most people just quit.[/quote] Agreed, comebacks aren't meant to be commonplace. Though it can be diffic

78 Replies 199,781 Views

It was confirmed as an exploit by Kryo some time ago iirc. Its also not a big deal, its a powerful strategy that works well when your team is winning just like every other strat that requires a lot of consumables. If your team is on the back foot stacking minions is just one of many ways to put all your eggs in one basket and go for broke, though it by no means works every time. Here's a thought: nuke the general as a team and watch their investment disappear into thin air. You need t

43 Replies 65,359 Views

[quote who="InfiniteVengeance" reply="13" id="2228813"] You get a Heart of Life every single game for every hero because it's the best item in the game. Angels don't negate it if you're competent.[/quote] Sedna has little use for it, better off getting the 2 helms.

78 Replies 199,781 Views

You'll need it if you want to kill an enemy Sed, Qot or Oak since otherwise your opponent will just heal/shield and get away most times. Once you have it to 4 seconds this is long enough to teleport to safety, so its quite handy if you're backdooring portal flags on Cataract for example. It's not terrbily useful against some DGs, tower Rook, Reg, UB for example won't be terribly concerned at being silenced unless they're about to get ganked because their autoattack is strong e

4 Replies 1,268 Views

[quote quoting="post"] The problem with a map like Crucible or Exile is that the bottlenecks on the reinforcement streams mean that you have no place to open new fronts. You can't get to the portal flag on these maps (does Exile even have portal flags?) without going through everything the enemy has to throw at you. [/quote] I agree with you completely, Exile and Crucible are significantly less fun to play. Make the second flag on Exile (the one off to

23 Replies 12,814 Views

[quote who="DalzK" reply="19" id="2219683"] You said that bite was comparable to those skills, when in fact it was not. And you just clarified that for me. Thank you for confirming yourself as an idiot. Btw thanks for cookie [/quote] I said they were comparable. They are because they do similar amounts of damage. Some of them have cast times, some of them do debuffs, some of them are ranged, but they are all in the same ballpark. You're saying bite is OP when its not c

121 Replies 200,496 Views

[quote who="DalzK" reply="8" id="2218575"] Lol. Most examples you mentioned are just wtf? Fireball - Does less then 1.5k hp difference every 7 seconds. Snipe - Des less then 1.5khp different every 7 seconds. Mines- Does less then 1.5k hp difference every 7 seconds. Seriously what was the point of your point. Sedna on the other hand does have a 1k pounce and heal so I agree with you on that one - but she doesnt have mist and batswarm and has to cast them seperated (heal does have a cast t

121 Replies 200,496 Views

[quote who="DalzK" reply="22" id="2217054"] 775 Damage + 775 Heal adds up to a total of 1.5k hp difference. The thing is it may not me be that much, its just that he can bite then mist, wait for bite to CD, then come out and bite again. There, he just healed 1.5k hp and dealed it to, and there was nothing you could do about it. Not to mention he has pretty good hp regen and you can get him up to very high hp levels. And lets say you do manage to outdamage him despite his healing et

121 Replies 200,496 Views

I don't have a magical solution, but I don't get the ability bug if my character is moving, and it's much more prevalent when my chacter is in the auto-attack state. Not sure about idle state. This isn't much consolation for bite, since you will likely be attacking, then bite, then continue attacking/run away, but for both heal and pounce it's pretty workable.

18 Replies 5,961 Views

[quote who="jochance" reply="15" id="2216922"] Don't you think at some point that tips the scale the other way? Wouldn't it make you disadvantaged if a teammate did not leave? I mean everyone wants more gold. I know I want more gold. I just don't think that really addresses the problem, particularly in a 2v1 situation. [/quote] You can approximately test this by having a 3v3 where one person on your team sits at spawn and buys items for you whenever you want them.

32 Replies 20,244 Views

[quote who="muusbolla" reply="11" id="2214981"]I agree with 2, 3, and 4. However, 1 is patently incorrect. Rook's towers are easily countered by QoT and TB's AoE damage. Considering this is 1/4 of the currently available DGs, the odds that one of them are playing against you are pretty decent. I play TB and I rarely have trouble destroying Rook's towers (and hurting him in the process, if he is standing nearby).[/quote] What if you're not playing one of those classes? Shoul

121 Replies 200,496 Views

[quote quoting="post"] GPG please balance these classes, and change the name of your game to “Mortals” the game should revolve around turnip farming and shoeing horses, PERIOD! [/quote] Do we get to ride the horses and eat the turnips after?

25 Replies 128,019 Views

[quote who="Viisari" reply="9" id="2213495"] Well that's true, but personally I wouldn't go near if I saw three DG's on a flag, I'd just harass them just outside their range. Plus if all three of the four are in the same place, that makes it pretty easy for the your team to take control of the map, which will probably just end up hurting the would-be gankers. So imo if they can get all their nukes on you you've already screwed up somewhere. And even if they can get them all to hit

45 Replies 21,771 Views

[quote who="Kitkun" reply="5" id="2212045"] .It was Sedna+UB. Oak always opened with Penitence, and so he was swinging away for heavy damage. After the first Silence, he would retreat sooner and use Shield+HoL sooner as well. Still, he survived everything simply because there was no way we could deal enough damage, and we could barely get him off the field before he was ready to fight again. [/quote] Yeah I see your point there...the beast isnt going to be able to contribute

121 Replies 200,496 Views

[quote who="Viisari" reply="1" id="2213430"] If both teams are of equal skill and actually coordinate, neither is going to get a lot of kills, if any, for a long time. [/quote] In a 3v3 I agree with you, theres little reason why you should die, but in a 4v4 an early coordinated nuke on one player will get a kill in most cases. Consider tb/Sed go up one lane, fireballing and pouncing one player, then Oak who is slightly behind casts penitence and a Reg from the other lane cas

45 Replies 21,771 Views

Unfortunately I really can't see how you can have it that way, either your 2 teammates concede, or if they don't have that option they will quit. I'm not saying I think that's the right thing for them to do, but it's going to happen and you're not going to have any choice in the matter. Your opponents likewise aren't going to get to choose whether they get to keep playing or not.

14 Replies 7,367 Views