Tsumerius

Tsumerius

Joined Member # 3053821
0 Posts 25 Replies 90 Reputation

[quote who="StAcK3D_ActR" reply="16" id="2332031"]what's so hard about asking them in-game if your not sure(or didnt check before the game started)?[/quote] Here Here. I'm not saying a simple reveal in the chat log when you join, or a small notice saying custom vs default wouldnt be a good idea. But it seems pointless to whine about other peoples settings when there is, in reality, a safe check system if its changed on you. They obviously felt that w

24 Replies 5,265 Views

An interesting concept. A few things concern me about the mechanics. Tukulis ilustrated my thoughts about how swapping position could lead to some very overpowering (unsurvivable) circumstances. In a game that usually ends up being mostly about positioning and knowing when to push (or pull out), the ability to control an opponents footing seems pretty powerful. Even if they know when to retreat or back off, a simple key press puts them back behind enemy lines.

221 Replies 514,018 Views

[quote who="ZehDon" reply="10" id="2298584"] Quoting Tsumerius, reply 8Thats kinda hard to swallow. I've ran this on two different machines and experienced equal abbort boxes, error codes, and just suddenly locking up on both of em. I have a friendslist of around 30 people, and I don't know of a single one of them that has no crashes or lockups, and we all have pretty different machines and configurations. Some do have it less than others, to a point where it does becom

159 Replies 919,257 Views

[quote who="Frogboy" reply="19" id="2296294"] Anyway, GPG is aware of the crash problems. For those people who have them, it happens a lot. Other people (most people) it never happens. The remaining "crash" seems to be due to some weird decompression error from LUA files. That's what's being worked on. A lot of people assume wrongly that there's a "ton of bugs" (in terms of things that crash teh game) that are universal rather than a single "bug" that occurs

159 Replies 919,257 Views

[quote who="Aroddo" reply="22" id="2295652"] Quoting Tsumerius, reply 21Although I knew of the bug, I actually thought it had been fixed until a few weeks ago, when I started seeing it's use pop up pretty frequently. I think I can attribute that to this thread being raised from the abyss (thanks Zyvvrict Lol, are you sad that he republished your secret bug? [/quote] Well thats not what I meant. When I read the patch no

24 Replies 80,113 Views

Man, I have been trying to find this thread for a week. Finally remembered it was linked to in the guides. I wanted to have the hidden effects of Rook's God Strength added. Each rank of God Strength adds a cleave effect to the Rook's attacks. As soon as you speck God Strength one, you will send 2 creeps flying each hit. I'll have to pay closer attention to see how much it increases with rank 2 and 3, but it does increase. A

55 Replies 161,819 Views
Reply to Flag locks in Demigod

[quote who="AmIAnnoyingNow" reply="22" id="2294792"] Quoting Tsumerius, reply 20Large amount of text. Making them uncapturable would be a bad idea. Pressuring those flags is the best way to get them off the citidel mob. 3-5 demigods next to a health crystal could probably take the creeps down endlessly, especially the AoE ones. Unlockable isn't exactly the best solution in my opinion because the winning team would have to babyguard the flag or it'd just be recaptured the second they

106 Replies 300,468 Views

Iunno. I never really considered it an exploit. Frankly, if your pushing a team so hard that all they can do is camp right there, you've probably already rocked their warscore world and are closing in on their base. I had 2 Regs do that to me once, and my team just ignored them, cleared towers, retreated to heal, pushed back forward, until we got tired of em and decided to kill em. Once you hit level 7ish, 3 players should be able to take down someone

28 Replies 70,466 Views

It also needs to be known if the settings for the match were 'High Gold'. If that were the case it would be feesible for Oak to atleast obtain slayers and gauntlets of brutality on his own, or, have one teamate buy those and feed him some health items while he saved for Mageslayer. It's worth noting that DemigodDB doesn't update damage statistic for either Soul Power or Sprits. So you have to add that to the value you come up with independen

41 Replies 7,410 Views
Reply to Flag locks in Demigod

I was discussing this a bit with some friends, and I came to a simple conclusion. Base portals should be uncpaturable. If it's not a neutral portal, but a base portal, it should be uncapturable. The ammount of time it takes to ninja a flag and lock, is a pretty small window. And yah, you can counter it. But Warscore, as a mechanic, is good enough. It gives you incentive to cap flags, and keep them, and it gives you a hell of a large

106 Replies 300,468 Views

I don't think Randomizing teams would really impact the problem of premade vs random pugs. The fact is, I want to play this game with my friends, and I'm sure a lot of others do to. Some want to farm randoms for stats, some just want to play. I see how the line of thought would be that a host can randomize teams to keep several people from joining the game and stacking one side with friends. But, the issue with that is that most people who are on 'prem

159 Replies 919,257 Views
Reply to Flag locks in Demigod

[quote who="InfiniteVengeance" reply="20" id="2293136"]I too agree that flag locking is far too powerful and really the only thing you need to do end game. You MUST defend against portal flag locks and you must aim for them likewise. If they'd just introduce a "Key" item you could buy for 500 gold then everything would be fine. Or remove locking altogether, I don't see it as a desired game mechanic.[/quote] I wouldn't be against that, b

106 Replies 300,468 Views

All I can do is echo what you've said. It sums up my feeling about the game nicely. Though there is a part of me that is frustrated that I payed for this game in a broken state, and although its gotten better, its still pretty bad in some aspects. Saying its not perfect is an understatement. And sad to say, but you don't spend $50 for a 'work in progress'. I bought a game. Not this beta, wip, or whatever you wanna call it. </p

11 Replies 21,787 Views

[quote who="wayne451976" reply="20" id="2293217"]I actually thought they were referring to the spirits because I didn't think it was possible to destroy the ward. I find they stick around even after oak dies. As I've noticed that sometimes when oak respawns a few new spirits appear before I plant a new ward. I always assumed they were from the previous ward.[/quote] They are. Oak' death does not clear the spirit wards.

21 Replies 10,443 Views

It slows 7%. And I didnt consider the other snares for the topic, because they are conditional effects, where as Maim is an actually, always present snare, like the auras. Side topic tip, when you pursue a reg, always hug a side of the road. They usually throw their mines in the middle hoping to get atleast 2 hits. If you go along the sides, you can usually slip past all their mines. And another tip, don't cast throug

119 Replies 43,930 Views

I think they are great now. Or well, they are atleast useful, to your own team now. As others said, if I was on a team where someone bought them I'd shout at them and explain why thats a bad idea. Now when someone says 'I got priests', I say 'Nice, lets push some towers with em'. I'd say they are working pretty well now. Don't know if its how they are intended to work, but its tons better than buying currency 1, 2, and 3 for the enemy

19 Replies 4,052 Views

Although I knew of the bug, I actually thought it had been fixed until a few weeks ago, when I started seeing it's use pop up pretty frequently. I think I can attribute that to this thread being raised from the abyss (thanks Zyvvrict The bad side is, builds and itemization are starting to be fo

24 Replies 80,113 Views

I think theres more to your problem then what you realize. When you play with friends primarily, you develop a sense of each others tactics, and great coordination. You can play against 3 good players, who are independently good, and may even be able to pull off a few nice group moves. But you will always have an advantage over them as long as you are playing with a loaded deck. If you want good matches against only premade teams, you should use forums

17 Replies 50,502 Views

[quote who="kryo" reply="5" id="2274278"] including the Crawler, the first ever mobile base in RTS games.....which can be deployed and redeployed anywhere on the battlefield Apparently nobody explained to the marketing team that every past C&C game has MCVs already--not to mention the Terrans in Starcraft and any other games with similar mechanics.[/quote] DO WHAT? Despite the numberous call outs to other games, CnC itself has had mo

23 Replies 61,124 Views

[quote who="dolynick" reply="2" id="2290630"] The good news is that if you're games are being played at "Normal" speed, then sim speed 0 is the default speed. So long as you're not dipping below that then you shouldn't be slowing down the game. Hitting sim speed 1 or 2 in a big game is just fine. If people are complaining at you about sim speed 2 at the late stages of a big 5v5 game then don't worry, it's them that need to get a grip and learn what it actually mea

41 Replies 22,403 Views

[quote who="Sinfulvoid" reply="16" id="2290622"]? It should be fixed switching betweens modes is blaring weakness and can get u killed mid combat.[/quote] Sin, you make some valid observations but I disagree with you on some of your assumptions. In my post above I was actually comparing what a Fire TB with auto attack would be capable of in contrast to an auto-attack Reg. Reg has a slow that goes to 10%, and TB has a fire Aura that goes to 15% speed buff, bo

119 Replies 43,930 Views

The thought that "If it ain't been fixed, its not broke" is silly. Thats a very bad defense whether your useing it on the sedna heal bug, warping, auto attacks bugs, etc. We all know there are a lot of bugs, glitches, exploits in Demigod. The fact that they haven't been fixed doesn't mean they arn't bugs. As far as warping, I think it can be an acceptable tactic, say on exile. But its not as big of a deal there. Being able to gank a base as

30 Replies 13,537 Views

I was thinking about this after the last patch came out, and begin to wonder if it was intended since it wasnt fixed and seems like one of the easier to do's on the to do list. But then I got to thinking about how the Sedna High Priest bug is still in, and theres no way its intended for a 3rd tier cheaper unit to get more bonus from a passive skill, than the high end more expensive unit. So theres plenty of things that they just haven't got to yet, and fire

119 Replies 43,930 Views

Try making a shortcut to the .exe and adding /nosound to the end of the target line. I do this, and it makes me able to play 5v5 with no problems (usually doesn't dip below 4 on the low end, usually above that stable). For 4v4s and less (up until the last patch) I played with sound with no problem. After the last one I have to go /nosound for 4v4 and 5v5, but am otherwise fine. I have 2 7900gtx so i have the same gpu you do, whic

41 Replies 22,403 Views