It's for people who don't have any idea what they're doing, don't have an instruction book, and might want some idea how to play.
aias
I've opened a lobby in the demo entitled "guided tour" I'm looking for someone to play opposite me to show people around some. Anyone interested?
I just noticed it when I came to the site, I wonder what limitations are on the demo.
if you download gpuz from techpowerup, and run that, it will tell you the brand of the gpu and the model number, you can go to the appropriate vendors site (ATI/invidia) and and download it using their download utility.
Not a bad idea, if they do this they can fill in the UI by allowing her to cast uproot from inside the flower...which I think she should be able to do, cast from either open or closed.
Like the "pros" you align yourself with?
Kestrel: I think your suggestion is sort of a good one, sort of like a gentlemen's agreement regarding play, which I think is a good idea. I don't have anything to add the the list at the moment, but if I do, I will.
SoFFacet: The idea that they put this game together perfectly at the outset and that it exibits stellar balance in every corner of it is just ridiculous. Look at the state it was in on the day of release, the connectivity issues alone should show you that it was nothing like a pristine jewel. Not only that, but balancing of characters went on during beta that were nothing but trial and error, trial and error tempered by considerations, but trial and error none the less. There is no doubt in m
While I think there are times when you can compare different things well, at times it doesn't, and I think it's both in the case of your post OP. And total number of games played? Or is that the number of wins per demi, or something else? If it is total number of games played, that doesn't say much about the charaters at all. I think people often make choices of demigod based on how likely they are to get kills, but that graph doesn't really say much. Cel: saying she is not a demigod
While I've had a bunch of thoughts on these issues, I'm going to abandon a lot of them and just put up a couple of things. 1. (for me the biggest issue) Qot, when changing forms, will sometimes stop to change forms, even though usually she keeps going. This is a problem especially during a retreat, having her stop to change forms has cost me more lives than I think I can count. It seems to happen when there is a lot going happening on the screen, as if it were related to CPU load, or
Droopy, I think the issues people want to address are too contentious for a really constructive dialog to exist...yet. Even within the more constructive members there are a lot of differing points of view that...may not provide a huge well of useful information when put together, too many elements are going to contradict one or the other, and people approach to issues in the game are going to create a potential...dissonance. If there were single themes from the thoughtful members of the commu
Prep questions ahead of time, post them, let the devs/stardock take a look ahead of time, and they can remove any caustic types ahead of time, invitation only.
greater internet dickwad theory?
I don't think of these as a nerf anyway. There is still plenty of nightwalkers to be had easily, and the mist solution was the way it was originally implemented, and honestly I think it's much better than the current method. Yeah, they might shy away from it entirely, but really, I played him that way, and it's just a matter of making sure you don't leave yourself in a bad position. It's not hate, I play Erebus some too, and I think he does need some adjustment.
I have to agree with the largest portion of the sentiment in this thread, the community for is a large part ugly. I left the forums for a while because of it...I came back and feel like I might regret it. Not because of the more thoughtful people, but the desperate egos fighting hard to be great in a big world...and the wrong method of dealing with those circumstances. But yeah, if you go overboard and get angry, don't be too self depricating Brad/Frogboy we all go through that, it's just hum
1. You didn't read my post obviously, since it said nothing of the kind. Vast experience? LOL, being evangelical isn't convincing, sorry charlie. 2. So let's focus on you. I get the feeling you want that. Your issue with minions is that they can be sent to harry enemy demis or attack buildings...That doesn't seem to out of whack to me, perhaps you could describe a circumstance in which it makes for imbalanced play? 3. It is in reference to demigod as a whole, no other demi has
1. Not preparing, just, my cynical side, the side that would embrace something like Murphy's Law made me think it was only a matter of time before you, or someone like minded, with a similar attitude showed up and dismissed all my comments. 2. Calling it a quirk is simply dismissive. Things can be different without being imbalanced, but the issues that come up because the demigods are not all identical (like if you were playing couter-strike for example, completely level playing field
So glad you made it, I guess it was only a matter of time. I'm only talking about nightwalkers at the moment, you can bring that up in your own thread if you would like. The difference in all of these is that spit/fireball, cost mana, putting yourself in a potentially costly circumstance should enemy demis arrive. This is the difference. Once Reg has the range, he can potentially take down lanes worth of towers, particularly if he has gloves of some kind, or another way to amplify his damage.
Maybe increasing the range of the towers is a solution, but I think the problem with that is that their range would sort of encroach on the battlefield a bit more than it already does, although that might be fine. I think logically, it makes sense that he could hit the tower with his crossbow, but I think the fact that he can undertake siege without taking damage, or spending anything, presents a big problem with balance. Anyone else will take damage from a tower they're attacking, and when d
I think the qot issue is an obvious problem...If you've played qot. The other stuff, not so much. @alvaro: I think priests of all castes are pretty assailable. simple aoe spells can do them in pretty easily. They also get into the battle, and tend to take damage with the rest of the creeps. Resummoning them comes at the cost of mana, which could be used for other things...which I think is where the trade off is supposed to occur. I haven't thought priests to be game breaking, at all.
I was just busting your chops, don't take it seriously. [e digicons]:grin:[/e]
About what?
You couldn't play demigod 30 hours in one night, that's jut not possible. But the ideas don't all seem bad.
What did he do?
I've been playing this since the beta was made available, my having overlooked something doesn't destroy the meat of the post, you could focus on that, or you could focus on an effort to be dismissive, it's up to you. He isn't doing without minions, he simply has to spend a little for them. And I'm not suggesting something too far flung I don't think. With a long duration and short cast time, and a similar need to spend a skill point to get them, like oak, who does not simply have min