I think it makes a mess of the game, he's the only one who can undertake siege without taking any damage. For any other demi, the cost of attacking a tower is manifold, the cost of health and mana when enemies return being the largest issue. But also an unchecked reg can take down a whole lane's worth of towers without taking damage. Which is just...ridiculous. It may be the only reason to get the skill, but really that doesn't make it reasonable when it comes to gameplay.
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What's the whole point of what ability? His range? I actually wasn't sure tb did fire on towers from outside their range, but threw it in anyway, since I hadn't particularly paid close attention to it, and had it been the case, I would have wanted it changed.
I know a lot of you think the game is simply fine, I don't. There are still disporpotionately large kpd stats that differentiate by demigod. too typically for me to think the game is wholly balanced. Here are a couple of thoughts on possible causes. Erebus' ineffible minions : Erebus exerts no effort to recruit the dead to help him, he doesn't even have to spend a
What ZephyrTR said. I think there's a lot they didn't consider when they built the game tbh.
I'm actually talking about something different, a point about how the game needs to be balanced for all levels of players, not something only discernable to those who have spent too much time studying it.
The thread seems largely full of praise to me.
I do think doubles are largely boring and op, but to each his own eh?
I guess I feel like it's a bad investment long term, when money is tight at the beginning of the game. You're going to have to sell them eventually, and you've got no money for any other item. But I definitely see it as effective, just bad in the long term. Though short and long term planning is balance in itself in the game.
You should finish all the demis, why haven't you?
I think the rationale goes something like this, with the seemingly lopsided effectiveness of some tactics in comparison to others, that doubling or more of a narrow tactic like that is imbalancing.
that worked, it is sent. Thanks.
I think you need to think of it differently than their being "more than one" balance. I have an analogy that is sort of helpful. If you play soccer, a pee-wee soccer game is balanced for pee-wee players, as it is balanced for pro players. That sort of balance should exist for any game really. If balance is something that is only seen by "pros" there is a problem with the balance of the game. That is not a whole complete analogy, but it sort of does convey my point. Obviously there are huge di
gmail claims it's an executable, and won't send the attachment. I have another email account I can use, but it's not associated with my stardock account.
Basically I'm having a sort of bitter squabble with demigod right now. 3/4 of the time When I launch it, it crashes, offering to let me copy log files and debug. then, then, within the final quarter of times I've launched since the last update, about 2/3 of that final quarter are fraught with connection issues that are terminal for the game I'm in in some way, either I simply can't connect, or if I do, I'm causing a disconnect, and it's griefing the other people, usually ending with someone h
What context are you lacking to understand my comment? Your comment doesn't make any sense. Your example sucks, it presumes no difference between a new and more experienced player, and that all avenues would be explored by people who spent less time and effort on the game. That's ridiculous. I get that ultimately, the same options are available to all players, but in practical reality that's not the case, it needs a balance for players who play a reasonable amount, if the game is to r
Well, that sort of nullifies people's claims to be pros. Unpaid, and overzealous doesn't equal a professional. The idea that the game isn't balanced for some does have foundation. There have been plenty of thoughtful threads to that very idea, you just dismiss it because the smaller community you've taken up with has rationalized the contrary, and it doesn't serve your purposes, so the work isn't something you feel like needs to be done. I don't believe it's simply who's the better pl
How about just nixing the term. And claiming that your pro community knows the "truth" about demigod seems pretty far fetched. For people who've been playing for three months, you seem to feel like you've got it all on the ball, When I, at least, don't even feel like the game is finished. Besides which, people want a game that is balanced, if they're playing a game with one outcome, they're not going to feel like it's much of a game. Not everyone is a pro, nor does everyone necessarily want t
Are you talking to me zxzxza? You're pretty far off the mark, and the derrogatory crap I'm just going to ignore, it's not that I'm a bad player, it's that there are more people in the community than the "pros" who seem to want to usurp all dialog on the game and back up their arguments largely with something akin to "You don't get it". Assigning themselves the soothsayer status in the community is poor to say the least, when mostly their method of trying to win their arguments consists of bro
People have different reasons for playing demigod, an overly zealous competitive community with hard line attitudes is no help. Competition has some limited value, but keeping things in perspective is important, how much is demigod worth in real life, and how much are your condemnations worth in real life may be worth considering. I'm not surprised at your comment about the most sucessful games being very competitve, people put too much weight in being good at video games right now, the
People who put too much priority, or who's egos are too dependant on their ability to game, are the downfall of a lot of gaming communities. I worry about the emphasis the "pros" are putting on the game right now, before it's even full flushed out as a game.
It's not balanced for new players to win against more experienced ones (you obviously didn't read all of my posts) it's balanced for players of equal skill levels, well, should be. There is a lower threshold, obviously people have to know how to play the game some amount, anything above that the game has to be balanced for. Go read my other posts.
If someone has only a finite interest in the game, it shouldn't be that they are alienated from the game, it is, in fact, a game. If game balance is beyond that person's time or willingness to play, the game shouldn't be alienating for them, and in fact, provided there are players of a similar mindset, the game like that is imbalanced.
It does alienate newcomers if the threshold for having a balanced game is too far for someone to reach within what effort they want to devote to the game. It's not designed for a narrow community, or certainly shouldn't be. Your example is cherry picked, a lot of people have come in and had found it to be varying degrees inaccesible. It has nothing to do with crying on the forums, it has to do with consideration for what they observe to be a problem, all of you claims are dismissive i
It is easily substantiable, it is also however badly written. It's simple, the game must be balanced at all levels of play. Not that better players would be handicapped so that they are on the same tier as a new player, but that any player of similar skill should be at no disadvantage against any other. That is a better sense of balance than the one you postulate as the one true community for determining balance. The game exists for more players than you and your arrogant ilk. I get your rati
A game that is balanced, is balanced for any level of player. Not that players cannot become better, or should not lose to better players, but one who enters new to a game or genre has as much chance as any other new player when playing a new player, regardless of the character they choose. This is the difference between a well balanced game, and one that is not. Simple apertures for gameplay for any given character are important, if these things are lacking, not only does it discourage playi